No weapon pick up animation #118
Labels
enhancement
New feature or request
good first issue
Good for newcomers
question
Further information is requested
In SP mode if player pick up weapon for the first time - game automatically changes weapon to the one we picked up for the first time and play
draw_admire
animation (this animation causeACT_VM_PICKUP
activity). In MP this feature disabled.I found PerformForcedWeaponDeploy input in player entity, this forces player to use specified weapon with pickup animation. This input also works in MP, so we could theoretically use it if player picks up a weapon that it didn't have before. However, pick up animation doesn’t always work, it seems that it depends on ammunition of other weapons.
Input showcase and the input issue:
14.mp4
The text was updated successfully, but these errors were encountered: