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This has likely started with think pausing (Physics_RunThinkFunctions). Before any player enters in game, no entities are allowed thinking, which appears to result in this.
One would think that server hibernation would have handled the issue (of not running frames) altogether, but it doesn't seem to really do anything in BM.
We could try hooking even higher - GameFrame, though I'm not sure what side effects that would have. Another way we could go at it is by host_timescale.
We could try hooking even higher - GameFrame, though I'm not sure what side effects that would have. Another way we could go at it is by host_timescale.
Could you go a bit more detail on the host_timescale way? I'm not familar with the think pausing implementation :)
Running a Linux server on the map
bm_c1a0a
and witnessed multiple different scientists sliding.Need to figure out the following:
bms_RvS93ENb9w.mp4
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