-
Notifications
You must be signed in to change notification settings - Fork 274
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Do I need to compile into *.asi file for editing the source codes? #91
Comments
as far as I know, Yes. @mymyongg
|
#include "script.h" using namespace NativeUI; Menu* mainMenu; // Function to give the player a specific weapon // Function to activate God Mode // Function to enable infinite ammo // Function to spawn a Vapid Dominator FX Muscle Car
} // Initialize the menu
} // Main script entry point
} |
Hi aitor!
It's really an awesome work to make this environment for self-driving car research.
I'm trying to edit the source codes you provided to add the lane points near the ego vehicle to the dataset.
It seems that I should look into the *.cpp files since I see you calculated the lane reward using 'getCurrentLanePoints' function in 'LaneRewarder.cpp'. By the way, if I manage to edit the code to return the lane points, do I need to compile the whole source codes into an *.asi file and just copy that into the GTA root directory? If yes, how can I do that?
If not bothering you much, could you also explain how the source codes actually work interactively?
Plus, I'll be grateful for any suggestions for getting the ground truth lane points.
Thanks again for making this wonderful tool.
The text was updated successfully, but these errors were encountered: