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mh.h
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mh.h
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#ifndef MH_METROPOLIS_HASTINGS
#define MH_METROPOLIS_HASTINGS
#include <iostream>
#include "boost/random.hpp"
#include "boost/generator_iterator.hpp"
using namespace ::std;
using namespace ::boost;
template<class SampleType = float>
class metropolis_hastings
{
private:
boost::mt19937 rng;
boost::normal_distribution<double> proposal;
//boost::uniform_real<float> uniform; //BUG: uniform_real is problematic as it requires a range
boost::variate_generator< boost::mt19937 , boost::normal_distribution <double> > *q;
//boost::variate_generator< boost::mt19937 , boost::uniform_real <float> > *r;
public:
metropolis_hastings()
{
rng.seed(time(0));
//can't put anything in the initializer because the rng needs to be seeded first of all
q = new variate_generator< mt19937 , normal_distribution <double> > (rng, proposal);
}
~metropolis_hastings()
{
delete q;
}
SampleType getproposedsample (SampleType x)
{
SampleType pr = x + static_cast<SampleType>((*q)());
return pr;
}
SampleType getproposedsample (int x, vector<SampleType> *v)
{
SampleType pr;
do
{
pr = x + static_cast<SampleType>((*q)());
} while (pr < 0 || pr > v->size() -1);
return pr;
}
void getinitial(double *x)
{
*x = 0.0;
}
void getinitial(float *x)
{
*x = 0.0f;
}
void getinitial(int *x)
{
*x = 0;
}
float chance()
{
//return (*r)();
return (float)rand()/RAND_MAX;
}
SampleType getsample (float (*P) (SampleType))
{
return getsample(P, 500);
}
SampleType getsample (float (*P) (SampleType), vector<SampleType> *v)
{
return getsample(P, 500, v);
}
SampleType getsample (float (*P) (SampleType), int burnin, vector<SampleType> *v)
{
//init
SampleType x;
getinitial(&x);
float p_x = P((*v)[x]);
for (int count = 0; count < burnin; count++)
{
//grab a sample from the proposal distribution Q(x)
SampleType x_cand = getproposedsample(x,v);
float p_x_cand = P((*v)[x_cand]);
if ( (p_x_cand / p_x) > chance())
{
//cout << "Accepted!" << x << "\t" << x_cand << endl;
x = x_cand;
p_x = p_x_cand;
}
/*else
cout << "Rejected!" << endl; */
}
//cout << "index:" << x;
return (*v)[x];
}
SampleType getsample (float (*P) (SampleType), int burnin)
{
//init
SampleType x;
getinitial(&x);
float p_x = P(x);
for (int count = 0; count < burnin; count++)
{
//grab a sample from the proposal distribution Q(x)
SampleType x_cand = getproposedsample(x);
float p_x_cand = P(x_cand);
if ( (p_x_cand / p_x) > chance())
{
//cout << "Accepted!" << x << "\t" << x_cand << endl;
x = x_cand;
p_x = p_x_cand;
}
/*else
cout << "Rejected!" << endl; */
}
return x;
}
};
#endif