forked from t-mon/monsterwars
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathattackpillow.cpp
76 lines (65 loc) · 2.41 KB
/
attackpillow.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* *
* Copyright (C) 2015 Simon Stuerz <[email protected]> *
* *
* This file is part of Monster Wars. *
* *
* Monster Wars is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, version 3 of the License. *
* *
* Monster Wars is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with Monster Wars. If not, see <http://www.gnu.org/licenses/>. *
* *
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
#include "attackpillow.h"
#include "player.h"
#include "monster.h"
AttackPillow::AttackPillow(Player *player, Monster *sourceMonster, Monster *destinationMonster, int count, int strength, int speed, QObject *parent):
QObject(parent),
m_id(QUuid::createUuid().toString()),
m_player(player),
m_sourceMonster(sourceMonster),
m_destinationMonster(destinationMonster),
m_count(count),
m_strength(strength),
m_speed(speed)
{
}
QString AttackPillow::id() const
{
return m_id;
}
Player *AttackPillow::player() const
{
return m_player;
}
Monster *AttackPillow::sourceMonster() const
{
return m_sourceMonster;
}
Monster *AttackPillow::destinationMonster() const
{
return m_destinationMonster;
}
int AttackPillow::count() const
{
return m_count;
}
QString AttackPillow::colorString() const
{
return m_player->colorString();
}
int AttackPillow::strength() const
{
return m_strength;
}
int AttackPillow::speed() const
{
return m_speed;
}