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mainwindow.h
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mainwindow.h
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/*
* Copyright (C) 1995 Paul Olav Tvete <[email protected]>
* Copyright (C) 1997 Mario Weilguni <[email protected]>
* Copyright (C) 2000-2009 Stephan Kulow <[email protected]>
* Copyright (C) 2009 Parker Coates <[email protected]>
*
* License of original code:
* -------------------------------------------------------------------------
* Permission to use, copy, modify, and distribute this software and its
* documentation for any purpose and without fee is hereby granted,
* provided that the above copyright notice appear in all copies and that
* both that copyright notice and this permission notice appear in
* supporting documentation.
*
* This file is provided AS IS with no warranties of any kind. The author
* shall have no liability with respect to the infringement of copyrights,
* trade secrets or any patents by this file or any part thereof. In no
* event will the author be liable for any lost revenue or profits or
* other special, indirect and consequential damages.
* -------------------------------------------------------------------------
*
* License of modifications/additions made after 2009-01-01:
* -------------------------------------------------------------------------
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of
* the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
* -------------------------------------------------------------------------
*/
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
class DealerInfo;
class DealerScene;
class GameSelectionScene;
class NumberedDealDialog;
class PatienceView;
class SoundEngine;
class KCardDeck;
class QAction;
class KRecentFilesAction;
class KToggleAction;
class QUrl;
#include <KXmlGuiWindow>
class QLabel;
class MainWindow: public KXmlGuiWindow {
Q_OBJECT
public:
MainWindow();
~MainWindow();
public slots:
bool loadGame( const QUrl & url, bool addToRecentFiles = true );
void slotShowGameSelectionScreen();
void slotGameSelected(int id);
protected slots:
void newGame();
void startRandom();
void loadGame();
void restart();
void newNumberedDeal();
void startNumbered( int gameId, int dealNumber );
void nextDeal();
void previousDeal();
void saveGame();
void showStats();
void undoMove();
void redoMove();
void toggleDrop();
void toggleHints();
void toggleDemo();
void toggleDemoAction(bool active);
void toggleMenubar();
void setAutoDropEnabled( bool enabled );
void enableSolver(bool enable);
void enableSounds(bool enable);
void enableRememberState(bool enable);
void slotPickRandom();
void configureAppearance();
void appearanceChanged();
void helpGame();
void updateSolverDescription(const QString & text);
void slotUpdateMoves(int moves);
protected:
void closeEvent(QCloseEvent * e) Q_DECL_OVERRIDE;
void saveNewToolbarConfig() Q_DECL_OVERRIDE;
private slots:
void slotSnapshot();
void slotSnapshot2();
void generateThemePreview();
private:
void setupActions();
void setGameType( int id );
void setGameCaption();
void startNew(int gameNumber);
void updateActions();
void updateGameActionList();
void updateSoundEngine();
// Members
QAction * m_leftAction;
QAction * m_rightAction;
QAction * m_upAction;
QAction * m_downAction;
QAction * m_cancelAction;
QAction * m_pickUpSetDownAction;
KRecentFilesAction * m_recentFilesAction;
QAction * m_saveAction;
QAction * m_undoAction;
QAction * m_redoAction;
QAction * m_demoAction;
QAction * m_hintAction;
QAction * m_drawAction;
QAction * m_dealAction;
QAction * m_redealAction;
QAction * m_dropAction;
KToggleAction * m_autoDropEnabledAction;
KToggleAction * m_solverEnabledAction;
KToggleAction * m_rememberStateAction;
KToggleAction * m_playSoundsAction;
KToggleAction * m_showMenubarAction;
QAction * m_gameHelpAction;
QMap<int, const DealerInfo*> m_dealer_map;
QMap<int, const DealerInfo*>::const_iterator m_dealer_it;
PatienceView * m_view;
DealerScene * m_dealer;
GameSelectionScene * m_selector;
KCardDeck * m_cardDeck;
SoundEngine * m_soundEngine;
NumberedDealDialog * m_dealDialog;
QLabel * m_solverStatusLabel;
QLabel * m_moveCountStatusLabel;
};
#endif