-
Notifications
You must be signed in to change notification settings - Fork 270
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
New Item: ThrowWindow #128
Labels
Comments
Unfortunately, this seems to break WIN+V Clipboard History on Windows 10... clicking on an entry from your clipboard history just pastes Otherwise, works pretty well, even on multiple monitors. Fixed link: https://www.autohotkey.com/board/topic/18184-gui-float-question-expertwise-person-help-needed/?p=270491 Archive: https://archive.ph/wip/3d0am Paste of code: ; changes by infogulch:
; supports multiple monitors
; window sticks to same spot on mouse that it started dragging from
; activates the window once gravity starts
; speed determined by winow movement instead of mouse movement
; in gravity modes that don't have a default gravity if it hasn't touched it slows by INTERIA
; in all modes if you don't "throw" it, it stops where you release it
; add gravity mode 6 that sets gravity to the side you throw it towards
; doesn't start gravity mode unless user really drags by more than 1 pixel
; (this prevents clicks that are meant to activate a window from starting to throw it)
; added system for starting dragging with multiple hotkeys from either the titlebar only or the entire window
; added optional enforce boundaries that allows a window to be dragged past the monitor working area and left there
; attemped a quick fix at the memory issue by forcing variables out of permanent memory and then zeroing their length
; changes by temp01:
; only starts gravity if you start dragging on the title bar with left mouse button
; ignores the tray
; changes by spazpunt:
; gravity works with the left mouse button instead of middle mouse button
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; ThrowWindows by Matthäus Drobiec (foom)
; Based on EasyGlide by Paul Pliska (ManaUser) Enhancements by Laszlo
; Based on Easy Window Dragging by Chris?
;
; AutoHotkey Version: 1.0.46+
; Platform: XP/2k/NT
; Author: Matthäus Drobiec (foom)
; Version: 0.1
;
; Script Function:
; Throw any window by dragging it with the middle mousebutton and releaseing it.
; The window will float around the monitor bouncing of the screen edges.
; Gravity can be applied to a window in 5 different modes.
; Note that performance starts to suffer when there are 3 or more windows
; moving at the same time or when windows have large pictures displayed in them.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
#SingleInstance Force
#NoEnv
;;CONFIG########################################################################
;#######
INERTIA = .96 ; 1 means Move forever, 0 means not at all.
BOUNCYNESS = .5 ; 1 means no speed is lost, 0 means don't bounce.
SENSITIVITY = .33 ; Higher is more responsive, lower smooths out glitchs more.
; Must be greater than 0 and no higher than 1.
GRAVITY = 2 ; 0 means turn gravity off. Negative values are possible too. Best results are in range from -2 to 2.
GRAVITYMODE = 6 ; 1 means the bottom edge has gravity only
; 2 means the first edge the window hits will be its source of gravity.
; 3 means the last edge the window hits will be its source of gravity.
; 4 same as 2 but starts of with bottom gravity rather then moving in a straight line.
; 5 same as 3 but starts of with bottom gravity rather then moving in a straight line.
; 6 means gravity is based on the direction you throw it
EnfBound = 1 ; 1 to enforce that windows never leave a monitor
; 0 to allow a window to be dragged past the monitor and left there
; note that throwing always makes sure the window is inside the monitor area
SCALEWIN = 0 ; (performance hog) 0=off, 1=on. Scale windows to get the effect of throwing windows to the background.
SCALEFACTOR = .99 ; 0.90 - 0.99 The factor the window should be scaled down by when thrown.
MINWIDTH = 200 ; Minimum width a window should be scaled too.
MINHEIGHT = 100 ; Minimum height a window should be scaled too.
; If one of those two minimums is reached scaling stops.
SpeedA := 1 - SENSITIVITY
Hotkey, LButton, ThrowTitle
Hotkey, LButton Up, Release
Hotkey, RButton, ThrowAll
Hotkey, RButton Up, Release
;#######
;;CONFIG END. DON'T EDIT BELOW.#################################################
SetBatchLines -1 ; Run faster
SetWinDelay -1 ; Makes the window moves faster/smoother.
CoordMode Mouse, Screen ; Switch to screen/absolute coordinates.
SendMode, Input
SpeedX := SpeedY := 0 ; init or else it might not work.
OnMessage(0x1A , "WM_SETTINGCHANGE") ; In case the workarea changes.
WM_SETTINGCHANGE(47)
return
ThrowTitle:
ThrowAll:
if (Started || WatchButton) ; only start one at a time
return
Started := True
MouseGetPos StartMouseX, StartMouseY, MWin
if (A_ThisLabel = "ThrowTitle") {
SendMessage, 0x84,, ( StartMouseY << 16 ) | StartMouseX,, ahk_id %MWin% ;WM_NCHITTEST
if (ErrorLevel != 2) { ; check if this is the title bar
Send, {%A_ThisHotkey% Down}
Started := False
return
}
isTitle := True
}
else
isTitle := False
WinGet WinState, MinMax, ahk_id %MWin%
if (WinState != 0) { ; If the window is maximized, pass through.
Send, {%A_ThisHotkey% Down}
Started := False
return
}
WinGetClass, WinClass, ahk_id %MWin%
if (WinClass = "Shell_TrayWnd") { ;ignore the notification area
Send, {%A_ThisHotkey% Down}
Started := False
return
}
If !InStr(WindowQueue, MWin) && !isTitle ; it's already being moved by gravity; no need to wait
Loop { ; don't initiate gravity unless it actually starts being dragged at least 2 pixels
If !GetKeyState(A_ThisHotkey, "P") {
Send, {%A_ThisHotkey% Down}
Started := False
return
}
MouseGetPos, _mx, _my
If Abs(StartMouseX-_mx) >= 1 || Abs(StartMouseY-_my) >= 1
Break ; the user has attempted to drag the window more than one pixel
Sleep 10
}
SetTimer, WatchMouse, Off
WatchButton := A_ThisHotkey
WinActivate, ahk_id %MWin% ;activate this window
RemoveWin(MWin) ; Necessary else GRAVITYMODE = 4 will fail sometimes.
WinGetPos WinX, WinY, WinWidth, WinHeight, ahk_id %MWin%
LastWinX := WinX, LastWinY := WinY, SpeedX := SpeedY := 0
StartMouseRelX := StartMouseX - WinX, StartMouseRelY := StartMouseY - WinY
SetTimer WatchMouse, 10 ; Track the mouse as the user drags it
Started := False
Return
Release:
If (WatchButton = "")
Send, {%A_ThisHotkey%}
return
WatchMouse:
If !GetKeyState( WatchButton, "P" ) {
SetTimer WatchMouse, Off ; Button has been released, so drag is complete.
AddWin(MWin)
SetTimer Move, 10 ; Start moving
WatchButton := ""
Return
}
; Drag: Button is still pressed
MouseGetPos MouseX, MouseY
WinX := MouseX - StartMouseRelX
WinY := MouseY - StartMouseRelY
;Enforce Boundaries
If EnfBound
{
Mon := MonAtPos(MouseX, MouseY)
WinX := WinX < WorkArea%Mon%Left ? WorkArea%Mon%Left : WinX+WinWidth > WorkArea%Mon%Right ? WorkArea%Mon%Right-WinWidth : WinX
WinY := WinY < WorkArea%Mon%Top ? WorkArea%Mon%Top : WinY+WinHeight > WorkArea%Mon%Bottom ? WorkArea%Mon%Bottom-WinHeight : WinY
}
SpeedX := SpeedX*SpeedA + (WinX-LastWinX)*SENSITIVITY
SpeedY := SpeedY*SpeedA + (WinY-LastWinY)*SENSITIVITY
WinMove ahk_id %MWin%,, WinX, WinY
LastWinX := WinX, LastWinY := WinY
Return
Move:
If !WindowQueue
SetTimer Move, Off
Loop, Parse, WindowQueue , `n
if A_LoopField
Move(A_LoopField)
Return
WM_SETTINGCHANGE( w ) {
global
if w = 47 ;SPI_SETWORKAREA
{
SysGet, MonitorCount, MonitorCount
Loop %MonitorCount%
SysGet WorkArea%A_Index%, MonitorWorkArea, %A_Index%
}
}
MonAtPos( x, y ) {
global
loop %MonitorCount%
If (WorkArea%A_Index%Left <= x && x <= WorkArea%A_Index%Right) && (WorkArea%A_Index%Top <= y && y <= WorkArea%A_Index%Bottom)
return A_Index
}
AddWin( MWin ) {
global
WindowQueue:=List(WindowQueue,MWin)
%MWin%Mon := MonAtPos(MouseX, MouseY)
%MWin%WinX := WinX, %MWin%WinY := WinY, %MWin%WinWidth := WinWidth, %MWin%WinHeight := WinHeight
%MWin%SpeedX := SpeedX, %MWin%SpeedY := SpeedY
If GravityMode in 1,4,5
%MWin%gravity := "b"
Else If GravityMode = 6
%MWin%gravity := Abs(%MWin%SpeedX) > Abs(%MWin%SpeedY) ? (%MWin%SpeedX > 0 ? "r" : "l") : (%MWin%SpeedY > 0 ? "b" : "t")
}
RemoveWin( MWin ) {
global
local s := "WinX,WinY,WinWidth,WinHeight,SpeedX,SpeedY,mon,gravity,touch,touchedonce"
WindowQueue:=List(WindowQueue,MWin,"d")
loop, parse, s, `, ; force variables out of persistent memory and deliberately zero their length
VarSetCapacity(%MWin%%A_LoopField%, 64), VarSetCapacity(%MWin%%A_LoopField%, 0)
}
Move( MWin ) {
global
local T, G, mon
G := %MWin%gravity ;dereferencing is slow.
mon := %MWin%Mon
If !WinExist("ahk_id" MWin) || Abs(%MWin%SpeedX) < 2 AND Abs(%MWin%SpeedY) < 2 && (GRAVITY ? !%MWin%touchedonce || G = %MWin%Touch : True) {
RemoveWin(MWin)
return
}
if GRAVITY
{
%MWin%SpeedX += G = "r" ? GRAVITY : G = "l" ? -GRAVITY : 0
%MWin%SpeedY += G = "b" ? GRAVITY : G = "t" ? -GRAVITY : 0
;update wincoords before touch check. If touch() reports collision bouncyness kicks in.
%MWin%WinX += %MWin%SpeedX, %MWin%WinY += %MWin%SpeedY
if (T:=Touch(MWin))
{
if GRAVITYMODE = 2
%MWin%gravity := G ? G : T
else if (GRAVITYMODE = 3 OR GRAVITYMODE = 5)
%MWin%gravity := T
else if GRAVITYMODE = 4
%MWin%gravity := %MWin%touchedonce ? G : T
%MWin%touchedonce := 1
%MWin%touch := T ;Used to check if window should stop moving when in gravity mode.
%MWin%SpeedY := (T = "b" || T = "t") ? %MWin%SpeedY * -BOUNCYNESS : %MWin%SpeedY * BOUNCYNESS
%MWin%SpeedX := (T = "l" || T = "r") ? %MWin%SpeedX * -BOUNCYNESS : %MWin%SpeedX * BOUNCYNESS
}
else
{
%MWin%touch=
If (G = "") ; if it hasn't touched yet and it doesn't have gravity, use interia to slow down
%MWin%SpeedX *= INERTIA, %MWin%SpeedY *= INERTIA
}
}
else
{
%MWin%SpeedX *= INERTIA, %MWin%SpeedY *= INERTIA
%MWin%WinX += %MWin%SpeedX, %MWin%WinY += %MWin%SpeedY
if (T:=Touch(MWin))
{
%MWin%SpeedY *= (T = "b" || T = "t") ? -BOUNCYNESS : 1
%MWin%SpeedX *= (T = "l" || T = "r") ? -BOUNCYNESS : 1
}
}
;Out of bounds checks.
%MWin%WinX := %MWin%WinX < WorkArea%Mon%Left ? WorkArea%Mon%Left: %MWin%WinX + %MWin%WinWidth > WorkArea%Mon%Right ? WorkArea%Mon%Right - %MWin%WinWidth : %MWin%WinX
%MWin%WinY := %MWin%WinY < WorkArea%Mon%Top ? WorkArea%Mon%Top : %MWin%WinY + %MWin%WinHeight > WorkArea%Mon%Bottom ? WorkArea%Mon%Bottom - %MWin%WinHeight : %MWin%WinY
if SCALEWIN
{
Scale(MWin)
WinMove ahk_id %MWin%,, %MWin%WinX, %MWin%WinY , %MWin%WinWidth, %MWin%WinHeight
}
else
WinMove ahk_id %MWin%,, %MWin%WinX, %MWin%WinY
}
Scale( MWin ) {
global
local w, h
w:=%MWin%WinWidth * SCALEFACTOR, h:=%MWin%WinHeight * SCALEFACTOR
if (w > MINWIDTH AND h > MINHEIGHT)
%MWin%WinX+=(%MWin%WinWidth-w)/2, %MWin%WinWidth := w,%MWin%WinY+=(%MWin%WinHeight-h)/2 , %MWin%WinHeight := h
}
Touch( MWin ) {
global
local mon
mon := %MWin%Mon
if (%MWin%WinY + %MWin%WinHeight >= WorkArea%Mon%Bottom)
return "b"
else if (%MWin%WinY <= WorkArea%Mon%Top)
return "t"
else if (%MWin%WinX <= WorkArea%Mon%Left)
return "l"
else if (%MWin%WinX + %MWin%WinWidth >= WorkArea%Mon%Right)
return "r"
}
List( list, Item, Action="", Delim="`n" ) {
;Adds Item to a %Delim% Delimited list, removes it, or selects it by putting 2 Delims behind it.
;Action can be s for select, d for delete, a for add. If ommited it defaults to add.
if !Item
return list
if !list
if Action = d
return
else if Action = s
return Item . Delim . Delim
else
return Item
if Action = d
list:=RegExReplace(list,"i)\Q" . Item . "\E(\Q" . Delim . "\E)*","") ;delete Item if allready in list
list:=RegExReplace(list,"i)(\Q" . Delim . "\E) {2,}",Delim) ;replace succesive Delims
list:=RegExReplace(list,"i)^(\Q" . Delim . "\E)|(\Q" . Delim . "\E)$","") ;delete Delims from start and end of list
if Action = s
list:=RegExReplace(list,"i)(\Q" . Item . "\E)(?:\Q" . Delim . "\E)*","$1" . Delim . Delim)
if (Action = "s" || Action = "d" || RegExMatch(list, "i)(?:\Q" . Item . "\E)(?:\Q" . Delim . "\E)*")) ;the rexexmatch assures we dont add an item twice
return list
return Item . Delim . list ;prepend new items rather then apped makes it easier to debug lists
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Item to be added:
ThrowWindows
Author of the new item
foom, ManaUser, Laszlo, infogulch et.al.
Awesome-AHK chapter the item should be added to
Scripts - Window Management
Description of the new Item
Throw any window by dragging it with the mousebutton and releasing it. The window will float around the monitor bouncing of the screen edges.
Discussion Links:
https://autohotkey.com/board/topic/18184-gui-float-question-expertwise-person-help-needed/page-1
Source Links:
https://autohotkey.com/board/topic/18184-gui-float-question-expertwise-person-help-needed/page-5#entry270491
The text was updated successfully, but these errors were encountered: