[Dataflow Streaming] Fix nullness supression in StreamingModeExecutionContext#38842
[Dataflow Streaming] Fix nullness supression in StreamingModeExecutionContext#38842arunpandianp wants to merge 5 commits into
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Summary of ChangesHello, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed! This pull request enhances the null safety of the StreamingModeExecutionContext class by replacing broad nullness suppression with explicit nullability annotations and robust validation. These changes ensure that potential null states are handled safely, reducing the risk of runtime errors and improving the overall maintainability of the streaming execution logic. Highlights
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Code Review
This pull request improves null safety in StreamingModeExecutionContext.java by removing the 'nullness' warning suppression, adding @nullable annotations, and replacing checkNotNull with checkStateNotNull. It also refactors StepContext to eagerly initialize several collections and clear them on start, and wraps state/timer initialization with a null check on stateFamily. The review feedback suggests further optimizing getNextFiredTimer and getNextFiredUserTimer by returning early if stateFamily is null, which prevents unnecessary processing and potential NullPointerExceptions.
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| public <W extends BoundedWindow> @Nullable TimerData getNextFiredTimer(Coder<W> windowCoder) { | ||
| Iterator<TimerData> firedSystemTimers = cachedFiredSystemTimers; |
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For stateless steps, stateFamily is null. To avoid unnecessary processing and potential NullPointerExceptions when filtering timers, we can return null immediately if stateFamily is null.
public <W extends BoundedWindow> @Nullable TimerData getNextFiredTimer(Coder<W> windowCoder) {
if (stateFamily == null) {
return null;
}
Iterator<TimerData> firedSystemTimers = cachedFiredSystemTimers;There was a problem hiding this comment.
do it? seems like will reduce allocations in common case, even if null exception isn't a concern
| public <W extends BoundedWindow> @Nullable TimerData getNextFiredUserTimer( | ||
| Coder<W> windowCoder) { | ||
| PeekingIterator<TimerData> firedUserTimers = cachedFiredUserTimers; |
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Similar to getNextFiredTimer, we can return null immediately if stateFamily is null to avoid unnecessary processing and safely guarantee that userTimerInternals is non-null for subsequent operations.
public <W extends BoundedWindow> @Nullable TimerData getNextFiredUserTimer(
Coder<W> windowCoder) {
if (stateFamily == null) {
return null;
}
PeekingIterator<TimerData> firedUserTimers = cachedFiredUserTimers;|
R: @scwhittle |
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| public <W extends BoundedWindow> @Nullable TimerData getNextFiredTimer(Coder<W> windowCoder) { | ||
| Iterator<TimerData> firedSystemTimers = cachedFiredSystemTimers; |
There was a problem hiding this comment.
do it? seems like will reduce allocations in common case, even if null exception isn't a concern
| public <W extends BoundedWindow> @Nullable TimerData getNextFiredUserTimer( | ||
| Coder<W> windowCoder) { | ||
| PeekingIterator<TimerData> firedUserTimers = cachedFiredUserTimers; |
| private WindmillStateInternals<Object> stateInternals; | ||
| private WindmillTimerInternals systemTimerInternals; | ||
| private WindmillTimerInternals userTimerInternals; | ||
| private @Nullable WindmillStateInternals<Object> stateInternals; |
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MonotonicNonNull might help reduce necessary annotations within functions for some of these,
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Marked them as MonotonicNonNull, not sure if there are any checks that can be removed though.
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