Skip to content
This repository has been archived by the owner on Oct 25, 2021. It is now read-only.

Add a blinking effect on taking damage #30

Open
marotili opened this issue Apr 29, 2019 · 0 comments
Open

Add a blinking effect on taking damage #30

marotili opened this issue Apr 29, 2019 · 0 comments
Labels
stand-alone Can be implemented without meaningfully disrupting other designs.

Comments

@marotili
Copy link
Contributor

marotili commented Apr 29, 2019

When entities take damage, make them blink.
If possible, this should be implemented as an event-driven system. This also means the existing systems should be modified to generate something like a DamageTakenEvent

@marotili marotili added the stand-alone Can be implemented without meaningfully disrupting other designs. label Apr 29, 2019
Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Labels
stand-alone Can be implemented without meaningfully disrupting other designs.
Projects
None yet
Development

No branches or pull requests

1 participant