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patpile.cpp
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patpile.cpp
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/*
* Copyright (C) 2010 Parker Coates <[email protected]>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of
* the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "patpile.h"
#include "dealer.h"
#include "renderer.h"
PatPile::PatPile( DealerScene * scene, int index, const QString & objectName )
: KCardPile( scene ),
m_index( index ),
m_role( NoRole )
{
if ( objectName.isEmpty() )
setObjectName( QStringLiteral("pile%1" ).arg( m_index ) );
else
setObjectName( objectName );
// Set the default spread for all piles in KPat.
setSpread( 0, 0.33 );
if ( scene )
scene->addPatPile( this );
}
PatPile::~PatPile()
{
DealerScene * dealerScene = dynamic_cast<DealerScene*>( scene() );
if ( dealerScene )
dealerScene->removePatPile( this );
}
int PatPile::index() const
{
return m_index;
}
void PatPile::setPileRole( PileRole role )
{
m_role = role;
}
PatPile::PileRole PatPile::pileRole() const
{
return m_role;
}
bool PatPile::isFoundation() const
{
return FoundationType1 <= m_role && m_role <= FoundationType4;
}
QList< QPointF > PatPile::cardPositions() const
{
QList<QPointF> positions;
QPointF currentPosition( 0, 0 );
foreach( KCard * c, cards() )
{
positions << currentPosition;
qreal adjustment = c->isFaceUp() ? 1 : 0.6;
currentPosition += adjustment * spread();
}
return positions;
}
void PatPile::paintGraphic( QPainter * painter, qreal highlightedness )
{
const QSize size = boundingRect().size().toSize();
Renderer * r = Renderer::self();
if ( highlightedness < 1 )
painter->drawPixmap( 0, 0, r->spritePixmap( QStringLiteral("pile"), size ) );
if ( highlightedness > 0 )
{
if ( highlightedness < 1 )
{
// Using QPainter::setOpacity is currently very inefficient, so to
// paint a semitransparent pixmap, we have to do some fiddling.
QPixmap transPix( size );
transPix.fill( Qt::transparent );
QPainter p( &transPix );
p.drawPixmap( 0, 0, r->spritePixmap( QStringLiteral("pile_selected"), size ) );
p.setCompositionMode( QPainter::CompositionMode_DestinationIn );
p.fillRect( transPix.rect(), QColor( 0, 0, 0, highlightedness * 255 ) );
painter->drawPixmap( 0, 0, transPix );
}
else
{
painter->drawPixmap( 0, 0, r->spritePixmap( QStringLiteral("pile_selected"), size ) );
}
}
}