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main.cpp
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217 lines (172 loc) · 4.63 KB
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#include <bangtal.h>
#include <stdlib.h>
#include <time.h>
#include <stdio.h>
#define TPS 50
#define G 3
SceneID scene1, scene2, scene3;
ObjectID title, button1, button2, button3, button4, game_over;
ObjectID player, ground, wall1, wall2;
ObjectID traps[6];
TimerID timer1;
bool isStarted = false;
bool arr[6];
int x_speed = 0;
int y_speed = 0;
int x = 0;
int y = 0;
int t = 0;
int screenY = 120;
int jump_counter = 0;
void end() {
isStarted = false;
enterScene(scene3);
}
bool isCollided() {
if (!arr[(y - 11) / 160 - t] && x <= - 176) return true;
if (arr[(y - 11) / 160 - t] && x >= 176) return true;
if (!arr[(y + 84) / 160 - t] && x <= -201) return true;
if (arr[(y + 84) / 160 - t] && x >= 201) return true;
return false;
}
void draw() {
locateObject(player, scene2, 590 + x, y - screenY + 345);
locateObject(ground, scene2, 0, 120 - screenY);
for (int i = 0; i < 6; i++) {
locateObject(traps[i], scene2, arr[i] ? 857 : 398, (t + i) * 160 - screenY + 360);
}
}
void tick(TimerID timer) {
if (y <= 0 && y_speed < 0) {
if (x_speed < 0) setObjectImage(player, "Images/player_sit_left.png");
else setObjectImage(player, "Images/player_sit_right.png");
x_speed = 0;
y_speed = 0;
y = 0;
jump_counter = 0;
}
else if (jump_counter != 0 && y > 0) {
y_speed -= G;
if ((x <= -200 && x_speed < 0) || (x >= 200 && x_speed > 0)) {
x_speed = 0;
y_speed = 0;
jump_counter = 0;
if (x < 0) setObjectImage(player, "Images/player_left.png");
else setObjectImage(player, "Images/player_right.png");
}
}
x += x_speed;
y += y_speed;
if (screenY < y + 120) screenY = y + 120;
if (y + 360 < screenY || isCollided()) end();
if (screenY - 360 > t * 160 + 160) {
t++;
ObjectID n = traps[0];
for (int i = 0; i < 5; i++) {
arr[i] = arr[i + 1];
traps[i] = traps[i + 1];
}
traps[5] = n;
arr[5] = rand() % 2;
if (arr[5]) setObjectImage(traps[5], "Images/trap_right.png");
else setObjectImage(traps[5], "Images/trap_left.png");
}
draw();
if (isStarted) {
setTimer(timer1, 1.f / TPS);
startTimer(timer1);
}
}
void initalize() {
srand(time(0));
x_speed = 0;
y_speed = 0;
x = 0;
y = 0;
t = 0;
setObjectImage(player, "Images/player_sit_right.png");
jump_counter = 0;
screenY = 120;
for (int i = 0; i < 6; i++) {
arr[i] = rand() % 2;
if (arr[i]) setObjectImage(traps[i], "Images/trap_right.png");
else setObjectImage(traps[i], "Images/trap_left.png");
locateObject(traps[i], scene2, arr[i] ? 857 : 400, 240 + i * 360);
}
}
void start() {
isStarted = true;
initalize();
enterScene(scene2);
setTimer(timer1, 1.0 / TPS);
startTimer(timer1);
}
void mouseCallback(ObjectID object, int evtx, int evty, MouseAction action) {
if (object == button1) {
if (!isStarted) {
start();
}
}
else if (object == button2) {
if (!(x <= -200 || jump_counter == 2)) {
setObjectImage(player, "Images/player_jump_left.png");
jump_counter++;
x_speed = -15;
y_speed = 35;
}
}
else if (object == button3) {
if (!(x >= 200 || jump_counter == 2)) {
setObjectImage(player, "Images/player_jump_right.png");
jump_counter++;
x_speed = 15;
y_speed = 35;
}
}
else if (object == button4) {
enterScene(scene1);
}
}
int main() {
setMouseCallback(mouseCallback);
setTimerCallback(tick);
timer1 = createTimer(1.0 / TPS);
scene1 = createScene("main", "Images/background.png");
title = createObject("Images/title.png");
locateObject(title, scene1, 360, 400);
showObject(title);
button1 = createObject("Images/button1.png");
locateObject(button1, scene1, 451, 100);
showObject(button1);
scene2 = createScene("game", "Images/background.png");
wall1 = createObject("Images/wall.png");
locateObject(wall1, scene2, 0, 0);
showObject(wall1);
wall2 = createObject("Images/wall.png");
locateObject(wall2, scene2, 880, 0);
showObject(wall2);
ground = createObject("Images/ground.png");
locateObject(ground, scene2, 0, 0);
showObject(ground);
player = createObject("Images/player_sit_right.png");
locateObject(player, scene2, 620, 100);
showObject(player);
button2 = createObject("Images/button2.png");
locateObject(button2, scene2, 900, 100);
showObject(button2);
button3 = createObject("Images/button3.png");
locateObject(button3, scene2, 1000, 100);
showObject(button3);
for (int i = 0; i < 6; i++) {
traps[i] = createObject("trap_left.png");
showObject(traps[i]);
}
scene3 = createScene("game over", "Images/background.png");
game_over = createObject("Images/game_over.png");
locateObject(game_over, scene3, 360, 400);
showObject(game_over);
button4 = createObject("Images/button4.png");
locateObject(button4, scene3, 584, 160);
showObject(button4);
startGame(scene1);
}