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main.lua
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main.lua
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-- Modified by Mohammad Rastegari (Allen Institute for Artificial Intelligence (AI2))
-- Copyright (c) 2014, Facebook, Inc.
-- All rights reserved.
--
-- This source code is licensed under the BSD-style license found in the
-- LICENSE file in the root directory of this source tree. An additional grant
-- of patent rights can be found in the PATENTS file in the same directory.
--
debugger = require('fb.debugger')
require 'torch'
require 'cutorch'
require 'paths'
require 'xlua'
require 'optim'
require 'nn'
require 'newLayers'
torch.setdefaulttensortype('torch.FloatTensor')
local opts = paths.dofile('opts.lua')
opt = opts.parse(arg)
nClasses = opt.nClasses
paths.dofile('util.lua')
paths.dofile('model.lua')
opt.imageSize = model.imageSize or opt.imageSize
opt.imageCrop = model.imageCrop or opt.imageCrop
print(opt)
cutorch.setDevice(opt.GPU) -- by default, use GPU 1
torch.manualSeed(opt.manualSeed)
print('Saving everything to: ' .. opt.save)
os.execute('mkdir -p ' .. opt.save)
paths.dofile('data.lua')
paths.dofile('train.lua')
paths.dofile('test.lua')
epoch = opt.epochNumber
if opt.testOnly then
test()
else
for i=1,opt.nEpochs do
train()
test()
epoch = epoch + 1
end
end