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range-sum-query-2d-mutable.cpp
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range-sum-query-2d-mutable.cpp
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// Time: ctor: O(m * n)
// update: O(logm * logn)
// query: O(logm * logn)
// Space: O(m * n)
// 2d - Binary Indexed Tree (BIT) solution.
class NumMatrix {
public:
NumMatrix(vector<vector<int>> &matrix) : matrix_(matrix) {
if (matrix_.empty()) {
return;
}
bit_ = vector<vector<int>>(matrix_.size() + 1,
vector<int>(matrix_[0].size() + 1));
for (int i = 1; i < bit_.size(); ++i) {
for (int j = 1; j < bit_[0].size(); ++j) {
bit_[i][j] = matrix[i - 1][j - 1] + bit_[i - 1][j] +
bit_[i][j - 1] - bit_[i - 1][j - 1];
}
}
for (int i = bit_.size() - 1; i >= 1; --i) {
for (int j = bit_[0].size() - 1; j >= 1; --j) {
int last_i = i - lower_bit(i), last_j = j - lower_bit(j);
bit_[i][j] = bit_[i][j] - bit_[i][last_j] -
bit_[last_i][j] + bit_[last_i][last_j];
}
}
}
void update(int row, int col, int val) {
if (val - matrix_[row][col]) {
add(row, col, val - matrix_[row][col]);
matrix_[row][col] = val;
}
}
int sumRegion(int row1, int col1, int row2, int col2) {
return sum(row2, col2) - sum(row2, col1 - 1) -
sum(row1 - 1, col2) + sum(row1 - 1, col1 - 1);
}
private:
vector<vector<int>> &matrix_;
vector<vector<int>> bit_;
int sum(int row, int col) {
++row, ++col;
int sum = 0;
for (int i = row; i > 0; i -= lower_bit(i)) {
for (int j = col; j > 0; j -= lower_bit(j)) {
sum += bit_[i][j];
}
}
return sum;
}
void add(int row, int col, int val) {
++row, ++col;
for (int i = row; i <= matrix_.size(); i += lower_bit(i)) {
for (int j = col; j <= matrix_[0].size(); j += lower_bit(j)) {
bit_[i][j] += val;
}
}
}
inline int lower_bit(int i) {
return i & -i;
}
};
// Time: ctor: O(m * n),
// update: O(max(m, n)),
// query: O(max(m, n))
// Space: O(m * n)
// Quad Tree solution.
// see complexity analysis of quad tree: https://apps.topcoder.com/forums/?module=Thread&threadID=633075
class NumMatrix2 {
public:
NumMatrix2(vector<vector<int>> &matrix) : matrix_(matrix) {
if (!matrix.empty() && !matrix[0].empty()) {
const int m = matrix.size();
const int n = matrix[0].size();
root_ = buildHelper(matrix,
make_pair(0, 0),
make_pair(m - 1, n - 1));
}
}
void update(int row, int col, int val) {
if (matrix_[row][col] != val) {
matrix_[row][col] = val;
updateHelper(root_, make_pair(row, col), val);
}
}
int sumRegion(int row1, int col1, int row2, int col2) {
return sumRangeHelper(root_, make_pair(row1, col1), make_pair(row2, col2));
}
private:
vector<vector<int>>& matrix_;
class SegmentTreeNode {
public:
pair<int, int> start, end;
int sum;
vector<SegmentTreeNode *> neighbor;
SegmentTreeNode(const pair<int, int>& i, const pair<int, int>& j, int s) :
start(i), end(j), sum(s) {
}
};
SegmentTreeNode *root_;
// Build segment tree.
SegmentTreeNode *buildHelper(const vector<vector<int>>& matrix,
const pair<int, int>& start,
const pair<int, int>& end) {
if (start.first > end.first || start.second > end.second) {
return nullptr;
}
// The root's start and end is given by build method.
SegmentTreeNode *root = new SegmentTreeNode(start, end, 0);
// If start equals to end, there will be no children for this node.
if (start == end) {
root->sum = matrix[start.first][start.second];
return root;
}
int mid_x = (start.first + end.first) / 2;
int mid_y = (start.second + end.second) / 2;
root->neighbor.emplace_back(buildHelper(matrix, start, make_pair(mid_x, mid_y)));
root->neighbor.emplace_back(buildHelper(matrix, make_pair(start.first, mid_y + 1), make_pair(mid_x, end.second)));
root->neighbor.emplace_back(buildHelper(matrix, make_pair(mid_x + 1, start.second), make_pair(end.first, mid_y)));
root->neighbor.emplace_back(buildHelper(matrix, make_pair(mid_x + 1, mid_y + 1), end));
for (auto& node : root->neighbor) {
if (node) {
root->sum += node->sum;
}
}
return root;
}
void updateHelper(SegmentTreeNode *root, const pair<int, int>& i, int val) {
// Out of range.
if (root == nullptr ||
(root->start.first > i.first || root->start.second > i.second) ||
(root->end.first < i.first || root->end.second < i.second)) {
return;
}
// Change the node's value with [i] to the new given value.
if ((root->start.first == i.first && root->start.second == i.second) &&
(root->end.first == i.first && root->end.second == i.second)) {
root->sum = val;
return;
}
for (auto& node : root->neighbor) {
updateHelper(node, i, val);
}
root->sum = 0;
for (auto& node : root->neighbor) {
if (node) {
root->sum += node->sum;
}
}
}
int sumRangeHelper(SegmentTreeNode *root, const pair<int, int>& start, const pair<int, int>& end) {
// Out of range.
if (root == nullptr ||
(root->start.first > end.first || root->start.second > end.second) ||
(root->end.first < start.first || root->end.second < start.second)) {
return 0;
}
// Current segment is totally within range [start, end]
if ((root->start.first >= start.first && root->start.second >= start.second) &&
(root->end.first <= end.first && root->end.second <= end.second)) {
return root->sum;
}
int sum = 0;
for (auto& node : root->neighbor) {
if (node) {
sum += sumRangeHelper(node, start, end);
}
}
return sum;
}
};
// Your NumMatrix object will be instantiated and called as such:
// NumMatrix numMatrix(matrix);
// numMatrix.sumRegion(0, 1, 2, 3);
// numMatrix.update(1, 1, 10);
// numMatrix.sumRegion(1, 2, 3, 4);