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What happened? The double buffered option for shaderNode is incorrect
To Reproduce Steps to reproduce the behavior:
Setup:
Additional informations Add any other context about the problem here.
The text was updated successfully, but these errors were encountered:
if (settings.doubleBuffered) { CustomRenderTextureUpdateZone[] updateZones; switch (output.dimension) { default: case TextureDimension.Cube: throw new NotImplementedException(); case TextureDimension.Tex2D: updateZones = new CustomRenderTextureUpdateZone[] { new CustomRenderTextureUpdateZone { needSwap = true, passIndex = 0, rotation = 0f, updateZoneCenter = new Vector3(0.5f, 0.5f, 0.5f), updateZoneSize = new Vector3(1f, 1f, 1f), }, }; break; case TextureDimension.Tex3D: throw new NotImplementedException(); break; } settings.doubleBuffered = true; // Setup the successive passes needed or the blur output.SetUpdateZones(updateZones); }
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alelievr
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What happened?
The double buffered option for shaderNode is incorrect
To Reproduce
Steps to reproduce the behavior:
Setup:
Additional informations
Add any other context about the problem here.
The text was updated successfully, but these errors were encountered: