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Reconcile macOS/iOS/CI stuff with F2CE
1 parent fbd25f0 commit 7c8f694

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4 files changed

+6
-6
lines changed

4 files changed

+6
-6
lines changed

.github/workflows/ci-build.yml

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@@ -90,7 +90,7 @@ jobs:
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ios:
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name: iOS
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runs-on: macos-12
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runs-on: macos-13
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steps:
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- name: Clone
@@ -204,7 +204,7 @@ jobs:
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macos:
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name: macOS
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runs-on: macos-11
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runs-on: macos-13
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steps:
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- name: Clone

CMakeLists.txt

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@@ -6,10 +6,10 @@ set(EXECUTABLE_NAME fallout-ce)
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if (APPLE)
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if(IOS)
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set(CMAKE_OSX_DEPLOYMENT_TARGET "11" CACHE STRING "")
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set(CMAKE_OSX_DEPLOYMENT_TARGET "12" CACHE STRING "")
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set(CMAKE_OSX_ARCHITECTURES "arm64" CACHE STRING "")
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else()
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set(CMAKE_OSX_DEPLOYMENT_TARGET "10.11" CACHE STRING "")
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set(CMAKE_OSX_DEPLOYMENT_TARGET "10.13" CACHE STRING "")
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set(CMAKE_OSX_ARCHITECTURES "x86_64;arm64" CACHE STRING "")
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endif()
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endif()

src/game/anim.h

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@@ -91,7 +91,7 @@ typedef enum AnimationType {
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LAST_SF_DEATH_ANIM = ANIM_FALL_FRONT_BLOOD_SF,
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} AnimationType;
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#define FID_ANIM_TYPE(value) ((value)&0xFF0000) >> 16
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#define FID_ANIM_TYPE(value) ((value) & 0xFF0000) >> 16
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// Signature of animation callback accepting 2 parameters.
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typedef int AnimationCallback(void*, void*);

src/game/object_types.h

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@@ -29,7 +29,7 @@ enum {
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OBJ_TYPE_COUNT,
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};
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#define FID_TYPE(value) ((value)&0xF000000) >> 24
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#define FID_TYPE(value) ((value) & 0xF000000) >> 24
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#define PID_TYPE(value) (value) >> 24
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#define SID_TYPE(value) (value) >> 24
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