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player.h
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player.h
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/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* *
* Copyright (C) 2015 Simon Stuerz <[email protected]> *
* *
* This file is part of Monster Wars. *
* *
* Monster Wars is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, version 3 of the License. *
* *
* Monster Wars is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with Monster Wars. If not, see <http://www.gnu.org/licenses/>. *
* *
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
#ifndef PLAYER_H
#define PLAYER_H
#include <QObject>
#include <QDebug>
#include <QColor>
class Player : public QObject
{
Q_OBJECT
Q_PROPERTY(int pointCount READ pointCount NOTIFY pointCountChanged)
Q_PROPERTY(double percentage READ percentage NOTIFY percentageChanged)
Q_PROPERTY(QString colorString READ colorString() CONSTANT)
public:
enum PlayerType {
PlayerTypeHuman,
PlayerTypeAi,
PlayerTypeNone
};
explicit Player(int playerId, QObject *parent = 0);
int id() const;
void setColorString(const QString &colorString);
QString colorString() const;
void setPlayerType(const PlayerType &playerType);
void setPlayerType(const QString &playerTypeString);
PlayerType playerType() const;
QString playerTypeString();
// [0 - 8]
void setStrength(const int &strength);
int strength() const;
// [0 - 8]
void setSpeed(const int &speed);
int speed() const;
// [0 - 8]
void setDefence(const int &defense);
int defense() const;
// [0 - 8]
void setReproduction(const int &reproduction);
int reproduction() const;
// [0 - 8]
void setReaction(const int &reaction);
int reaction() const;
double percentage() const;
void setPercentage(const double &percentage);
void setPointCount(const int &pointCount);
int pointCount();
void addPoints(int points);
private:
int m_id;
int m_pointCount;
double m_percentage;
QString m_colorString;
PlayerType m_playerType;
QString m_playerTypeString;
int m_strength;
int m_speed;
int m_defense;
int m_reproduction;
int m_reaction;
QString playerTypeToString(PlayerType playerType);
signals:
void pointCountChanged();
void percentageChanged();
};
#endif // PLAYER_H