forked from t-mon/monsterwars
-
Notifications
You must be signed in to change notification settings - Fork 0
/
attackpillow.h
68 lines (56 loc) · 2.55 KB
/
attackpillow.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* *
* Copyright (C) 2015 Simon Stuerz <[email protected]> *
* *
* This file is part of Monster Wars. *
* *
* Monster Wars is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, version 3 of the License. *
* *
* Monster Wars is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with Monster Wars. If not, see <http://www.gnu.org/licenses/>. *
* *
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
#ifndef ATTACKPILLOW_H
#define ATTACKPILLOW_H
#include <QObject>
#include <QDebug>
#include <QColor>
#include <QUuid>
class Player;
class Monster;
class AttackPillow : public QObject
{
Q_OBJECT
Q_PROPERTY(QString id READ id CONSTANT)
Q_PROPERTY(int count READ count CONSTANT)
Q_PROPERTY(int speed READ speed CONSTANT)
Q_PROPERTY(QString colorString READ colorString CONSTANT)
Q_PROPERTY(Monster *sourceMonster READ sourceMonster CONSTANT)
Q_PROPERTY(Monster *destinationMonster READ destinationMonster CONSTANT)
public:
explicit AttackPillow(Player* player, Monster *sourceMonster, Monster *destinationMonster, int count, int strength, int speed, QObject *parent = 0);
QString id() const;
Player *player() const;
Monster *sourceMonster() const;
Monster *destinationMonster() const;
int count() const;
QString colorString() const;
int strength() const;
int speed() const;
private:
QString m_id;
Player *m_player;
Monster *m_sourceMonster;
Monster *m_destinationMonster;
int m_count;
int m_strength;
int m_speed;
};
#endif // ATTACKPILLOW_H