-
Notifications
You must be signed in to change notification settings - Fork 0
/
game.py
235 lines (191 loc) · 6.99 KB
/
game.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
import tkinter as tk
import colors as c
import random
class Game (tk.Frame):
def __init__(self):
tk.Frame.__init__(self)
self.grid()
self.master.title("2048")
self.main_grid = tk.Frame(self, bg=c.GRID_COLOR, bd=3, width=400, height=400)
self.main_grid.grid(pady=(80,0))
self.make_GUI()
self.start_game()
self.master.bind("<Left>", self.left)
self.master.bind("<Right>", self.right)
self.master.bind("<Up>", self.up)
self.master.bind("<Down>", self.down)
self.mainloop()
# make grid
def make_GUI(self):
self.cells = []
for i in range(4):
row = []
for j in range(4):
cell_frame = tk.Frame(self.main_grid, bg=c.EMPTY_CELL_COLOR, width=100, height=100)
cell_frame.grid(row=i, column=j, padx=5, pady=5)
cell_number = tk.Label(self.main_grid, bg=c.EMPTY_CELL_COLOR)
cell_number.grid(row=i, column=j)
cell_data = {"frame": cell_frame, "number": cell_number}
row.append(cell_data)
self.cells.append(row)
# make score header
score_frame = tk.Frame(self)
score_frame.place(relx=0.5, y=40, anchor="center")
tk.Label(score_frame, text="Score", font=c.SCORE_LABEL_FONT).grid(row=0)
self.score_label = tk.Label(score_frame, text="0", font=c.SCORE_FONT)
self.score_label.grid(row=1)
def start_game(self):
self.matrix = [[0] * 4 for _ in range(4)] # 4x4 matrix of zeroes
row = random.randint(0, 3)
col = random.randint(0, 3)
self.matrix[row][col] = 2
self.cells[row][col]["frame"].configure(bg=c.CELL_COLORS[2])
self.cells[row][col]["number"].configure(
bg=c.CELL_COLORS[2],
fg=c.CELL_NUMBER_COLORS[2],
font=c.CELL_NUMBER_FONTS[2],
text="2"
)
while(self.matrix[row][col] != 0):
row = random.randint(0, 3)
col = random.randint(0, 3)
self.matrix[row][col] = 2
self.cells[row][col]["frame"].configure(bg=c.CELL_COLORS[2])
self.cells[row][col]["number"].configure(
bg=c.CELL_COLORS[2],
fg=c.CELL_NUMBER_COLORS[2],
font=c.CELL_NUMBER_FONTS[2],
text="2"
)
self.score = 0
# matrix manipulation functions
def stack(self):
new_matrix = [[0] * 4 for _ in range(4)]
for i in range(4):
fill_position = 0
for j in range(4):
if self.matrix[i][j] != 0:
new_matrix[i][fill_position] = self.matrix[i][j]
fill_position += 1
self.matrix = new_matrix
# combine two tiles, zero tile value which moved
def combine(self):
for i in range(4):
for j in range(3):
if self.matrix[i][j] != 0 and self.matrix[i][j] == self.matrix[i][j + 1]:
self.matrix[i][j] *= 2
self.matrix[i][j + 1] = 0
self.score += self.matrix[i][j]
def reverse(self):
new_matrix = []
for i in range (4):
new_matrix.append([])
for j in range(4):
new_matrix[i].append(self.matrix[i][3 - j])
self.matrix = new_matrix
# flip matrix of tiles diagonally
def transpose(self):
new_matrix = [[0] * 4 for _ in range(4)]
for i in range(4):
for j in range(4):
new_matrix[i][j] = self.matrix[j][i]
self.matrix = new_matrix
# randomly adds a 2 or 4 tile in an empty cell
def new_tile(self):
row = random.randint(0, 3)
col = random.randint(0, 3)
while(self.matrix[row][col] != 0):
row = random.randint(0, 3)
col = random.randint(0, 3)
self.matrix[row][col] = random.choice([2, 4])
def update_GUI(self):
for i in range(4):
for j in range(4):
cell_value = self.matrix[i][j]
if cell_value == 0:
self.cells[i][j]["frame"].configure(bg=c.EMPTY_CELL_COLOR)
self.cells[i][j]["number"].configure(bg=c.EMPTY_CELL_COLOR, text="")
else:
self.cells[i][j]["frame"].configure(bg=c.CELL_COLORS[cell_value])
self.cells[i][j]["number"].configure(
bg=c.CELL_COLORS[cell_value],
fg=c.CELL_NUMBER_COLORS[cell_value],
font=c.CELL_NUMBER_FONTS[cell_value],
text=str(cell_value)
)
self.score_label.configure(text=self.score)
self.update_idletasks()
#- - - - - ARROW PRESS FUNCTIONS - - - - -#
def left(self, event):
self.stack()
self.combine()
self.stack()
self.new_tile()
self.update_GUI()
self.game_over()
def right(self, event):
self.reverse()
self.stack()
self.combine()
self.stack()
self.reverse()
self.new_tile()
self.update_GUI()
self.game_over()
def up(self, event):
self.transpose()
self.stack()
self.combine()
self.stack()
self.transpose()
self.new_tile()
self.update_GUI()
self.game_over()
def down(self, event):
self.transpose()
self.reverse()
self.stack()
self.combine()
self.stack()
self.reverse()
self.transpose()
self.new_tile()
self.update_GUI()
self.game_over()
def horizontal_moves_exist(self):
for i in range(4):
for j in range(3):
if self.matrix[i][j] == self.matrix[i][j + 1]:
return True
return False
def vertical_moves_exist(self):
for i in range(3):
for j in range(4):
if self.matrix[i][j] == self.matrix[i + 1][j]:
return True
return False
def game_over(self):
if any(2048 in row for row in self.matrix):
game_over_frame = tk.Frame(self.main_grid, borderwidth=2)
game_over_frame.place(relx=0.5, rely=0.5, anchor="center")
tk.Label(
game_over_frame,
text="You win!",
bg=c.WINNER_BG,
fg=c.GAME_OVER_FONT_COLOR,
font=c.GAME_OVER_FONT
).pack()
elif not any(0 in row for row in self.matrix) and not self.horizontal_moves_exist() and not self.vertical_moves_exist():
game_over_frame = tk.Frame(self.main_grid, borderwidth=2)
game_over_frame.place(relx=0.5, rely=0.5, anchor="center")
tk.Label(
game_over_frame,
text="Game over!",
bg=c.LOSER_BG,
fg=c.GAME_OVER_FONT_COLOR,
font=c.GAME_OVER_FONT
).pack()
def main():
Game()
if __name__ == "__main__":
main()