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Visor reads shader options from a debug component #41

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Voxar opened this issue Jul 21, 2022 · 0 comments
Open

Visor reads shader options from a debug component #41

Voxar opened this issue Jul 21, 2022 · 0 comments
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@Voxar
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Voxar commented Jul 21, 2022

In order draw in debug modes for specific objects the object should have a debug component that specifies the modes to draw.

v1. just use the frag.glsl debug keys as keys in the component.

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@Voxar Voxar self-assigned this Jul 21, 2022
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