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I tried to texture the STAR model using the same code as for SMPL - thought that with the same number 6890 of vertices it is going to work. However, the results look very scrambled.
Were vertices re-ordered or changed when retraining STAR? I thought that only the shape and pose spaces are different, but the vertices in the mesh are the same? Is there a similar example how to use UV texturing for the STAR model?
thanks a lot
Nikolay
The text was updated successfully, but these errors were encountered:
Hi
I tried to texture the STAR model using the same code as for SMPL - thought that with the same number 6890 of vertices it is going to work. However, the results look very scrambled.
Were vertices re-ordered or changed when retraining STAR? I thought that only the shape and pose spaces are different, but the vertices in the mesh are the same? Is there a similar example how to use UV texturing for the STAR model?
thanks a lot
Nikolay
The text was updated successfully, but these errors were encountered: