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gypsy.cpp
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gypsy.cpp
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/*
* Copyright (C) 2000-2009 Stephan Kulow <[email protected]>
* Copyright (C) 2010 Parker Coates <[email protected]>
*
* License of original code:
* -------------------------------------------------------------------------
* Permission to use, copy, modify, and distribute this software and its
* documentation for any purpose and without fee is hereby granted,
* provided that the above copyright notice appear in all copies and that
* both that copyright notice and this permission notice appear in
* supporting documentation.
*
* This file is provided AS IS with no warranties of any kind. The author
* shall have no liability with respect to the infringement of copyrights,
* trade secrets or any patents by this file or any part thereof. In no
* event will the author be liable for any lost revenue or profits or
* other special, indirect and consequential damages.
* -------------------------------------------------------------------------
*
* License of modifications/additions made after 2009-01-01:
* -------------------------------------------------------------------------
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of
* the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
* -------------------------------------------------------------------------
*/
#include "gypsy.h"
#include "dealerinfo.h"
#include "pileutils.h"
#include "patsolve/gypsysolver.h"
#include <KLocalizedString>
Gypsy::Gypsy( const DealerInfo * di )
: DealerScene( di )
{
}
void Gypsy::initialize()
{
const qreal dist_x = 1.11;
const qreal dist_y = 1.11;
setDeckContents( 2 );
talon = new PatPile( this, 0, QStringLiteral("talon") );
talon->setPileRole(PatPile::Stock);
talon->setLayoutPos(8.5 * dist_x + 0.4, 4 * dist_y);
talon->setKeyboardSelectHint( KCardPile::NeverFocus );
talon->setKeyboardDropHint( KCardPile::NeverFocus );
connect( talon, &KCardPile::clicked, this, &DealerScene::drawDealRowOrRedeal );
for ( int i = 0; i < 8; ++i )
{
target[i] = new PatPile( this, i + 1, QStringLiteral("target%1").arg(i) );
target[i]->setPileRole(PatPile::Foundation);
target[i]->setLayoutPos(dist_x*(8+(i/4)) + 0.4, (i%4)*dist_y);
target[i]->setKeyboardSelectHint( KCardPile::NeverFocus );
target[i]->setKeyboardDropHint( KCardPile::ForceFocusTop );
}
for ( int i = 0; i < 8; ++i )
{
store[i] = new PatPile( this, 9 + i, QStringLiteral("store%1").arg(i) );
store[i]->setPileRole(PatPile::Tableau);
store[i]->setLayoutPos(dist_x*i,0);
store[i]->setAutoTurnTop(true);
store[i]->setBottomPadding( 4 * dist_y );
store[i]->setHeightPolicy( KCardPile::GrowDown );
store[i]->setKeyboardSelectHint( KCardPile::AutoFocusDeepestRemovable );
store[i]->setKeyboardDropHint( KCardPile::AutoFocusTop );
}
setActions(DealerScene::Hint | DealerScene::Demo | DealerScene::Deal);
setSolver( new GypsySolver( this ) );
}
void Gypsy::restart( const QList<KCard*> & cards )
{
QList<KCard*> cardList = cards;
for ( int round = 0; round < 8; ++round )
addCardForDeal(store[round], cardList.takeLast(), false, store[round]->pos() + QPointF(-2*deck()->cardWidth(),-1.1*deck()->cardHeight()));
for ( int round = 0; round < 8; ++round )
addCardForDeal(store[round], cardList.takeLast(), true, store[round]->pos() + QPointF(-3*deck()->cardWidth(),-1.6*deck()->cardHeight()));
for ( int round = 0; round < 8; ++round )
addCardForDeal(store[round], cardList.takeLast(), true, store[round]->pos() + QPointF(-4*deck()->cardWidth(),-2.1*deck()->cardHeight()));
while ( !cardList.isEmpty() )
{
KCard * c = cardList.takeFirst();
c->setPos( talon->pos() );
c->setFaceUp( false );
talon->add( c );
}
startDealAnimation();
emit newCardsPossible(true);
}
bool Gypsy::checkAdd(const PatPile * pile, const QList<KCard*> & oldCards, const QList<KCard*> & newCards) const
{
switch (pile->pileRole())
{
case PatPile::Tableau:
return checkAddAlternateColorDescending(oldCards, newCards);
case PatPile::Foundation:
return checkAddSameSuitAscendingFromAce(oldCards, newCards);
case PatPile::Stock:
default:
return false;
}
}
bool Gypsy::checkRemove(const PatPile * pile, const QList<KCard*> & cards) const
{
switch (pile->pileRole())
{
case PatPile::Tableau:
return isAlternateColorDescending(cards);
case PatPile::Foundation:
return cards.first() == pile->topCard();
case PatPile::Stock:
default:
return false;
}
}
bool Gypsy::newCards()
{
if ( talon->isEmpty() )
return false;
for ( int round = 0; round < 8; ++round )
{
KCard * c = talon->topCard();
flipCardToPileAtSpeed( c, store[round], DEAL_SPEED );
c->setZValue( c->zValue() + 8 - round );
}
if (talon->isEmpty())
emit newCardsPossible(false);
return true;
}
void Gypsy::setGameState( const QString & state )
{
Q_UNUSED( state )
emit newCardsPossible(!talon->isEmpty());
}
static class GypsyDealerInfo : public DealerInfo
{
public:
GypsyDealerInfo()
: DealerInfo(I18N_NOOP("Gypsy"), GypsyId)
{}
DealerScene *createGame() const Q_DECL_OVERRIDE
{
return new Gypsy( this );
}
} gypsyDealerInfo;