Skip to content
This repository has been archived by the owner on Oct 25, 2021. It is now read-only.

Make colliders and other relevant components scale when scaling the entity's Transform #53

Open
sunreef opened this issue May 4, 2019 · 1 comment

Comments

@sunreef
Copy link
Collaborator

sunreef commented May 4, 2019

Right now, if you change the scale of an entity via the set_scalemethod of its Transform, the collider Circle does not change radius.

If we can adapt the size of the collider and other relevant components, this would let us create creatures of the same type but different sizes: parents and children.

@marotili
Copy link
Contributor

marotili commented May 4, 2019

I don't think it is worth the effort tackling this atm, because the collision system will be replaced by a real one as soon as physics integration is done. I would imagine that this will be supported then

Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants