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yukon.cpp
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yukon.cpp
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/*
* Copyright (C) 2000-2009 Stephan Kulow <[email protected]>
* Copyright (C) 2010 Parker Coates <[email protected]>
*
* License of original code:
* -------------------------------------------------------------------------
* Permission to use, copy, modify, and distribute this software and its
* documentation for any purpose and without fee is hereby granted,
* provided that the above copyright notice appear in all copies and that
* both that copyright notice and this permission notice appear in
* supporting documentation.
*
* This file is provided AS IS with no warranties of any kind. The author
* shall have no liability with respect to the infringement of copyrights,
* trade secrets or any patents by this file or any part thereof. In no
* event will the author be liable for any lost revenue or profits or
* other special, indirect and consequential damages.
* -------------------------------------------------------------------------
*
* License of modifications/additions made after 2009-01-01:
* -------------------------------------------------------------------------
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of
* the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
* -------------------------------------------------------------------------
*/
#include "yukon.h"
#include "dealerinfo.h"
#include "pileutils.h"
#include "patsolve/yukonsolver.h"
#include <KLocalizedString>
Yukon::Yukon( const DealerInfo * di )
: DealerScene( di )
{
}
void Yukon::initialize()
{
const qreal dist_x = 1.11;
const qreal dist_y = 1.11;
setDeckContents();
for ( int i = 0; i < 4; ++i )
{
target[i] = new PatPile( this, i + 1, QStringLiteral("target%1").arg(i) );
target[i]->setPileRole(PatPile::Foundation);
target[i]->setLayoutPos(0.11+7*dist_x, dist_y *i);
target[i]->setKeyboardSelectHint( KCardPile::NeverFocus );
target[i]->setKeyboardDropHint( KCardPile::ForceFocusTop );
}
for ( int i = 0; i < 7; ++i )
{
store[i] = new PatPile( this, 5 + i, QStringLiteral("store%1").arg(i) );
store[i]->setPileRole(PatPile::Tableau);
store[i]->setLayoutPos(dist_x*i, 0);
store[i]->setAutoTurnTop(true);
store[i]->setBottomPadding( 3 * dist_y );
store[i]->setHeightPolicy( KCardPile::GrowDown );
store[i]->setKeyboardSelectHint( KCardPile::FreeFocus );
store[i]->setKeyboardDropHint( KCardPile::AutoFocusTop );
}
setActions(DealerScene::Hint | DealerScene::Demo);
setSolver( new YukonSolver( this ) );
setNeededFutureMoves( 10 ); // it's a bit hard to judge as there are so many nonsense moves
}
bool Yukon::checkAdd(const PatPile * pile, const QList<KCard*> & oldCards, const QList<KCard*> & newCards) const
{
if (pile->pileRole() == PatPile::Tableau)
{
if (oldCards.isEmpty())
return newCards.first()->rank() == KCardDeck::King;
else
return newCards.first()->rank() == oldCards.last()->rank() - 1
&& newCards.first()->color() != oldCards.last()->color();
}
else
{
return checkAddSameSuitAscendingFromAce(oldCards, newCards);
}
}
bool Yukon::checkRemove(const PatPile * pile, const QList<KCard*> & cards) const
{
return pile->pileRole() == PatPile::Tableau && cards.first()->isFaceUp();
}
void Yukon::restart( const QList<KCard*> & cards )
{
QList<KCard*> cardList = cards;
for ( int round = 0; round < 11; ++round )
{
for ( int j = 0; j < 7; ++j )
{
if ( ( j == 0 && round == 0 ) || ( j && round < j + 5 ) )
{
QPointF initPos = store[j]->pos();
initPos.ry() += ((7 - j / 3.0) + round) * deck()->cardHeight();
addCardForDeal( store[j], cardList.takeLast(), (round >= j || j == 0), initPos );
}
}
}
startDealAnimation();
}
static class YukonDealerInfo : public DealerInfo
{
public:
YukonDealerInfo()
: DealerInfo(I18N_NOOP("Yukon"), YukonId )
{}
DealerScene *createGame() const Q_DECL_OVERRIDE
{
return new Yukon( this );
}
} yukonDealerInfo;