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Boost C++ Libraries

https://www.boost.org/LICENSE_1_0.txt

Boost Software License - Version 1.0 - August 17th, 2003

Permission is hereby granted, free of charge, to any person or organization
obtaining a copy of the software and accompanying documentation covered by
this license (the "Software") to use, reproduce, display, distribute,
execute, and transmit the Software, and to prepare derivative works of the
Software, and to permit third-parties to whom the Software is furnished to
do so, all subject to the following:

The copyright notices in the Software and this entire statement, including
the above license grant, this restriction and the following disclaimer,
must be included in all copies of the Software, in whole or in part, and
all derivative works of the Software, unless such copies or derivative
works are solely in the form of machine-executable object code generated by
a source language processor.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.

JSON for Modern C++

https://github.com/nlohmann/json/blob/develop/LICENSE.MIT

MIT License

Copyright (c) 2013-2019 Niels Lohmann

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

cuviddec.h / nvEncodeAPI.h / nvcuvid.h

This copyright notice applies to this header file only:

Copyright (c) 2010-2019 NVIDIA Corporation

Permission is hereby granted, free of charge, to any person
obtaining a copy of this software and associated documentation
files (the "Software"), to deal in the Software without
restriction, including without limitation the rights to use,
copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the software, and to permit persons to whom the
software is furnished to do so, subject to the following
conditions:

The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.

NvDecoder / NvEncoder

https://developer.nvidia.com/nvidia-video-codec-sdk-license-agreement

NVIDIA VIDEO CODEC SDK LICENSE AGREEMENT (“Agreement”)

BY DOWNLOADING, INSTALLING OR USING THE SOFTWARE AND OTHER AVAILABLE MATERIALS,
YOU (“LICENSEE”) AGREE TO BE BOUND BY THE FOLLOWING TERMS AND CONDITIONS OF
THIS AGREEMENT.  If Licensee does not agree to the terms and condition of this
Agreement, THEN do not downLOAD, INSTALL OR USE the SOFTWARE AND MATERIALS.

The materials available for download to Licensees may include software in both
sample source code ("Source Code") and object code ("Object Code") versions
(collectively, the “Software”), documentation and other materials
(collectively, these code and materials referred to herein as "Licensed
Materials").  Except as expressly indicated herein, all terms and conditions of
this Agreement apply to all of the Licensed Materials.

Except as expressly set forth herein, NVIDIA owns all of the Licensed Materials
and makes them available to Licensee only under the terms and conditions set
forth in this Agreement.

License:  Subject to Licensee’s compliance with the terms of this Agreement,
NVIDIA grants to Licensee a nonexclusive, non-transferable, worldwide,
royalty-free, fully paid-up license and right to install, use, reproduce,
display, perform, modify the Source Code of the Software, and to prepare and
have prepared derivative works thereof, and distribute the Software and
derivative works thereof (in object code only) as integrated in Licensee
software products solely for use with supported NVIDIA GPU hardware products as
specified in the accompanying release notes.  The following terms apply to the
Licensed Material:

Derivative Works:  Subject to the License Grant Back below, Licensee shall own
any Derivative Works it creates directly to the Source Code that integrates
with Licensee’s software product ("Modification(s)") subject to NVIDIA’s
ownership of the underlying Source Code and all intellectual property rights
therein.

Distribution: Licensee may distribute the Software (in object code form)
integrated with Licensee software products only to Licensee’s authorized
distributors, resellers, and others in Licensee’s distribution chain for
Licensee product and end users and grant to such third party a sublicense to
use the Software under a written, legally enforceable agreement that has the
effect of protecting the Software and the rights of NVIDIA under terms no less
restrictive than this Agreement.

Limitations: Unless otherwise authorized in the Agreement, Licensee shall not
otherwise assign, sublicense, lease, or in any other way transfer or disclose
Software to any third party. Licensee agrees not to disassemble, decompile or
reverse engineer the Object Code or use or modify any of the Licensed Materials
to enable screen scraping, data scraping, or any other activity with the
purpose of capturing copyright protected content in violation of a third party
party’s intellectual property or other proprietary rights.  Licensee shall
indemnify NVIDIA for any and all claims, liabilities, damages, expenses and
costs arising from Licensee’s breach of the foregoing limitations.

License Grant Back:Licensee hereby grants to NVIDIA and its affiliates a
worldwide, non-exclusive, irrevocable, perpetual, sublicenseable (through
multiple tiers of sublicensees), royalty-free and fully paid-up right and
license to the Modification(s) created by or on behalf of Licensee so that
NVIDIA may copy, modify, create derivatives works thereof, to use, have used,
import, make, have made, sell, offer to sell, sublicense (through multiple
tiers of sublicensees), distribute (through multiple tiers of distributors)
such derivative work(s) on a stand-alone basis or as incorporated into the
Licensed Materials or other related technologies.  For the sake of clarity,
NVIDIA is not prohibited or otherwise restricted from independently developing
new features or functionality with respect to the Licensed Materials

No Other License:No rights or licenses with respect to any proprietary
information or patent, copyright, trade secret or other intellectual property
right owned or controlled by NVIDIA are granted by NVIDIA to Licensee under
this Agreement, expressly or by implication, except as expressly provided in
this Agreement.

Confidentiality: If applicable, any exchange of Confidential Information (as
defined in the NDA) shall be made pursuant to the terms and conditions of a
separately signed Non-Disclosure Agreement (“NDA”) by and between NVIDIA and
You. For the sake of clarity, You agree that (a) the Software (in source code
form); and (b) Your use of the Software is considered Confidential Information
of NVIDIA.

If You wish to have a third party consultant or subcontractor ("Contractor")
perform work on Your behalf which involves access to or use of Software, You
shall obtain a written confidentiality agreement from the Contractor which
contains terms and obligations with respect to access to or use of Software no
less restrictive than those set forth in this Agreement and excluding any
distribution or sublicense rights, and use for any other purpose than permitted
in this Agreement. Otherwise, You shall not disclose the terms or existence of
this Agreement or use NVIDIA's name in any publications, advertisements, or
other announcements without NVIDIA's prior written consent.  Unless otherwise
provided in this Agreement, You do not have any rights to use any NVIDIA
trademarks or logos.

Intellectual Property Ownership: Except as expressly licensed to Licensee under
this Agreement, NVIDIA reserves all right, title and interest, including but
not limited to all intellectual property rights, in and to the Licensed
Materials and any derivative work(s) made thereto. The algorithms, structure,
organization and Source Code are the valuable trade secrets and confidential
information of NVIDIA.

Licensee acknowledges and agrees that it is Licensee’s sole responsibility to
obtain any, additional, third party licenses required to make, have made, use,
have used, sell, import, and offer for sale Licensee products that include or
incorporate any third party technology such as operating systems, audio and/or
video encoders and decoders or any technology from, including but not limited
to, Microsoft, Thomson, Fraunhofer IIS, Sisvel S.p.A., MPEG-LA, and Coding
Technologies (“Third Party Technology”).  Licensee acknowledges and agrees that
NVIDIA has not granted to Licensee under this Agreement any necessary patent
rights with respect to the Third Party Technology.  As such, Licensee’s use of
the Third Party Technology may be subject to further restrictions and terms and
conditions.  Licensee acknowledges and agrees that Licensee is solely and
exclusively responsible for obtaining any and all authorizations and licenses
required for the use, distribution and/or incorporation of the Third Party
Technology.

Licensee shall, at its own expense fully indemnify, hold harmless, defend
and/or settle any claim, suit or proceeding that is asserted by a third party
against NVIDIA and its officers, employees or agents, to the extent such claim,
suit or proceeding arising from or related to Licensee’s failure to fully
satisfy and/or comply with the third party licensing obligations related to the
Third Party Technology (a “Claim”).  In the event of a Claim, Licensee agrees
to: (a) pay all damages or settlement amounts, which shall not be finalized
without the prior written consent of NVIDIA, (including other reasonable costs
incurred by NVIDIA, including reasonable attorneys fees, in connection with
enforcing this paragraph); (b) reimburse NVIDIA for any licensing fees and/or
penalties incurred by NVIDIA in connection with a Claim; and (c) immediately
procure/satisfy the third party licensing obligations before using the Software
pursuant to this Agreement.

Term of Agreement:  This Agreement shall become effective from the date of the
initial download and shall remain in effect for one year thereafter, unless
terminated as provided below.  Unless either party notifies the other party of
its intent to terminate this Agreement at least thirty (30) days prior to the
end of the Initial Term or the applicable renewal period, this Agreement will
be automatically renewed for one (1) year renewal periods thereafter, unless
terminated in accordance with the “Termination” provision of this Agreement.

NVIDIA may terminate this Agreement (and with it, all of Licensee’s right to
the Licensed Materials) if (i) Licensee fails to comply with any of the terms
and conditions of this Agreement and if the breach is not cured within thirty
(30) days after notice thereof. Upon expiration or termination of this
Agreement pursuant to this paragraph, Licensee shall immediately cease using
the Licensed Materials and return or destroy or copies thereof in its
possession.

Defensive Suspension:If Licensee commences or participates in any legal
proceeding against NVIDIA, then NVIDIA may, in its sole discretion, suspend or
terminate all license grants and any other rights provided under this
Agreement.

No Support:  NVIDIA has no obligation to support or to continue providing or
updating any of the Licensed Materials.

No Warranty:  THE LICENSED MATERIALS PROVIDED BY NVIDIA TO LICENSEE HEREUNDER
ARE PROVIDED "AS IS."  NVIDIA DISCLAIMS ALL WARRANTIES, EXPRESS, IMPLIED OR
STATUTORY, INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF TITLE,
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.

Limitation of Liability: NVIDIA SHALL NOT BE LIABLE TO LICENSEE, LICENSEE’S
CUSTOMERS, OR ANY OTHER PERSON OR ENTITY CLAIMING THROUGH OR UNDER LICENSEE FOR
ANY LOSS OF PROFITS, INCOME, SAVINGS, OR ANY OTHER CONSEQUENTIAL, INCIDENTAL,
SPECIAL, PUNITIVE, DIRECT OR INDIRECT DAMAGES (WHETHER IN AN ACTION IN
CONTRACT, TORT OR BASED ON A WARRANTY), EVEN IF NVIDIA HAS BEEN ADVISED OF THE
POSSIBILITY OF SUCH DAMAGES.  THESE LIMITATIONS SHALL APPLY NOTWITHSTANDING ANY
FAILURE OF THE ESSENTIAL PURPOSE OF ANY LIMITED REMEDY.  IN NO EVENT SHALL
NVIDIA’S AGGREGATE LIABILITY TO LICENSEE OR ANY OTHER PERSON OR ENTITY CLAIMING
THROUGH OR UNDER LICENSEE EXCEED THE AMOUNT OF MONEY ACTUALLY PAID BY LICENSEE
TO NVIDIA FOR THE LICENSED MATERIALS.

Applicable Law and Jurisdiction: This Agreement shall be deemed to have been
made in, and shall be construed pursuant to, the laws of the State of Delaware.
The state and/or federal courts residing in Santa Clara County, California
shall have exclusive jurisdiction over any dispute or claim arising out of this
Agreement. The United Nations Convention on Contracts for the International
Sale of Goods is specifically disclaimed.

Feedback:Licensee may, but is not obligated to, provide to NVIDIA any
suggestions, comments and feedback regarding the Licensed Materials that are
delivered by NVIDIA to Licensee under this Agreement (collectively, “Licensee
Feedback”).  NVIDIA may use and include any Licensee Feedback that Licensee
voluntarily provides to improve the Licensed Materials or other related NVIDIA
technologies.  Accordingly, if Licensee provides Licensee Feedback, Licensee
grants NVIDIA and its licensees a perpetual, irrevocable, worldwide,
royalty-free, fully paid-up license grant to freely use, have used, sell,
modify, reproduce, transmit, license, sublicense (through multiple tiers of
sublicensees), distribute (through multiple tiers of distributors), and
otherwise commercialize the Licensee Feedback in the Licensed Materials or
other related technologies.

RESTRICTED RIGHTS NOTICE: Licensed Materials has been developed entirely at
private expense and is commercial computer software provided with RESTRICTED
RIGHTS. Use, duplication or disclosure by the U.S. Government or a U.S.
Government subcontractor is subject to the restrictions set forth in the
license agreement under which Licensed Materials was obtained pursuant to DFARS
227.7202-3(a) or as set forth in subparagraphs (c)(1) and (2) of the Commercial
Computer Software - Restricted Rights clause at FAR 52.227-19, as applicable.
Contractor/manufacturer is NVIDIA, 2701 San Tomas Expressway, Santa Clara, CA
95050.

Miscellaneous: If any provision of this Agreement is inconsistent with, or
cannot be fully enforced under, the law, such provision will be construed as
limited to the extent necessary to be consistent with and fully enforceable
under the law. This Agreement is the final, complete and exclusive agreement
between the parties relating to the subject matter hereof, and supersedes all
prior or contemporaneous understandings and agreements relating to such subject
matter, whether oral or written. This Agreement is solely between NVIDIA and
Licensee.  There are no third party beneficiaries, express or implied, to this
Agreement. This Agreement may only be modified in writing signed by an
authorized officer of NVIDIA.  Licensee agrees that it will not ship, transfer
or export the Licensed Materials into any country, or use the Licensed
Materials in any manner, prohibited by the United States Bureau of Industry and
Security or any export laws, restrictions or regulations. This Agreement, and
Licensee’s rights and obligations herein, may not be assigned, subcontracted,
delegated, or otherwise transferred by Licensee without NVIDIA’s prior written
consent, and any attempted assignment, subcontract, delegation, or transfer in
violation of the foregoing will be null and void.   The terms of this Agreement
shall be binding upon assignees.