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game.js
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game.js
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//TODO: Clean up, function scopes, move animation, drag&drop, two or more players in same position visual
import roll from './components/dice.js'
let currentPlayer = 0;
let steppedOn;
let newPos;
let messageTop = "Roll the die to begin playing.";
let messageBottom = "";
let players = localStorage.getItem("players");
players = JSON.parse(players);
let diceNum;
// Display number of every field
for (let i = document.querySelectorAll(".pos").length - 1; i > 0; i--) {
const element = document.querySelectorAll(".pos")[i];
element.insertAdjacentHTML("beforeend", `<p>${element.id.slice(3)}</p>`);
}
// Remember initial state the board
const initialState = document.querySelector("body").outerHTML;
// Render pieces in starting position
for (let i = 0; i < players.length; i++) {
players[i].position = 0;
document.getElementById("pos0").innerHTML += `<img class="piece" id="${players[i].color}-piece" src="./assets/piece-${players[i].color}.png">`
}
// Inital board display
displayBoard(0, messageTop, messageBottom);
function checkDice(callback, playingNow) {
diceNum = callback();
players[playingNow].position += diceNum;
messageTop = `${players[currentPlayer].name} rolled ${diceNum}.`;
console.log(players)
if (checkGameOver(players[playingNow].position)) {
messageBottom = `<p>${players[currentPlayer].name} wins.</p>`;
displayBoard(currentPlayer, messageTop, "", true);
} else if (changeCheck(players[currentPlayer].position)) {
if (checkGameOver(newPos)) {
messageBottom = `<p>${players[currentPlayer].name} wins.</p>`;
displayBoard(currentPlayer, messageTop, "", true);
} else {
players[playingNow].position = newPos;
messageTop = `<p>${players[currentPlayer].name} rolled ${diceNum} and stepped on a ${steppedOn}! Move to position ${newPos}.</p>`;
playerEndCheck(currentPlayer);
messageBottom = `<p>It's ${players[currentPlayer].name}'s turn now.</p>`;
displayBoard(currentPlayer, messageTop, messageBottom, false);
}
} else {
if (checkGameOver(players[currentPlayer].position)) {
messageBottom = `<p>${players[currentPlayer].name} wins.</p>`;
displayBoard(currentPlayer, messageTop, "", true);
} else {
if (diceNum < 6) {
playerEndCheck(currentPlayer);
messageBottom = `<p>It's ${players[currentPlayer].name}'s turn now.</p>`;
displayBoard(currentPlayer, messageTop, messageBottom, false);
} else {
messageBottom = `<p>It's ${players[currentPlayer].name}'s turn again.</p>`;
displayBoard(currentPlayer, messageTop, messageBottom, false);
}
}
}
}
function playerEndCheck(playingNow) {
if (playingNow >= players.length - 1) {
console.log(playingNow)
currentPlayer = 0;
} else {
console.log(playingNow)
currentPlayer++;
}
}
function checkGameOver(pos) {
if (pos >= 100) {
return true;
}
return false;
}
function changeCheck(pos) {
let newPosElement = document.getElementById(`pos${pos}`);
let hasChildren = document.getElementById(`pos${pos}`).hasChildNodes();
console.log(newPosElement);
if (hasChildren) {
if (newPosElement.firstElementChild.nodeName.toLowerCase() == `img` && pos < 100) {
let changeId = newPosElement.firstElementChild.id;
steppedOn = newPosElement.firstElementChild.classList[0];
console.log(steppedOn)
let sliceIndex;
for (let i = 0; i < changeId.length; i++) {
if (changeId[i] == "-") {
sliceIndex = i + 1;
}
}
changeId = changeId.slice(sliceIndex);
console.log(changeId);
if (!isNaN(changeId)) {
newPos = parseInt(changeId);
return true;
}
}
}
return false;
}
function displayBoard(playingNow, message1, message2, gameOver) {
function clickHandler() {
checkDice(roll, currentPlayer);
}
while (document.querySelector("body").firstChild) {
document.querySelector("body").removeChild(document.querySelector("body").lastChild);
}
document.querySelector("body").insertAdjacentHTML("beforeend", initialState);
if (gameOver) {
alert(`${players[playingNow].name} wins!`);
document.getElementById(`pos100`).innerHTML += `<img class="piece" id="piece-${players[playingNow].color}" src="./assets/piece-${players[playingNow].color}.png">`
document.querySelector("main").style.filter = `grayscale(80%)`;
document.querySelector("header").style.filter = `grayscale(80%)`;
document.getElementById("start-container").style.visibility = "hidden";
let newGame = `<div id="new-game" class="player-card"><h2>Game over!</h2>
<a href="./index.html">Play again</a></div>`
document.querySelector("body").insertAdjacentHTML("beforeend", newGame);
} else {
document.getElementById("dice").addEventListener("click", clickHandler, true);
document.getElementById("info").innerHTML = message1;
setTimeout(function () {
document.getElementById("info").insertAdjacentHTML('afterend', message2);
}, 400)
for (let i = 0; i < players.length; i++) {
document.getElementById(`pos${players[i].position}`).innerHTML += `<img class="piece" id="piece-${players[i].color}" src="./assets/piece-${players[i].color}.png">`
}
if (document.getElementById("pos0").hasChildNodes() == false) {
document.getElementById("start-container").style.visibility = "hidden";
} else {
document.getElementById("starting-point").innerHTML = "Starting point:";
}
}
}
console.log(players)