Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Improve mineral saturation #35

Open
alkurbatov opened this issue May 15, 2020 · 0 comments
Open

Improve mineral saturation #35

alkurbatov opened this issue May 15, 2020 · 0 comments

Comments

@alkurbatov
Copy link
Owner

We always have to many workers on minerals because e.g. one or two gone to build something.
Ideally, the bot should:

  • [] Has a kind of max workers limit.
  • [] When minerals are low and the current number of workers is too big, move workers to another expansion.
ImpulseCloud added a commit to ImpulseCloud/suvorov-Impulse that referenced this issue Mar 2, 2021
This will send new/idle workers to a non-saturated townhall. Townhalls will build an extra worker over Ideal and it will go to a new non-saturated townhall upon creation, so each townhall will continually build workers if there are any townhalls that are not yet saturated (until 80 total). After constructing a building, workers will go to an unsaturated townhall instead of the closest/starting one.
ImpulseCloud added a commit to ImpulseCloud/suvorov-Impulse that referenced this issue Mar 2, 2021
This will send new/idle workers to a non-saturated townhall. Townhalls will build an extra worker over Ideal and it will go to a new non-saturated townhall upon creation, so each townhall will continually build workers if there are any townhalls that are not yet saturated (until 80 total). After constructing a building, workers will go to an unsaturated townhall instead of the closest/starting one.
ImpulseCloud added a commit to ImpulseCloud/suvorov-Impulse that referenced this issue Mar 2, 2021
This will send new/idle workers to a non-saturated townhall. Townhalls will build an extra worker over Ideal and it will go to a new non-saturated townhall upon creation, so each townhall will continually build workers if there are any townhalls that are not yet saturated (until 80 total). After constructing a building, workers will go to an unsaturated townhall instead of the closest/starting one.
ImpulseCloud added a commit to ImpulseCloud/suvorov-Impulse that referenced this issue Mar 4, 2021
This will send new/idle workers to a non-saturated townhall. Townhalls will build an extra worker over Ideal and it will go to a new non-saturated townhall upon creation, so each townhall will continually build workers if there are any townhalls that are not yet saturated (until 80 total). After constructing a building, workers will go to an unsaturated townhall instead of the closest/starting one.
ImpulseCloud added a commit to ImpulseCloud/suvorov-Impulse that referenced this issue Mar 4, 2021
This will send new/idle workers to a non-saturated townhall. Townhalls will build an extra worker over Ideal and it will go to a new non-saturated townhall upon creation, so each townhall will continually build workers if there are any townhalls that are not yet saturated (until 80 total). After constructing a building, workers will go to an unsaturated townhall instead of the closest/starting one.
ImpulseCloud added a commit to ImpulseCloud/suvorov-Impulse that referenced this issue Mar 4, 2021
This will send new/idle workers to a non-saturated townhall. Townhalls will build an extra worker over Ideal and it will go to a new non-saturated townhall upon creation, so each townhall will continually build workers if there are any townhalls that are not yet saturated (until 80 total). After constructing a building, workers will go to an unsaturated townhall instead of the closest/starting one.
ImpulseCloud added a commit to ImpulseCloud/suvorov-Impulse that referenced this issue Mar 4, 2021
This will send new/idle workers to a non-saturated townhall. Townhalls will build an extra worker over Ideal and it will go to a new non-saturated townhall upon creation, so each townhall will continually build workers if there are any townhalls that are not yet saturated (until 80 total). After constructing a building, workers will go to an unsaturated townhall instead of the closest/starting one.
ImpulseCloud added a commit to ImpulseCloud/suvorov-Impulse that referenced this issue Mar 4, 2021
This will send new/idle workers to a non-saturated townhall. Townhalls will build an extra worker over Ideal and it will go to a new non-saturated townhall upon creation, so each townhall will continually build workers if there are any townhalls that are not yet saturated (until 80 total). After constructing a building, workers will go to an unsaturated townhall instead of the closest/starting one.
ImpulseCloud added a commit to ImpulseCloud/suvorov-Impulse that referenced this issue Mar 4, 2021
This will send new/idle workers to a non-saturated townhall. Townhalls will build an extra worker over Ideal and it will go to a new non-saturated townhall upon creation, so each townhall will continually build workers if there are any townhalls that are not yet saturated (until 80 total). After constructing a building, workers will go to an unsaturated townhall instead of the closest/starting one.
ImpulseCloud added a commit to ImpulseCloud/suvorov-Impulse that referenced this issue Mar 6, 2021
This will send new/idle workers to a non-saturated townhall. Townhalls will build an extra worker over Ideal and it will go to a new non-saturated townhall upon creation, so each townhall will continually build workers if there are any townhalls that are not yet saturated (until 80 total). After constructing a building, workers will go to an unsaturated townhall instead of the closest/starting one.
ImpulseCloud added a commit to ImpulseCloud/suvorov-Impulse that referenced this issue Mar 9, 2021
This will send new/idle workers to a non-saturated townhall. Townhalls will build an extra worker over Ideal and it will go to a new non-saturated townhall upon creation, so each townhall will continually build workers if there are any townhalls that are not yet saturated (until 80 total). After constructing a building, workers will go to an unsaturated townhall instead of the closest/starting one.
ImpulseCloud added a commit to ImpulseCloud/suvorov-Impulse that referenced this issue Mar 12, 2021
This will send new/idle workers to a non-saturated townhall. Townhalls will build an extra worker over Ideal and it will go to a new non-saturated townhall upon creation, so each townhall will continually build workers if there are any townhalls that are not yet saturated (until 80 total). After constructing a building, workers will go to an unsaturated townhall instead of the closest/starting one.
alkurbatov pushed a commit that referenced this issue Mar 13, 2021
This will send new/idle workers to a non-saturated townhall. Townhalls will build an extra worker over Ideal and it will go to a new non-saturated townhall upon creation, so each townhall will continually build workers if there are any townhalls that are not yet saturated (until 80 total). After constructing a building, workers will go to an unsaturated townhall instead of the closest/starting one.
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

1 participant