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snakeGame.py
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141 lines (118 loc) · 3.83 KB
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# Snake Game!
# by root
# game imports
import pygame, sys, random, time
# initalizing errors
check_errors = pygame.init()
if check_errors[1] > 0:
print("(!) Had {0} initalising errors, exiting...".format(check_errors[1]))
sys.exit(-1)
else:
print("(+) PyGame succesfully initialised!")
# Play surface
playSurface = pygame.display.set_mode((720, 460))
pygame.display.set_caption('Snake game!')
# Colours
red = pygame.Color(255, 0, 0)# game over
green = pygame.Color(0, 255, 0)# snake
blue = pygame.Color(0, 0, 255)# score
black = pygame.Color(0, 0, 0)# score
white = pygame.Color(255, 255, 255)# backgroynd
brown = pygame.Color(165, 42, 42)# food
# FPS controller
fpsController = pygame.time.Clock()
# Important variables
snakePos = [100, 50]
snakeBody = [[100, 50], [90, 50], [80, 50]]
foodPos = [random.randrange(1, 72)*10, random.randrange(1, 46)*10]
foodSpawn = True
direction = 'RIGHT'
changeto = direction
score = 0
# Game over function
def gameOver():
myFont = pygame.font.SysFont('monaco', 72)
GOsurf = myFont.render('Game over!', True, red)
GOrect = GOsurf.get_rect()
GOrect.midtop = (360, 15)
playSurface.blit(GOsurf, GOrect)
showScore(0)
pygame.display.flip()
time.sleep(4)
pygame.quit() #pygame exit
sys.exit() #console exit
def showScore(choice=1):
sFont = pygame.font.SysFont('monaco', 24)
Ssurf = sFont.render('Score : {0}'.format(score), True, blue)
Srect = Ssurf.get_rect()
if choice == 1:
Srect.midtop =(80, 10)
else:
Srect.midtop =(360, 120)
playSurface.blit(Ssurf, Srect)
# Logic for the game.
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_RIGHT or event.key == ord('d'):
changeto = 'RIGHT'
if event.key == pygame.K_LEFT or event.key == ord('a'):
changeto = 'LEFT'
if event.key == pygame.K_UP or event.key == ord('w'):
changeto = 'UP'
if event.key == pygame.K_DOWN or event.key == ord('s'):
changeto = 'DOWN'
if event.key == pygame.K_ESCAPE:
pygame.event.post(pygame.event.Event(pygame.QUIT))
# validation of direction
if changeto == 'RIGHT' and not direction == 'LEFT':
direction = 'RIGHT'
if changeto == 'LEFT' and not direction == 'RIGHT':
direction = 'LEFT'
if changeto == 'UP' and not direction == 'DOWN':
direction = 'UP'
if changeto == 'DOWN' and not direction == 'UP':
direction = 'DOWN'
if direction == 'RIGHT':
snakePos[0] += 10
if direction == 'LEFT':
snakePos[0] -= 10
if direction == 'UP':
snakePos[1] -= 10
if direction == 'DOWN':
snakePos[1] += 10
# Snake Body mechanism
snakeBody.insert(0, list(snakePos))
if snakePos[0] == foodPos[0] and snakePos[1] == foodPos[1]:
score += 1
foodSpawn = False
else:
snakeBody.pop()
#Food spawn
if foodSpawn == False:
foodPos = [random.randrange(1, 72)*10, random.randrange(1, 46)*10]
foodSpawn = True
#Background
playSurface.fill(white)
#Draw Snake
for pos in snakeBody:
pygame.draw.rect(playSurface, green,
pygame.Rect(pos[0], pos[1], 10, 10))
pygame.draw.rect(playSurface, brown,
pygame.Rect(foodPos[0], foodPos[1], 10, 10))
#Bound
if snakePos[0] > 710 or snakePos[0] <0:
gameOver()
if snakePos[1] > 450 or snakePos[1] <0:
gameOver()
# Self hit
for block in snakeBody[1:]:
if snakePos[0] == block[0] and snakePos[1] == block[1]:
gameOver()
# common
showScore()
pygame.display.flip()
fpsController.tick(20)