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App gets crash inside EZAudioPlayerDelegate function with reason (AUMultiChannelMixer3.cpp:315:Cleanup: *** AUMultiChannelMixer::Cleanup() -- ERROR, attempting to cleanup while rendering
)
App gets crash inside EZAudioPlayerDelegate function with reason (AUMultiChannelMixer3.cpp:315:Cleanup: *** AUMultiChannelMixer::Cleanup() -- ERROR, attempting to cleanup while rendering
)
func audioPlayer(_ audioPlayer: EZAudioPlayer!, playedAudio buffer: UnsafeMutablePointer<UnsafeMutablePointer?>!, withBufferSize bufferSize: UInt32, withNumberOfChannels numberOfChannels: UInt32, in audioFile: EZAudioFile!) {}
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