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Snake_game.py
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# import packages
import random
import turtle
import time
# creating screen
screen = turtle.Screen()
screen.title("SNAKE GAME")
screen.tracer(0)
screen.setup(width=700,height=700)
screen.bgcolor("#1d1d1d")
# creating border
turtle.speed(5) ###
turtle.pensize(4)
turtle.penup()
turtle.goto(-310,250)
turtle.pendown()
turtle.color("red")
turtle.forward(600)
turtle.right(90)
turtle.forward(500)
turtle.right(90)
turtle.forward(600)
turtle.right(90)
turtle.forward(500)
turtle.penup() ##
turtle.hideturtle() ##
# scores
score=0
delay = 0.1
# snake
snake = turtle.Turtle()
snake.speed()
snake.color("green")
snake.penup()
snake.goto(0, 0)
snake.shape("square")
snake.direction= 'stop'
# food
fruit = turtle.Turtle()
fruit.speed()
fruit.color("white")
fruit.penup()
fruit.shape("square")
fruit.goto(30, 30)
old_fruit = []
# scoring
scoring= turtle.Turtle()
scoring.speed(0)
scoring.color("white")
scoring.penup()
scoring.hideturtle()
scoring.goto(0, 300)
scoring.write("Score : ",align="center",font=("Courier",24,"bold"))
# define how to move
def snake_go_up():
if snake.direction != "Down":
snake.direction = "Up"
def snake_go_down():
if snake.direction != "Up":
snake.direction = "Down"
def snake_go_right():
if snake.direction != "Left":
snake.direction = "Right"
def snake_go_left():
if snake.direction != "Right":
snake.direction = "Left"
def snake_move():
if snake.direction == "Up":
y = snake.ycor()
snake.sety(y+20)
if snake.direction == "Down":
y = snake.ycor()
snake.sety(y-20)
if snake.direction == "Left":
x = snake.xcor()
snake.setx(x-20)
if snake.direction == "Right":
x = snake.xcor()
snake.setx(x+20)
# keyboard binding
screen.listen()
screen.onkeypress(snake_go_up, "Up")
screen.onkeypress(snake_go_down, "Down")
screen.onkeypress(snake_go_left, "Left")
screen.onkeypress(snake_go_right, "Right")
# main loop
while True:
screen.update()
# snake and fruit colision
if snake.distance(fruit) < 20:
x= random.randint(-250, 250)
y = random.randint(-250, 250)
fruit.goto(x, y)
scoring.clear()
score+=1
scoring.write("Score : {}".format(score),align="center",font=("Courier",24,"bold"))
delay -= 0.001
# creating new fruits
new_fruit =turtle.Turtle()
new_fruit.speed(0)
new_fruit.shape("square")
new_fruit.penup()
new_fruit.color("red")
old_fruit.append(new_fruit)\
# adding ball to snake
for index in range(len(old_fruit) -1,0,-1):
a=old_fruit[index -1].xcor()
b = old_fruit[index - 1].ycor()
old_fruit[index].goto(a, b)
if len(old_fruit) > 0:
a=snake.xcor()
b=snake.ycor()
old_fruit[0].goto(a, b)
snake_move()
# snake and border collision
if snake.xcor() >280 or snake.xcor() <-300 or snake.ycor() >240 or snake.ycor() <-240:
time.sleep(1)
screen.clear()
screen.bgcolor("turquoise")
scoring.goto(0, 0)
scoring.write(" Game Over \n Your Score {}".format(score),align="center",font=("Courier",30,"bold"))
# snake collision
for food in old_fruit:
if food.distance(snake) <20:
time.sleep(1)
screen.clear()
screen.bgcolor("turquoise")
scoring.goto(0, 0)
scoring.write(" Game Over \n Your Score {}".format(score), align="center", font=("Courier", 30, "bold"))
time.sleep(delay)
turtle.Terminator()