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The implementation from the local-backend branch breaks dragging and drop for both using the remote Elixir adapter and the local adapter.
In that implementation, it's not possible to drag and drop cards between lists anymore. And when toggling to the Elixir backend, when dragging cards and dropping on lists, they either get duplicated or removed.
Until this issue is fixed, the local backend implementation cannot be merged into master.
NOTICE: This bug is considered critical only when using the local backend branch [it breaks the main feature of the GUI implementation which is the dragging and dropping]. The original code in the master branch is fine.
How to Reproduce
Godot 3.5.2-stable
Get Godello from the local-backend branch
Create a Board, 2 lists and a card in each list
Now drag the cards around
Now go to Settings, switch to the Elixir backend (no need to have the backend actually running)
Create Board, 2 lists and a card in each list
Drag cards around
DragBroken.mp4
Expected
You should be able to drag and drop cards seamlessly between lists.
You should be able to drag and drop cards to sort them seamlessly.
DragWorking.mp4
The text was updated successfully, but these errors were encountered:
The implementation from the local-backend branch breaks dragging and drop for both using the remote Elixir adapter and the local adapter.
In that implementation, it's not possible to drag and drop cards between lists anymore. And when toggling to the Elixir backend, when dragging cards and dropping on lists, they either get duplicated or removed.
Until this issue is fixed, the local backend implementation cannot be merged into master.
NOTICE: This bug is considered critical only when using the local backend branch [it breaks the main feature of the GUI implementation which is the dragging and dropping]. The original code in the master branch is fine.
How to Reproduce
DragBroken.mp4
Expected
DragWorking.mp4
The text was updated successfully, but these errors were encountered: