diff --git a/code/Terrain/Editor/MaterialBrush.cpp b/code/Terrain/Editor/MaterialBrush.cpp index 0cb48d275..153a20e33 100644 --- a/code/Terrain/Editor/MaterialBrush.cpp +++ b/code/Terrain/Editor/MaterialBrush.cpp @@ -45,7 +45,7 @@ uint32_t MaterialBrush::begin(float x, float y, const State& state) { m_radius = state.radius; m_fallOff = state.falloff; - m_strength = abs(state.strength) / 10.0f; + m_strength = abs(state.strength) / 50.0f; m_material = state.material; m_inverse = (bool)(state.strength < 0.0f); return MdMaterial;