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3 | 3 | #include "link.h"
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4 | 4 | #include "protocol.h"
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5 | 5 |
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| 6 | +#ifdef REGION_JAP |
6 | 7 | // Japanese strings are encoded as Shift-JIS byte arrays.
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7 |
| - |
8 |
| -#ifdef LANGUAGE_JAP |
9 |
| -/* "ゲームを待っています" */ |
| 8 | +#ifdef LANGUAGE_ENG |
| 9 | +const u8 MSG_WAITING_GAME[] = { |
| 10 | + 0x82, 0x76, 0x82, 0x60, 0x82, 0x68, 0x82, 0x73, 0x82, 0x68, 0x82, |
| 11 | + 0x6d, 0x82, 0x66, 0x81, 0x40, 0x82, 0x65, 0x82, 0x6e, 0x82, 0x71, |
| 12 | + 0x81, 0x40, 0x82, 0x66, 0x82, 0x60, 0x82, 0x6c, 0x82, 0x64, 0x00}; |
| 13 | +const u8 MSG_SCAN_CARD[] = { |
| 14 | + 0x82, 0x6f, 0x82, 0x6b, 0x82, 0x64, 0x82, 0x60, 0x82, 0x72, 0x82, |
| 15 | + 0x64, 0x81, 0x40, 0x82, 0x72, 0x82, 0x62, 0x82, 0x60, 0x82, 0x6d, |
| 16 | + 0x81, 0x40, 0x82, 0x78, 0x82, 0x6e, 0x82, 0x74, 0x82, 0x71, 0x81, |
| 17 | + 0x40, 0x82, 0x62, 0x82, 0x60, 0x82, 0x71, 0x82, 0x63, 0x00}; |
| 18 | +const u8 MSG_TRANSFERRING[] = {0x82, 0x73, 0x82, 0x71, 0x82, 0x60, 0x82, |
| 19 | + 0x6d, 0x82, 0x72, 0x82, 0x65, 0x82, 0x64, |
| 20 | + 0x82, 0x71, 0x82, 0x71, 0x82, 0x68, 0x82, |
| 21 | + 0x6d, 0x82, 0x66, 0x00}; |
| 22 | +const u8 MSG_CARD_SENT[] = {0x82, 0x62, 0x82, 0x60, 0x82, 0x71, 0x82, |
| 23 | + 0x63, 0x81, 0x40, 0x82, 0x72, 0x82, 0x64, |
| 24 | + 0x82, 0x6d, 0x82, 0x73, 0x00}; |
| 25 | +const u8 MSG_ERROR[] = {0x82, 0x64, 0x82, 0x71, 0x82, 0x71, |
| 26 | + 0x82, 0x6e, 0x82, 0x71, 0x00}; |
| 27 | +const u8 MSG_PRESS_B_CANCEL[] = { |
| 28 | + 0x82, 0x6f, 0x82, 0x71, 0x82, 0x64, 0x82, 0x72, 0x82, 0x72, 0x81, 0x40, |
| 29 | + 0x82, 0x61, 0x81, 0x40, 0x82, 0x73, 0x82, 0x6e, 0x81, 0x40, 0x82, 0x62, |
| 30 | + 0x82, 0x60, 0x82, 0x6d, 0x82, 0x62, 0x82, 0x64, 0x82, 0x6b, 0x00}; |
| 31 | +#else |
10 | 32 | const u8 MSG_WAITING_GAME[] = {0x83, 0x51, 0x81, 0x5b, 0x83, 0x80, 0x82,
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11 | 33 | 0xf0, 0x91, 0xd2, 0x82, 0xc1, 0x82, 0xc4,
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12 | 34 | 0x82, 0xa2, 0x82, 0xdc, 0x82, 0xb7, 0x00};
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13 |
| - |
14 |
| -/* "カードをスキャンしてください" */ |
15 | 35 | const u8 MSG_SCAN_CARD[] = {0x83, 0x4a, 0x81, 0x5b, 0x83, 0x68, 0x82, 0xf0,
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16 | 36 | 0x83, 0x58, 0x83, 0x4c, 0x83, 0x83, 0x83, 0x93,
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17 | 37 | 0x82, 0xb5, 0x82, 0xc4, 0x82, 0xad, 0x82, 0xbe,
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18 | 38 | 0x82, 0xb3, 0x82, 0xa2, 0x00};
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19 |
| - |
20 |
| -/* "転送中" */ |
21 | 39 | const u8 MSG_TRANSFERRING[] = {0x93, 0x5d, 0x91, 0x97, 0x92, 0x86, 0x00};
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22 |
| - |
23 |
| -/* "カード送信済み" */ |
24 | 40 | const u8 MSG_CARD_SENT[] = {0x83, 0x4a, 0x81, 0x5b, 0x83, 0x68, 0x91, 0x97,
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25 | 41 | 0x90, 0x4d, 0x8d, 0xcf, 0x82, 0xdd, 0x00};
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26 |
| - |
27 |
| -/* "エラー" */ |
28 | 42 | const u8 MSG_ERROR[] = {0x83, 0x47, 0x83, 0x89, 0x81, 0x5b, 0x00};
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29 |
| - |
30 |
| -/* "ビーを押してキャンセル" */ |
31 | 43 | const u8 MSG_PRESS_B_CANCEL[] = {0x83, 0x72, 0x81, 0x5b, 0x82, 0xf0, 0x89, 0x9f,
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32 | 44 | 0x82, 0xb5, 0x82, 0xc4, 0x83, 0x4c, 0x83, 0x83,
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33 | 45 | 0x83, 0x93, 0x83, 0x5a, 0x83, 0x8b, 0x00};
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| 46 | +#endif |
34 | 47 | #else
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35 | 48 | const char* MSG_WAITING_GAME = "Waiting for game...";
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36 | 49 | const char* MSG_SCAN_CARD = "Scan a card!";
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