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mod3.h
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mod3.h
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/*
* Copyright (C) 1997 Rodolfo Borges <[email protected]>
* Copyright (C) 1998-2009 Stephan Kulow <[email protected]>
*
* License of original code:
* -------------------------------------------------------------------------
* Permission to use, copy, modify, and distribute this software and its
* documentation for any purpose and without fee is hereby granted,
* provided that the above copyright notice appear in all copies and that
* both that copyright notice and this permission notice appear in
* supporting documentation.
*
* This file is provided AS IS with no warranties of any kind. The author
* shall have no liability with respect to the infringement of copyrights,
* trade secrets or any patents by this file or any part thereof. In no
* event will the author be liable for any lost revenue or profits or
* other special, indirect and consequential damages.
* -------------------------------------------------------------------------
*
* License of modifications/additions made after 2009-01-01:
* -------------------------------------------------------------------------
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of
* the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
* -------------------------------------------------------------------------
*/
#ifndef MOD3_H
#define MOD3_H
#include "dealer.h"
class Mod3 : public DealerScene
{
Q_OBJECT
public:
explicit Mod3( const DealerInfo * di );
void initialize() Q_DECL_OVERRIDE;
protected:
void setGameState( const QString & state ) Q_DECL_OVERRIDE;
bool checkAdd(const PatPile * pile, const QList<KCard*> & oldCards, const QList<KCard*> & newCards) const Q_DECL_OVERRIDE;
bool checkRemove(const PatPile * pile, const QList<KCard*> & cards) const Q_DECL_OVERRIDE;
void cardsMoved( const QList<KCard*> & cards, KCardPile * oldPile, KCardPile * newPile ) Q_DECL_OVERRIDE;
void restart( const QList<KCard*> & cards ) Q_DECL_OVERRIDE;
protected slots:
bool newCards() Q_DECL_OVERRIDE;
private:
PatPile *talon;
PatPile *stack[4][8];
PatPile *aces;
friend class Mod3Solver;
};
#endif