Workflow for textured LOD's #1330
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trojanGoat
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I am not aware of a specific lod workflow. At the moment external programs are being used for that. (Blender, CryEngine, UnrealEngine, https://instalod.com/fsl/,....) |
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Hey All,
Can anyone share a work flow they are using to generate different levels of detail and use the same textures? I know I can make separate nodes to remesh/resamble, but I haven't figured out how to keep the same uv's.
Thanks.
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