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king.cpp
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king.cpp
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#include "king.h"
#include "Board.h"
#include "Spot.h"
King::King(bool white) : Piece(white)
{
}
bool King::isCastlingDone()
{
return this->castlingDone == true;
}
void King::setCastlingDone(bool castlingDone)
{
this->castlingDone = castlingDone;
}
bool King::canMove(Board *board, Spot *start, Spot *end)
{
// we can't move the piece to a Spot that
// has a piece of the same color
if (end->getPiece()->isWhite() == this->isWhite())
{
return false;
}
int x = std::abs(start->getX() - end->getX());
int y = std::abs(start->getY() - end->getY());
if (x + y == 1)
{
// check if this move will not result in the king
// being attacked if so return true
return true;
}
return this->isValidCastling(board, start, end);
}
bool King::isValidCastling(Board *board, Spot *start, Spot *end)
{
if (this->isCastlingDone())
{
return false;
}
// Logic for returning true or false
}
bool King::isCastlingMove(Spot *start, Spot *end)
{
// check if the starting and
// ending position are correct
}