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<!DOCTYPE html>
<html lang="en">
<!-- Code mirrored from Videojogos 2019 site (videojogos2019.web.ua.pt/) and adapted for Videojogos 2020 -->
<head>
<meta charset="utf-8">
<meta content="width=device-width,initial-scale=1" name="viewport">
<meta content="Videojogos, jogos digitais, jogos, conferência, Mirandela,
Bragança, IPB, EsACT, videogames, digital games, games, conference, 2020,
SPCV" name="keywords">
<title>Videojogos 2020: 12th International Conference on Videogame Sciences and Arts</title>
<meta itemprop="name" content="Videojogos 2020: 12th International Conference on Videogame Sciences and Arts">
<meta itemprop="image" content="img/tumb_fb_share.gif">
<!--<meta name="viewport" content="width=device-width, initial-scale=1.0"> -->
<meta name='viewport'content='width=device-width, initial-scale=1.0,
maximum-scale=1.0' />
<meta property="og:title" content="Videojogos 2020: 12th International Conference on Videogame Sciences and Arts">
<meta property="og:image" content="img/tumb_fb_share.gif">
<meta property="og:image:type" content="image/png">
<meta name="twitter:card" content="summary_large_image">
<meta name="twitter:title" content="Videojogos 2020: 12th International Conference on Videogame Sciences and Arts">
<meta name="twitter:image" content="img/tumb_fb_share.gif">
<link rel="apple-touch-icon" sizes="180x180"
href="img/fav/apple-touch-icon.png">
<link rel="icon" type="image/png" sizes="32x32"
href="img/fav/favicon-32x32.png">
<link rel="icon" type="image/png" sizes="16x16"
href="img/fav/favicon-16x16.png">
<meta name="msapplication-TileColor" content="#00a300">
<meta name="theme-color" content="#ffffff">
<link
href="../fonts.googleapis.com/css95dc.css?family=IBM+Plex+Mono:300,500,,700"
rel="stylesheet">
<link href="lib/bootstrap/css/bootstrap.min.css" rel="stylesheet">
<link href="lib/font-awesome/css/font-awesome.min.css" rel="stylesheet">
<link href="lib/animate/animate.min.css" rel="stylesheet">
<link href="lib/normalize/normalize.min.css" rel="stylesheet">
<link href="css/style.min.css" rel="stylesheet">
<link href="css/style.desktop.css" rel="stylesheet">
<link href="css/style.mobile.css" rel="stylesheet">
<script src="lib/lazysizes.min.js" async></script>
</head>
<body>
<header id="header">
<div class="container">
<nav id="nav-menu-container">
<ul class="nav-menu">
<li><a href="#about">About</a></li>
<li><a href="#topics">Topics</a></li>
<li><a href="#submissions">Submissions</a></li>
<li><a href="#publication">Publication</a></li>
<li><a href="#dates">Important dates</a></li>
<li><a href="#keynotes">Keynotes</a></li>
<li><a href="#registration">Registration</a></li>
<li><a href="#program">Program</a></li>
<li><a href="#comittees">Committees</a></li>
<li><a href="#venue" id="m-venue">Venue</a></li>
<li><a href="#contact">Contact</a></li>
</ul>
</nav>
</div>
</header>
<!--==========================
main photo and book Section
srcset="img/voxel-bg/main-600.jpg 600w, img/voxel-bg/main-920.jpg 920w, img/voxel-bg/main.jpg 1400w"
============================-->
<section id="intro">
<img src="img/voxel-bg/main.gif"
alt="Artwork for Videojogos 2020. A square pixelated egg featuring the title of the conference and animated year"
srcset="img/voxel-bg/main_724.gif 920w, img/voxel-bg/main.gif 1400w"
class="pseudo-bg-img" >
</section>
<main id="main" data-spy="scroll" data-target="#nav-menu-container"
data-offset="0">
<section id="book">
<div class="container" id="container-book">
<a href="" target="_blank" class="my-3 scrollto wow"
title="Download the conference Book of Abstracts">Book of Abstracts
(to be published)</a>
</div>
</section>
<!--==========================
Actual Section
============================-->
<section id="actual" class="my-0" style="align-content: center;">
<div class="container pb-5 px-2" id="container-about" >
<div class="row ">
<div class="col-lg-6 mt-5 pr-4" >
<p><b>ATTENTION (online change)</b></p>
<p>Videojogos 2020 conference will maintain the dates 26-28 November. However, due to the pandemic
context <b>activities will be conducted online</b>. The conference will be hosted by the Polytechnic
Institute of Bragança - EsACT in Mirandela, Portugal.</p>
<p><b>ATTENTION (news and updates)</b></p>
<p>
As we approach the conference dates, news on conference events and platforms will be updated
regurlaly for authors and partcipants. Follow us on <b><a href="https://www.instagram.com/videojogos2020/" target="blank">Instagram</a></b> for updates.</p>
</div>
<div class="col-lg-3 mt-5 pl-5" style="border-left: 1px solid #8F8F8F; border-right: 1.5px solid #8F8F8F;">
<div class="alert-text">
<p class="actual-text-big mb-0"><a href="#dates"><img src="img/effect/Data.gif" height="110px" width="210px"></a></p>
<p class="ml-4"><b><u>extended date<br>all submissions</u></b></p>
</div>
</div>
<div class="nav-menu-container col-lg-3 mt-4 pl-5" class="alert-text" >
<div class="alert-text nav-menu">
<p class="actual-text-big mb-0"><a href="#program"><img src="img/effect/PixelArrowWhite.gif" height="100px" width="100px"></a></p>
<p><b><u>conference program<br>available</u></b></p>
</div>
</div>
</div>
</div>
</section>
<!--==========================
About Section
============================-->
<section id="about">
<div class="container" id="container-alert">
<div class="row justify-content-center">
<div class="col-lg-10" id="about-text">
<h2>A dozen <font style="text-decoration: line-through;">pixel</font>eggs...</h2>
<p><b>26-28 November 2020</b></p>
<p><b>Videojogos 2020</b> will be the <b>12th International
Conference on Videogame Sciences and Arts</b>.</p>
<p>It is a joint organization between the School of Public
Management, Communication and Tourism – Polytechnic Institute of
Bragança (EsACT – IPB) and the Portuguese Society of Videogames
Sciences (SPCV).</p>
<p>As in previous editions, this conference will gather
researchers, professionals in the extended area of videogames,
teachers and students in a forum to discuss videogame related
topics and their impact on various aspects such as society,
health, heritage, economy or education. The goal is to promote
the exchange of ideas, share experiences and results in the
areas of interest, through presentations, workshops, interactive
demos and panels.</p>
<img class="mt-3" src="img/effect/about.png" id="about-effect">
</div>
</div>
</div>
</section>
<!--==========================
Topics Section
============================-->
<section id="topics" class="wow fadeIn">
<div class="container">
<div class="row justify-content-center">
<article class="col-lg-10">
<div class="section-header">
<div id="topics-header">
<img src="img/effect/box.png"
id="topics-box">
<picture>
<source media="(max-width: 650px)"
srcset="img/titles/topics.png">
<img src="img/titles/topics.png" id="title-img-topics"
alt="Topics">
</picture>
<img src="img/effect/alphabet.png" id="alphabet-img">
</div>
</div>
<div id="topic-text">
<p>We welcome long and short papers, posters, interactive demos
and workshops. All presenting new scientific results,
innovative technologies, best practices, or improvements to
existing techniques and approaches in the multidisciplinary
research field of Games Research.</p>
<p style="padding-top: 6%">Suggested topics for contributions.
Other topics may be included:</p>
</div>
<div id="topic-text-words" style="padding-top: 0.5rem">
<p><u>Accessibility</u> |
<u>Aesthetics</u> |
<u>Audio</u> |
<u>Art Games</u> |
<u>Critical Games</u> |
<u>Criticism</u> |
<u>Design</u> |
<u>Development</u> </p>
<p><u>Games and Creativity</u> |
<u>Gaming Culture</u> |
<u>Gamification</u> |
<u>Gaming and Performance</u> |
<u>Game Studies</u> |
<u>Game-based Learning</u></p>
<p><u>Hybrid Games</u> |
<u>Methodology</u> |
<u>Narrative</u> |
<u>Non-Digital Games</u> |
<u>Pervasive Games</u> |
<u>Serious Games</u> |
<u>Speculative Games</u></p>
<p><u>Transmedia</u> |
<u>Technology</u> |
<u>VR / MR / AR</u></p>
</div>
</article>
</div>
</div>
</section>
<!--==========================
Submission Section
============================-->
<section id="submissions" class="wow fadeIn section-with-bg">
<div class="container">
<div class="row justify-content-center">
<article class="col-lg-10" id="submission-padding">
<div class="section-header">
<div id="submission-header">
<img src="img/effect/box.png"
id="submission-box">
<picture>
<source media="(max-width: 650px)"
srcset="img/titles/submission.png">
<img src="img/titles/submission.png"
id="title-img-submission" alt="Submission">
</picture>
</div>
</div>
<div id="submission-text">
<p>All <strong>Papers</strong> (short or full) selected for
international publication should be submitted in English. We
will select the 40% best research papers, peer-reviewed and
ranked on the basis of originality, relevance of the results
and presentation quality, to be published with our annual
Springer proceedings volume. A second batch of papers, to be
selected based on originality and promising value of the work
being developed, will be selected for a works-in-progress
volume to be published by SPCV. Accepted papers will require
that at least one representative registers in the conference
to present the work.</p>
<p>Submissions of Full and Short Papers should follow the
Springer Communications in Computer and Information Science
(CCIS) format (see <a
href="https://www.springer.com/gp/computer-science/lncs/conference-proceedings-guidelines"
target="_blank" tabindex="-1"><i>"Information for Authors of
Springer Computer Science Proceedings"</i></a>). Use the
Microsoft Word template <a href="docs/splnproc1703_mac.docm"
target="_blank">for Mac</a> or <a
href="docs/splnproc1703.docm" targe="_blank">for PC</a>. Add
to your final submission the <a
href="docs/Consent_to_Publish_CCIS_up.pdf" target="_blank">Consent
to Publish</a>.</p>
<p>[<strong>Full papers:</strong> 12 – 15 pp. | <strong>Short
papers:</strong> 6 – 8 pp.]</p>
<p class="text-center mt-5 mb-5"><b><a href="https://easychair.org/conferences/?conf=videojogos2020" class="submit"
target="_blank" title="">Paper submission</a></b></p>
<p><strong>Posters</strong> offer the opportunity for presenters
to share their work through a quick introduction to the
conference audience, followed by one-on-one discussions.
Each submission should be 1-2 pages A0 in length, in portrait
orientation (vertical). Posters text should be in English. The
poster design and elements (figures and text) should be readable
from a distance of 2 meters. Posters will be displayed throughout
the conference duration. Accepted posters will require that at least
one representative registers in the conference to present the poster. The
submission should be done in PDF format, based on the
<a href="docs/poster_template_vj_2020.pptx" target="_blank">(poster
template)</a>. Add to your final submission the <a
href="docs/Consent_to_Publish_PDW.docx" target="_blank">Consent
to Publish</a>.</p>
<p>[<strong>Posters:</strong> 1 – 2 pp. A0 (vertical)]</p>
<p class="text-center mt-5 mb-5"><b><a href="https://easychair.org/conferences/?conf=videojogos2020" class="submit"
target="_blank" title="">Poster submission</a></b></p>
<p>We welcome the submission of innovative <strong>Interactive
Demos</strong> within the areas of interest covered by the
conference. Interactive proposals should be in English.
Proposals should provide a clear description of the work
(1000–1200 words) and a URL (e.g. WeTransfer, Google Drive,
etc...) for access to relevant media assets. Interactive demos
will be displayed throughout the conference duration, for
which they should be accompanied by technical requirements
information. Accepted interactive demos will require that at
least one representative registers in the conference to
present the work. The submission should be done in PDF format,
based on the template provided <a
href="docs/form_interactive_vj_2020.docx" target="_blank">(interactive
template)</a>. Add to your final submission the <a
href="docs/Consent_to_Publish_PDW.docx" target="_blank">Consent
to Publish</a>.</p>
<p>[<strong>Interactive:</strong> 1000 – 1200 words]</p>
<p class="text-center mt-5 mb-5"><b><a href="https://easychair.org/conferences/?conf=videojogos2020" class="submit" target="_blank"
title="_blank">Interactive submission</a></b></p>
<p>Authors may also propose <strong>Workshops</strong> within
the areas of interest covered by the conference. Proposals
should be in English and provide a clear description of the
work to be conducted (1000-1200 words), technical requirements
information and, whenever needed, a URL (e.g. WeTransfer,
Google Drive, etc...) for access to relevant media assets.
Accepted workshops will require that at least one
representative registers in the conference to conduct the
activities. The submission should be done in PDF format, based
on the template provided <a
href="docs/form_workshop_vj_2020.docx" target="_blank">(workshop
template)</a>. Add to your final submission the <a
href="docs/Consent_to_Publish_PDW.docx" target="_blank">Consent
to Publish</a>.</p>
<p>[<strong>Workshop:</strong> 1000 – 1200 words description]</p>
<p class="text-center mt-5 mb-5"><b><a href="https://easychair.org/conferences/?conf=videojogos2020" class="submit" target="_blank"
title="_blank">Workshop submission</a></b></p>
<br>
<p>Authors and their affiliation, or associate institutions,
must be omitted for all categories in initial submissions.
<strong>Revisions will be double-blind.</strong></p>
</div>
</article>
</div>
</div>
</div>
</section>
<section class="wow fadeIn" id="publication-section">
<div class="row justify-content-center" id="publication">
<div class="section-header col-lg-10">
<div>
<img src="img/effect/box.png"
id="publication-box">
</div>
<picture>
<img src="img/titles/publication.png"
id="title-img-publication" alt="Publication">
</picture>
</div>
<div class="col-lg-10" id="publication-text">
<p id="publication-rpadding">Proceedings of <b>the top 40%</b> rated <b>papers</b> will be published by
Springer in their <a
href="https://www.springer.com/series/7899"
target="_blank">Communications in Computer and Information
Science</a> series as a Post-conference volume.</p>
<p id="publication-rpadding">The Communications in Computer
and Information Science is a book proceedings series by Springer
and Indexed by SCOPUS, SCImago, and ISI Proceedings.
<a href="https://www.springer.com/series/7899"
target="_blank"
title="https://www.springer.com/series/7899"
tabindex="-1">More
info</a>
</p>
<p class="publication-logos my-2">
<img data-src="img/logos/ccis.jpg" alt="CCIS (Communications
in Computer and Information Science) logo"
style="max-height: 40px" class="lazyload">
<img data-src="img/logos/springer-logo-transparent.png"
alt="Springer logo" style="max-height: 40px"
class="lazyload">
</p>
<p>The <b>remaining selected papers, selected posters,
interactive demos and workshops</b> will be published in a Proceedings Book
(with ISBN) edited by SPCV.</p>
</div>
</div>
</div>
</section>|
<!--==========================
Importante Dates Section
============================-->
<section id="dates">
<!-- Importante Dates -->
<article class="col-lg-10" id="dates">
<div class="section-header mt-5 pt-3">
<div id="important-dates-header">
<img src="img/effect/box.png"
id="important-dates-box">
<picture>
<source media="(max-width: 650px)"
srcset="img/titles/important.dates2.png">
<img src="img/titles/important.dates.png"
id="title-img-importante-dates" alt="Important Dates">
</picture>
</div>
</div>
<div id="important-dates-text">
<h3 style="font-size:1.25rem">
All Submissions
</h3>
<p>Submissions: <strong><u><strike>7 September</strike></u> <span>2 October</span></strong></p>
<p>Author notification of the review: <strong><u><strike>9 October</strike></u> <span>30 October</span></strong></p>
<p> </p>
<h3 style="font-size:1.25rem">
VJ2020
</h3>
<p>Pre-conference workshops: <strong><u>26 November</u></strong></p>
<p>Conference: <strong><u>27 to 28 November</u></strong></p>
</div>
</article>
</section>
<!--==========================
Keynotes Speakers Section
============================-->
<section id="keynotes" class="wow fadeIn section-with-bg">
<div class="container">
<div class="row justify-content-center">
<div class="section-header col-lg-10">
<div> <img src="img/effect/box.png"
id="keynotes-box">
</div>
<picture>
<source media="(max-width: 650px)"
srcset="img/titles/keynotes.speakers2.png">
<img src="img/titles/keynotes.speakers.png"
id="title-img-keynotes" alt="Keynotes Speakers">
</picture>
</div>
<div>
<div class="row speaker" id="keynotes-persons">
<div class="details col-md-6" id="keynotes-text">
<h5 style="padding-right: 5%;"><strong>Rui Craveirinha</strong></h5>
<p style="padding-right: 5%;">Rui Craveirinha is Games User Researcher at Player Research, getting all manner of
insight on how players play their videogames. He has a PhD in Information Sciences and Technology
(specialized in Human-Computer Interaction) and a great passion for videogame design, research and development.
His past research covers, mostly, game design studies and development of new tools for video game development.</p>
<p class="pr-4"><strong>“The Art of Play”</strong></p>
<p style="padding-right: 5%;">What are video games? Why do we play them? What makes them feel so special to
play? Is it - as everyone so fervently believes - that they’re art? What even is art, anyway?
Legend has it that I was born with a famicom controller… father tells me the cable served as the umbilical
cord. It’s thus no surprise that I spent most of my waking life feverishly musing on these deep questions,
whether I was criticizing games for IGN or teaching Game Design at the University.
In this talk I will take you on a journey of the personal and the universal, retelling three distinct
Histories: the History of (Video) Games, from Chess to The Last of Us Part II; the History of Aesthetics,
from Plato to Dickie; and my own personal history, from playing famicom to analysing players experience at
Player Research. Together, these stories will intertwine in a way that might just answer all those questions.
My answers can surprise, provoke, and on the rarest of occasions, may even provide true insight. By the end,
I hope to have at least convinced you of why video games are a wondrous medium which state of the art theories
and tools often downplay in terms of their sheer complexity, novelty… and beauty.
</p>
</div>
<div class="col-md-6 mt-5">
<img data-src="img/speakers/oscar-1000w.png"
srcset="img/speakers/rui-585w.png 585w, img/speakers/rui-1000w.png 1000w, img/speakers/rui-1500w.png 1500w"
alt="Portrait of Oscar Garcia Pañella, keynote speaker" class="img-fluid lazyload">
</div>
</div>
<div>
<div class="row speaker" id="keynotes-persons">
<div class="details col-md-6" id="keynotes-text">
<h5 style="padding-right: 5%;"><strong>Oscar García Pañella</strong></h5>
<p style="padding-right: 5%;">Oscar García Pañella directs the Videogame Degree at ENTI-UB Barcelona, the online
Gamification & Transmedia Storytelling Master Program for the IEB School and co-directs the Serious Games for
Health & Sport initiative (ENTI-UB and the Harvard Medical School). In addition to that, Oscar García Pañella
works as a senior Gamification consultant for Cookie Box, as a way to bring the fields of Transmedia and
Dramanagement to the Human Resources Departments.</p>
<p class="pr-4"><strong>“Seeking presence through virtuality – applying gamification to support the memorable
experiences we deserve”</strong></p>
<p style="padding-right: 5%;">We are still confined. Both physically and mentally, one or another or both
depending on our specific context. And we are human beings and thus with the need of social interaction,
fantasy experimentation, true storytelling and memorable challenges. We people love to explore, socialise,
communicate, share, help, achieve... and we need to feel engaged while doing so. Even more if using virtual
devices for the majority of our communications. And because we are the users, we should be at the centre of
any design. Therefore, is there a science that can help us all to achieve the correct creation of valuable
remote and/or hybrid experiences? Can we learn to design in a way that extracts the best opportunities from our
current situation by allowing us to keep our networking alive while maintaining rigor and guaranteeing fun
(and seriousness)? How can we expect to adapt ourselves to the "new" transmedia means available if not designing
from both the experiential and memorable views? Welcome to the playing realms of motivational design and
gamification!</p>
</div>
<div class="col-md-6 mt-5">
<img data-src="img/speakers/oscar-1000w.png"
srcset="img/speakers/oscar-585w.png 585w, img/speakers/oscar-1000w.png 1000w, img/speakers/oscar-1500w.png 1500w"
alt="Portrait of Oscar Garcia Pañella, keynote speaker" class="img-fluid lazyload">
</div>
</div>
<div class="col-md-6">
<!--
<img data-src=""
srcset="img/speakers/adams-585w.png 585w, img/speakers/adams-1000w.png 1000w, img/speakers/adams-1500w.png 1500w"
alt="Portrait of Miguel Sicart, keynote speaker" class="img-fluid lazyload">
<img data-src=""
alt="." class="img-fluid lazyload">-->
</div>
</div>
</div>
</div>
</div>
</section>
<!--==========================
Registration Section
============================-->
<section id="registration" class="wow fadeIn" style="font-style: normal">
<div class="container">
<div class="row justify-content-center">
<div class="section-header col-lg-10" id="registration-header">
<div>
<img src="img/effect/box.png"
id="registration-box">
</div>
<picture>
<img src="img/titles/registration.png"
id="title-img-registration" alt="Registration">
</picture>
</div>
<div class="" id="registration-text">
<div class="mb-5 early-msg">
<p><em>Registration ends <b>25 November</b></em></p>
</div>
<div class="mb-5">
<p class="mb-1">
<strong>Full registration:</strong> <strike>40€ (early)</strike> / 50€ (late)
</p>
<p>[One author per paper]</p>
</div>
<div class="mb-5">
<p class="mb-1">
<strong>Poster / Interactive / Workshop registration:</strong> <strike>15€ (early)</strike> / 20€ (late)
</p>
<p>[One author per submission]</p>
</div>
<div class="mb-5">
<p class="mb-1">
<strong>Reduced Registration:</strong> 5€
</p>
<p>[Regular participants, non-authors and co-authors]</p>
</div>
<p class="text-center mt-5"><b><a href="https://docs.google.com/forms/d/e/1FAIpQLSc0BR7m6Rzks99HlR4C8XrMC9QpMnT9DmqcN-HDKKCle5n5JA/viewform"
class="submit" target="_blank"
title="blank">Registration Form</a></b></p>
</div>
</div>
</div>
</section>
<!--==========================
Program Section
============================-->
<section id="program" class="wow fadeIn section-with-bg">
<div class="container">
<div class="row justify-content-center">
<div>
<div class="section-header" id="program-header">
<div>
<img src="img/effect/box.png"
id="program-box">
</div>
<picture>
<img src="img/titles/program.png" id="title-img-program"
alt="Program">
</picture>
</div>
<ul class="nav nav-tabs" role="tablist">
<li class="nav-item">
<a class="nav-link" href="#day-1" role="tab"
data-toggle="tab">26 November</a>
</li>
<li class="nav-item">
<a class="nav-link active" href="#day-2" role="tab"
data-toggle="tab">27 November</a>
</li>
<li class="nav-item">
<a class="nav-link" href="#day-3" role="tab"
data-toggle="tab">28 November</a>
</li>
</ul>
<div class="tab-content row justify-content-center">
<!-- Schedule Day 1 -->
<div role="tabpanel" class="col-lg-9 tab-pane fade program-text"
id="day-1">
<div class="row program-item">
<div class="col-md-2"><time>10:00</time></div>
<div class="col-md-10">
<h4>Pre-conference WORKSHOP 1:<span>The Tool of the Producer – The Risk Register</span></h4>
<div class="break"></div>
<p>“On this workshop you will find an introduction to what it means being a producer on a day to day
basis and try to cover one of the main tools of the producer: The Risk Register.”</p>
<p><strong>Requirements:</strong> Computer or Smartphone and a Trello account.</p>
<div class="break"></div>
<p></p>
<h4>Pre-conference WORKSHOP 2:<span>Polar Survival</span></h4>
<div class="break"></div>
<p>“While playing Polar Survival, you will have to find enough food to survive. Seals are part of the
polar bear´s diet you´ll incarnate, but the glacier you are living in is melting as time passes, and
those seals will try to escape, furthermore, there are several chances for you to face other polar bears
which are hungry as well, and that will turn your survival trip into a really dangerous task.”</p>
<p><strong>Requirements:</strong> Computer or Smartphone (android).</p>
</div>
</div>
<div class="row program-item">
<div class="col-md-2"><time>12:30</time></div>
<div class="col-md-10">
<h4>Lunch</h4>
</div>
</div>
<div class="row program-item">
<div class="col-md-2"><time>14:00</time></div>
<div class="col-md-10">
<h4>Pre-conference WORKSHOP 3:<span>Pacversary</span></h4>
<div class="break"></div>
<p>“In the workshop, we will touch on the four primary principles of the development of a newsgame,
explaining each one in detail and having the audience participate in a practical example of design of a
newsgame.</p>
<p><strong>Requirements:</strong> Internet connection and imagination.</p>
<div class="break"></div>
<p></p>
<h4>Pre-conference WORKSHOP 4:<span>How to use free capture data to animate characters</span></h4>
<div class="break"></div>
<p>“The objective of this workshop is to show how to use motion capture data, available for free on the web,
to animate characters for digital games. The intention is to demonstrate how to find the correct movement
data and how to apply it to a rigged character and integrate it with other animations, organically. In order
to be able to show the entire workflow for the duration of the workshop, Autodesk's MotionBuilder software
will be used. The software already comes with rigged characters and the interface is prepared directly to work
with motion capture data. At the end, it will be shown how to do all the wokflow in Blender, highlighting the
equivalences of the steps taken to retarget the animation for the character in MotionBuilder. At the end of
the workflow, the user will have animated characters correctly prepared for use in engines, such as Unreal and
Unity.”</p>
<p><strong>Requirements:</strong> Intermediate knowledge of animation of 3D, characters, preferably knowing how
to rig and skining a character. Participants must have installed, on their computers, the educational or trial
version of MotionBuilder, as well as Blender.</p>
<p></p>
</div>
</div>
<section class="wsHeader">
<p class="text-center mt-3 mb-5"><b><a
href="https://docs.google.com/forms/d/e/1FAIpQLSeb_puR-fZYX5YTyJDZS47kb57KUNuIYvp2OrZYijozp1n7Ew/viewform"
class="submit" target="_blank" title="Workshop Registration Form">Workshop Registration</a></b>
</p>
</section>
</div>
<!-- End Schedule Day 1 -->
<!-- Schedule Day 2 -->
<div role="tabpanel" class="col-lg-9 tab-pane fade show active"
id="day-2">
<div class="row program-item">
<div class="col-md-2"><time>09:00</time></div>
<div class="col-md-10">
<h4>Registration</h4>
</div>
</div>
<div class="row program-item">
<div class="col-md-2"><time>09:30</time></div>
<div class="col-md-10">
<h4>Keynote<span>Rui Craveirinha</span></h4>
<div class="break"></div>
<p>“The Art of Play”</p>
</div>
</div>
<div class="row program-item">
<div class="col-md-2"><time>10:45</time></div>
<div class="col-md-10">
<h4>Coffee break</h4>
</div>
</div>
<div class="row program-item">
<div class="col-md-2"><time>11:00</time></div>
<div class="col-md-10">
<h4>Papers session 1<span>Communities</span></h4>
<div class="break"></div>
<p>Esports Sponsorships: The Double-Edged Sword Effect of Having a Very Vocal Audience</p>
<p>“Community” in video game communities</p>
<p>It’s Crunch Time: Burnout, Job Demands and Job Resources in Game Developers</p>
</div>
</div>
<div class="row program-item">
<div class="col-md-2"><time>12:00</time></div>
<div class="col-md-10">
<h4>Posters session</h4>
<div class="break"></div>
<p>Burnout, Job Demands and Job Resources in Game Developers</p>
<p>Games for reflection, discussion and critical thinking on social inclusion and its relationship with the
cultural triangle</p>
<p>The progressive penetration of data analysis and dynamic design experience adjustement in games: a journey
through adaptable experience</p>
<p>A user experience study in a vertical slice version of a videogame</p>
<p>Interface UX: Evaluating the gameplay experience in an educational game</p>
<p>CoArt: Mimicking Paleolithic Engraving</p>
<p>Steel, wires and human flesh: a short real time film production using cad tools</p>
<p>Nameless & Ustráfika: hardsurface character modelling for CAD tools videogames using</p>
<p>The Bear's Suffering</p>
</div>
</div>
<div class="row program-item">
<div class="col-md-2"><time>13:00</time></div>
<div class="col-md-10">
<h4>Lunch</h4>
</div>
</div>
<div class="row program-item">
<div class="col-md-2"><time>14:00</time></div>
<div class="col-md-10">
<h4>Papers session 2<span>Characters</span></h4>
<div class="break"></div>
<p>Reward-Mediated Individual and Altruistic Behavior</p>
<p>Interviewing a Virtual Suspect: conversational game characters using Alexa</p>
<p>Character Progression for Asymmetric Play</p>
</div>
</div>
<div class="row program-item">
<div class="col-md-2"><time>15:00</time></div>
<div class="col-md-10">
<h4>Papers session 3<span>Technology 1</span></h4>
<div class="break"></div>
<p>Procedural Game Level Generation by Joining Geometry with Hand-Placed Connectors</p>
<p>SimpAI: Evolutionary Heuristics for the ColorShapeLinks Board Game Competition</p>
<p>Magic Board GO! interactive stories that can be reused and played on multiple game boards</p>
</div>
</div>
<div class="row program-item">
<div class="col-md-2"><time>16:00</time></div>
<div class="col-md-10">
<h4>Papers session 4<span>Accessibility</span></h4>
<div class="break"></div>
<p>Macguffin: Reimaginar o Pac-Man para encorajar a inclusão e reduzir estigmas associados a pessoas invisuais</p>
<p>Conducting a Usability Playtest of a Mathematics Educational Game with Deaf and Hearing Students</p>
</div>
</div>
<div class="row program-item">
<div class="col-md-2"><time>17:00</time></div>
<div class="col-md-10">
<h4>Interactive session 1</h4>
<div class="break"></div>
<p>Message Across: A word matching game for reward-based in-game behavior change</p>
<p>Candy Loft VR Experience</p>
</div>
</div>
<div class="row program-item">
<div class="col-md-2"><time>18:30</time></div>
<div class="col-md-10">
<h4>SPCV Assembly</h4>
</div>
</div>
</div>
<!-- End Schedule Day 2 -->
<!-- Schedule Day 3 -->
<div role="tabpanel" class="col-lg-9 tab-pane fade show active"
id="day-3">
<div class="row program-item">
<div class="col-md-2"><time>09:00</time></div>
<div class="col-md-10">
<h4>Registration</h4>
</div>
</div>
<div class="row program-item">
<div class="col-md-2"><time>09:30</time></div>
<div class="col-md-10">
<h4>Keynote<span>Oscar García Pañella</span></h4>
<div class="break"></div>
<p>“Seeking presence through virtuality – applying gamification to support the
memorable experiences we deserve”</p>
</div>
</div>
<div class="row program-item">
<div class="col-md-2"><time>10:45</time></div>
<div class="col-md-10">
<h4>Coffee break</h4>
</div>
</div>
<div class="row program-item">
<div class="col-md-2"><time>11:00</time></div>
<div class="col-md-10">
<h4>Papers session 5<span>Game-based learning</span></h4>
<div class="break"></div>
<p>Game Based Learning in Science Fiction</p>
<p>Supporting the construction of game narratives using a toolkit to game design</p>
<p>Borderline: Games and Activism</p>
</div>
</div>
<div class="row program-item">
<div class="col-md-2"><time>12:00</time></div>
<div class="col-md-10">
<h4>Papers session 6<span>Media & Industry</span></h4>
<div class="break"></div>
<p>Recent trends in the Portuguese video game industry: 2016-2020</p>
<p>Video games specialized media in Basque language</p>
<p>Built for communication: a strategic perspective of digital games in health</p>
</div>
</div>
<div class="row program-item">
<div class="col-md-2"><time>13:00</time></div>
<div class="col-md-10">
<h4>Lunch</h4>
</div>
</div>
<div class="row program-item">
<div class="col-md-2"><time>14:00</time></div>
<div class="col-md-10">
<h4>Papers session 7<span>Design & Development</span></h4>
<div class="break"></div>
<p>The Creation of a Fictional World and a VR Experience: Offland Case Study</p>
<p>Shaping User Profiles after First User Validation: Reflections on the Findings of the
Prototyping Process of a VR Bird Watching Tour in Lima, Perú</p>
<p>Ollie's Escape</p>
</div>
</div>
<div class="row program-item">
<div class="col-md-2"><time>15:00</time></div>
<div class="col-md-10">
<h4>Papers session 8<span>Technology 2</span></h4>
<div class="break"></div>
<p>Reinforcement Learning in Tower Defense</p>
<p>Playfully probing practice-automation dialectics in designing new ML-tools</p>
<p>Types of Immersion in Virtual Reality: Offland Case Study</p>
</div>
</div>
<div class="row program-item">
<div class="col-md-2"><time>16:00</time></div>
<div class="col-md-10">
<h4>Interactive session 2</h4>
<div class="break"></div>
<p>Otherworldly Math</p>
<p>Borderline</p>
</div>
</div>
<div class="row program-item">
<div class="col-md-2"><time>17:00</time></div>
<div class="col-md-10">
<h4>Closing Session</h4>
</div>
</div>
</div>
<!-- End Schedule Day 3 -->
</div>
</div>
</div>
</div>
</section>
<!--==========================
Committees Section
============================-->
<section id="comittees" class="wow fadeIn">
<div class="container">
<div class="row justify-content-center">
<div class="section-header col-lg-10" id="committees-header">
<div>
<img src="img/effect/box.png"
id="committees-box">
</div>
<picture>
<img src="img/titles/committees.png" id="title-img-committees"
alt="Committees">
</picture>
</div>
<article class="col-lg-10" style="margin-top: -70px;">
<h3 class="mt-5">Organizing Committee</h3>
<p><strong>Conference chairs: </strong></p>
<p>Inês Barbedo (PT) & João Paulo Sousa (PT) & Beatriz Legerén
(SP)</p>
<p><strong>Scientific chairs: </strong></p>
<p>Bárbara Barroso (PT) & Licínio Roque (PT)</p>
<p><strong>Poster chairs:</strong></p>
<p>Jorge Palinhos (PT) & Markus Wiemker (D) & Belén Mainer
Blanco (ES) </p>
<p><strong>Interactive chairs: </strong></p>
<p>Carlos Costa (PT) & Tanja Korhonen (FI) & Jefferson Valadares
(PT / BR)</p>
<p><strong>Workshop chairs: </strong></p>
<p>Rogério Azevedo Gomes (PT) & Rogério Tavares (BR) & Flávio
Escribano (ES)</p>
<p><strong>Local Organization chair:</strong></p>
<p>António Mourão (PT)</p>
<p><strong>Design & Development: </strong></p>
<p>Carlos Costa, Bárbara Barroso</p>
<p>Arlindo Santos, Ferdinando Silva</p>
<p>André Moreira, Hugo Fortes, Inês Silva, João Andrade e Sousa,
Luís Lopes</p>
<p><strong>Organization Staff:</strong></p>
<p>Volunteer students (to be announced)</p>
<h3 class="mt-5">Program Committee</h3>
<p> Abel Gomes, University of Beira Interior (PT)</p>
<p> Adérito Fernandes Marcos, Open University, Artech-International (PT)</p>
<p> Alexis Blanchet, Université Sorbonne Nouvelle (FR)</p>
<p> Ana Amélia Carvalho, University of Coimbra (PT)</p>
<p> Ana Lúcia Pinto, Polytechnic Institute of Bragança (PT)</p>
<p> Ana Veloso, University of Aveiro (PT)</p>
<p> André Neves, Federal University of Pernambuco (BR)</p>
<p> António Coelho, University of Porto (PT)</p>
<p> Antonio José Planells, University of Pompeu Fabra (ES)</p>
<p> Antonio Pena, University of Vigo (ES)</p>