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_Mappings.pde
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/**
* DOUBLE BLACK DIAMOND DOUBLE BLACK DIAMOND
*
* //\\ //\\ //\\ //\\
* ///\\\ ///\\\ ///\\\ ///\\\
* \\\/// \\\/// \\\/// \\\///
* \\// \\// \\// \\//
*
* EXPERTS ONLY!! EXPERTS ONLY!!
*
* This file implements the mapping functions needed to lay out the physical
* cubes and the output ports on the panda board. It should only be modified
* when physical changes or tuning is being done to the structure.
*/
public Model buildModel() {
// Shorthand helpers for specifying wiring more quickly
final Cube.Wiring WFL = Cube.Wiring.FRONT_LEFT;
final Cube.Wiring WFR = Cube.Wiring.FRONT_RIGHT;
final Cube.Wiring WRL = Cube.Wiring.REAR_LEFT;
final Cube.Wiring WRR = Cube.Wiring.REAR_RIGHT;
// Utility value if you need the height of a cube shorthand
final float CH = Cube.EDGE_HEIGHT;
// Positions for the bass box
final float BBY = BassBox.EDGE_HEIGHT + BoothFloor.PLEXI_WIDTH;
final float BBX = 56;
final float BBZ = 2;
// The model is represented as an array of towers. The cubes in the tower
// are represenented relatively. Each tower has an x, y, z reference position,
// which is typically the base cube's bottom left corner.
//
// Following that is an array of floats. A 2-d array contains an x-offset
// and a z-offset from the previous reference position. Typically the first cube
// will just be {0, 0}. Each successive cube uses the position of the previous
// cube as its reference.
//
// A 3-d array contains an x-offset, a z-offset, and a rotation about the
// y-axis.
//
// The cubes automatically increment their y-position by Cube.EDGE_HEIGHT.
TowerMapping[] towerCubes = new TowerMapping[] {
// DJ booth, from left to right
new TowerMapping(BBX, BBY, BBZ, new CubeMapping[] {
new CubeMapping(-7.25, 7.5, -25, WFR),
new CubeMapping(7.5, -15.75, 12, WRL),
}),
new TowerMapping(BBX, BBY, BBZ, new CubeMapping[] {
new CubeMapping(19.625, 5.375, -22, WFR),
new CubeMapping(8, -14.5, 10, WRR),
}),
new TowerMapping(BBX, BBY, BBZ, new CubeMapping[] {
new CubeMapping(48, 4.75, -35, WRL),
new CubeMapping(8, -15, 10, WRR),
}),
new TowerMapping(BBX, BBY, BBZ, new CubeMapping[] {
new CubeMapping(78.75, 3.75, -28, WRR),
new CubeMapping(8, -15, 10, WRR),
}),
new TowerMapping(BBX, BBY, BBZ, new CubeMapping[] {
new CubeMapping(104.75, 0, -27, WRL),
new CubeMapping(8, -15, 10, WFL),
}),
};
// Single cubes can be constructed directly here if you need them
Cube[] singleCubes = new Cube[] {
// new Cube(x, y, z, rx, ry, rz, wiring),
};
// The bass box!
BassBox bassBox = new BassBox(BBX, 0, BBZ);
// The speakers!
List<Speaker> speakers = Arrays.asList(new Speaker[] {
// each speaker parameter is x, y, z, rotation, the left speaker comes first
new Speaker(-12, 6, 0, 15),
new Speaker(TRAILER_WIDTH - Speaker.EDGE_WIDTH + 8, 6, 3, -15)
});
//////////////////////////////////////////////////////////////////////
// BENEATH HERE SHOULD NOT REQUIRE ANY MODIFICATION!!!! //
//////////////////////////////////////////////////////////////////////
// These guts just convert the shorthand mappings into usable objects
ArrayList<Tower> towerList = new ArrayList<Tower>();
ArrayList<Cube> tower;
Cube[] cubes = new Cube[80];
int cubeIndex = 1;
float px, pz, ny;
for (TowerMapping tm : towerCubes) {
px = tm.x;
ny = tm.y;
pz = tm.z;
tower = new ArrayList<Cube>();
for (CubeMapping cm : tm.cubeMappings) {
tower.add(cubes[cubeIndex++] = new Cube(px = px + cm.dx, ny, pz = pz + cm.dz, 0, cm.ry, 0, cm.wiring));
ny += Cube.EDGE_HEIGHT;
}
towerList.add(new Tower(tower));
}
for (Cube cube : singleCubes) {
cubes[cubeIndex++] = cube;
}
return new Model(towerList, cubes, bassBox, speakers);
}
/**
* This function maps the panda boards. We have an array of them, each has
* an IP address and a list of channels.
*/
public PandaMapping[] buildPandaList() {
final int LEFT_SPEAKER = 0;
final int RIGHT_SPEAKER = 1;
return new PandaMapping[] {
new PandaMapping(
"10.200.1.29", new ChannelMapping[] {
new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3, 4 }),
new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3, 4 }),
new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3, 4 }),
new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3, 4 }),
new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3, 4 }),
new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3, 4 }),
new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3, 4 }),
new ChannelMapping(ChannelMapping.MODE_BASS),
new ChannelMapping(ChannelMapping.MODE_STRUTS_AND_FLOOR),
new ChannelMapping(ChannelMapping.MODE_SPEAKER, LEFT_SPEAKER),
new ChannelMapping(ChannelMapping.MODE_SPEAKER, RIGHT_SPEAKER),
new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3, 4 }),
new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3, 4 }),
new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3, 4 }),
new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3, 4 }),
new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3, 4 }),
}),
new PandaMapping(
"10.200.1.28", new ChannelMapping[] {
new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3, 4 }),
new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3, 4 }),
new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3, 4 }),
new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3, 4 }),
new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3, 4 }),
new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3, 4 }),
new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3, 4 }),
new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3, 4 }),
new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3, 4 }),
new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3, 4 }),
new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3, 4 }),
new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3, 4 }),
new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3, 4 }),
new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3, 4 }),
new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3, 4 }),
new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3, 4 }),
}),
};
}
class TowerMapping {
public final float x, y, z;
public final CubeMapping[] cubeMappings;
TowerMapping(float x, float y, float z, CubeMapping[] cubeMappings) {
this.x = x;
this.y = y;
this.z = z;
this.cubeMappings = cubeMappings;
}
}
class CubeMapping {
public final float dx, dz, ry;
public final Cube.Wiring wiring;
CubeMapping(float dx, float dz, Cube.Wiring wiring) {
this(dx, dz, 0, wiring);
}
CubeMapping(float dx, float dz, float ry) {
this(dz, dz, ry, Cube.Wiring.FRONT_LEFT);
}
CubeMapping(float dx, float dz, float ry, Cube.Wiring wiring) {
this.dx = dx;
this.dz = dz;
this.ry = ry;
this.wiring = wiring;
}
}
/**
* Each panda board has an IP address and a fixed number of channels. The channels
* each have a fixed number of pixels on them. Whether or not that many physical
* pixels are connected to the channel, we still send it that much data.
*/
class PandaMapping {
// How many channels are on the panda board
public final static int CHANNELS_PER_BOARD = 16;
// How many total pixels on the whole board
public final static int PIXELS_PER_BOARD = ChannelMapping.PIXELS_PER_CHANNEL * CHANNELS_PER_BOARD;
final String ip;
final ChannelMapping[] channelList = new ChannelMapping[CHANNELS_PER_BOARD];
PandaMapping(String ip, ChannelMapping[] rawChannelList) {
this.ip = ip;
// Ensure our array is the right length and has all valid items in it
for (int i = 0; i < channelList.length; ++i) {
channelList[i] = (i < rawChannelList.length) ? rawChannelList[i] : new ChannelMapping();
if (channelList[i] == null) {
channelList[i] = new ChannelMapping();
}
}
}
}
/**
* Each channel on a pandaboard can be mapped in a number of modes. The typial is
* to a series of connected cubes, but we also have special mappings for the bass box,
* the speaker enclosures, and the DJ booth floor.
*
* This class is just the mapping meta-data. It sanitizes the input to make sure
* that the cubes and objects being referenced actually exist in the model.
*
* The logic for how to encode the pixels is contained in the PandaDriver.
*/
class ChannelMapping {
// How many cubes per channel xc_PB is configured for
public final static int CUBES_PER_CHANNEL = 4;
// How many total pixels on each channel
public final static int PIXELS_PER_CHANNEL = Cube.POINTS_PER_CUBE * CUBES_PER_CHANNEL;
public static final int MODE_NULL = 0;
public static final int MODE_CUBES = 1;
public static final int MODE_BASS = 2;
public static final int MODE_SPEAKER = 3;
public static final int MODE_STRUTS_AND_FLOOR = 4;
public static final int MODE_INVALID = 5;
public static final int NO_OBJECT = -1;
final int mode;
final int[] objectIndices = new int[CUBES_PER_CHANNEL];
ChannelMapping() {
this(MODE_NULL);
}
ChannelMapping(int mode) {
this(mode, new int[]{});
}
ChannelMapping(int mode, int rawObjectIndex) {
this(mode, new int[]{ rawObjectIndex });
}
ChannelMapping(int mode, int[] rawObjectIndices) {
if (mode < 0 || mode >= MODE_INVALID) {
throw new RuntimeException("Invalid channel mapping mode: " + mode);
}
if (mode == MODE_SPEAKER) {
if (rawObjectIndices.length != 1) {
throw new RuntimeException("Speaker channel mapping mode must specify one speaker index");
}
int speakerIndex = rawObjectIndices[0];
if (speakerIndex < 0 || speakerIndex >= glucose.model.speakers.size()) {
throw new RuntimeException("Invalid speaker channel mapping: " + speakerIndex);
}
} else if ((mode == MODE_STRUTS_AND_FLOOR) || (mode == MODE_BASS) || (mode == MODE_NULL)) {
if (rawObjectIndices.length > 0) {
throw new RuntimeException("Bass/floor/null mappings cannot specify object indices");
}
} else if (mode == MODE_CUBES) {
for (int rawCubeIndex : rawObjectIndices) {
if (glucose.model.getCubeByRawIndex(rawCubeIndex) == null) {
throw new RuntimeException("Non-existing cube specified in cube mapping: " + rawCubeIndex);
}
}
}
this.mode = mode;
for (int i = 0; i < objectIndices.length; ++i) {
objectIndices[i] = (i < rawObjectIndices.length) ? rawObjectIndices[i] : NO_OBJECT;
}
}
}