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| 1 | +// Shutter 3D to side-by-side |
| 2 | +// by hunterk |
| 3 | +// license: public domain |
| 4 | + |
| 5 | +#pragma parameter ZOOM "Zoom" 1.0 0.0 2.0 0.01 |
| 6 | +#pragma parameter vert_pos "Vertical Modifier" 0.0 -2.0 2.0 0.01 |
| 7 | +#pragma parameter horz_pos "Horizontal Modifier" 0.0 -2.0 2.0 0.01 |
| 8 | +#pragma parameter separation "Eye Separation" 0.0 -2.0 2.0 0.01 |
| 9 | +#pragma parameter flicker "Hold Last Frame (reduce flicker)" 0.0 0.0 1.0 1.0 |
| 10 | +#pragma parameter height_mod "Image Height" 1.0 0.0 2.0 0.01 |
| 11 | + |
| 12 | +#if defined(VERTEX) |
| 13 | + |
| 14 | +#if __VERSION__ >= 130 |
| 15 | +#define COMPAT_VARYING out |
| 16 | +#define COMPAT_ATTRIBUTE in |
| 17 | +#define COMPAT_TEXTURE texture |
| 18 | +#else |
| 19 | +#define COMPAT_VARYING varying |
| 20 | +#define COMPAT_ATTRIBUTE attribute |
| 21 | +#define COMPAT_TEXTURE texture2D |
| 22 | +#endif |
| 23 | + |
| 24 | +#ifdef GL_ES |
| 25 | +#define COMPAT_PRECISION mediump |
| 26 | +#else |
| 27 | +#define COMPAT_PRECISION |
| 28 | +#endif |
| 29 | + |
| 30 | +COMPAT_ATTRIBUTE vec4 VertexCoord; |
| 31 | +COMPAT_ATTRIBUTE vec4 COLOR; |
| 32 | +COMPAT_ATTRIBUTE vec4 TexCoord; |
| 33 | +COMPAT_VARYING vec4 COL0; |
| 34 | +COMPAT_VARYING vec2 left_coord; |
| 35 | +COMPAT_VARYING vec2 right_coord; |
| 36 | +COMPAT_VARYING float timer; |
| 37 | + |
| 38 | +vec4 _oPosition1; |
| 39 | +uniform mat4 MVPMatrix; |
| 40 | +uniform COMPAT_PRECISION int FrameDirection; |
| 41 | +uniform COMPAT_PRECISION int FrameCount; |
| 42 | +uniform COMPAT_PRECISION vec2 OutputSize; |
| 43 | +uniform COMPAT_PRECISION vec2 TextureSize; |
| 44 | +uniform COMPAT_PRECISION vec2 InputSize; |
| 45 | + |
| 46 | +// compatibility #defines |
| 47 | +#define vTexCoord TEX0.xy |
| 48 | +#define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize |
| 49 | +#define OutSize vec4(OutputSize, 1.0 / OutputSize) |
| 50 | + |
| 51 | +#ifdef PARAMETER_UNIFORM |
| 52 | +uniform COMPAT_PRECISION float ZOOM, vert_pos, separation, flicker, height_mod, horz_pos; |
| 53 | +#else |
| 54 | +#define ZOOM 1.0 |
| 55 | +#define vert_pos 0.0 |
| 56 | +#define horz_pos 0.0 |
| 57 | +#define separation 0.0 |
| 58 | +#define flicker 0.0 |
| 59 | +#define height_mod 1.0 |
| 60 | +#endif |
| 61 | + |
| 62 | +void main() |
| 63 | +{ |
| 64 | + gl_Position = MVPMatrix * VertexCoord; |
| 65 | + vec2 temp_coord = TexCoord.xy - 0.5 * InputSize / TextureSize; |
| 66 | + temp_coord *= ZOOM; |
| 67 | + temp_coord *= vec2(2.,1. / height_mod); |
| 68 | + temp_coord += vec2(horz_pos, vert_pos); |
| 69 | + temp_coord += 0.5 * InputSize / TextureSize; |
| 70 | + left_coord = temp_coord.xy - vec2(0.5 + separation,0.) * InputSize / TextureSize; |
| 71 | + right_coord = temp_coord.xy + vec2(0.5 + separation,0.) * InputSize / TextureSize; |
| 72 | + timer = mod(float(FrameCount), 2.); |
| 73 | +} |
| 74 | + |
| 75 | +#elif defined(FRAGMENT) |
| 76 | + |
| 77 | +#ifdef GL_ES |
| 78 | +#ifdef GL_FRAGMENT_PRECISION_HIGH |
| 79 | +precision highp float; |
| 80 | +#else |
| 81 | +precision mediump float; |
| 82 | +#endif |
| 83 | +#define COMPAT_PRECISION mediump |
| 84 | +#else |
| 85 | +#define COMPAT_PRECISION |
| 86 | +#endif |
| 87 | + |
| 88 | +#if __VERSION__ >= 130 |
| 89 | +#define COMPAT_VARYING in |
| 90 | +#define COMPAT_TEXTURE texture |
| 91 | +out COMPAT_PRECISION vec4 FragColor; |
| 92 | +#else |
| 93 | +#define COMPAT_VARYING varying |
| 94 | +#define FragColor gl_FragColor |
| 95 | +#define COMPAT_TEXTURE texture2D |
| 96 | +#endif |
| 97 | + |
| 98 | +uniform COMPAT_PRECISION int FrameDirection; |
| 99 | +uniform COMPAT_PRECISION int FrameCount; |
| 100 | +uniform COMPAT_PRECISION vec2 OutputSize; |
| 101 | +uniform COMPAT_PRECISION vec2 TextureSize; |
| 102 | +uniform COMPAT_PRECISION vec2 InputSize; |
| 103 | +uniform sampler2D Texture; |
| 104 | +uniform sampler2D PrevTexture; |
| 105 | +COMPAT_VARYING vec2 left_coord; |
| 106 | +COMPAT_VARYING vec2 right_coord; |
| 107 | +COMPAT_VARYING float timer; |
| 108 | + |
| 109 | +// compatibility #defines |
| 110 | +#define Source Texture |
| 111 | +#define vTexCoord TEX0.xy |
| 112 | + |
| 113 | +#define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize |
| 114 | +#define OutSize vec4(OutputSize, 1.0 / OutputSize) |
| 115 | + |
| 116 | +#ifdef PARAMETER_UNIFORM |
| 117 | +uniform COMPAT_PRECISION float ZOOM, vert_pos, separation, flicker, height_mod, horz_pos; |
| 118 | +#else |
| 119 | +#define ZOOM 1.0 |
| 120 | +#define vert_pos 0.0 |
| 121 | +#define horz_pos 0.0 |
| 122 | +#define separation 0.0 |
| 123 | +#define flicker 0.0 |
| 124 | +#define height_mod 1.0 |
| 125 | +#endif |
| 126 | + |
| 127 | +void main() |
| 128 | +{ |
| 129 | + vec4 left_screen = COMPAT_TEXTURE(Source, left_coord); |
| 130 | + vec4 left_hold = COMPAT_TEXTURE(PrevTexture, left_coord); |
| 131 | + vec4 right_screen = COMPAT_TEXTURE(Source, right_coord); |
| 132 | + vec4 right_hold = COMPAT_TEXTURE(PrevTexture, right_coord); |
| 133 | + left_screen = left_screen * timer + (1. - timer) * left_hold * flicker; |
| 134 | + vec2 left_fragcoord = left_coord * InputSize / TextureSize; |
| 135 | + bool left_check = left_fragcoord.x > 0.0001 && left_fragcoord.y > 0.0001 && left_fragcoord.x < 0.9999 && left_fragcoord.y < 0.9999; |
| 136 | + left_screen *= (left_check) ? 1.0 : 0.0; |
| 137 | + right_screen = right_screen * (1. - timer) + right_hold * timer * flicker; |
| 138 | + vec2 right_fragcoord = right_coord * InputSize / TextureSize; |
| 139 | + bool right_check = right_fragcoord.x > 0.0001 && right_fragcoord.y > 0.0001 && right_fragcoord.x < 0.9999 && right_fragcoord.y < 0.9999; |
| 140 | + right_screen *= (right_check) ? 1.0 : 0.0; |
| 141 | + FragColor = left_screen + right_screen; |
| 142 | +} |
| 143 | +#endif |
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