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SP Weapon Fixes #144

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ampreeT opened this issue Sep 18, 2024 · 3 comments
Open

SP Weapon Fixes #144

ampreeT opened this issue Sep 18, 2024 · 3 comments
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entity-issues engine entity-related bugs/crashes/issues

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@ampreeT
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ampreeT commented Sep 18, 2024

Continuation of #20 and #21:

Issues:

  • Secondary attack on the crossbow does not fire from the center of the screen
  • Secondary attack on the crossbow still plays mp sound
  • Crossbow suffers from prediction issues caused by CWeapon_Crossbow::ItemPostFrame() being hooked, but this is needed currently for SP implementation
  • Can initiate ironsights with 357 and crossbow while using suit zoom
@ampreeT ampreeT added the entity-issues engine entity-related bugs/crashes/issues label Sep 22, 2024
@Alienmario
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Alienmario commented Oct 15, 2024

  • The crossbow has reduced damage (if any) to (friendly) vorts
  • I'm unable to hit xen controllers's heads with crossbow alt fire

@Alienmario
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  • 357 ironsights animation breaks when sprinting is toggled

@ampreeT
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ampreeT commented Oct 29, 2024

  • 357 ironsights animation breaks when sprinting is toggled

This also happens in singleplayer too when sv_always_run is set to 0. Is this something we want to expand further on or should we mimic Black Mesa's implementation 1:1?

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Labels
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