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UI input and screen coord aren't matching, and using same input method for canvas doesn't work
package arm; import iron.Scene; import iron.system.Input; import zui.*; import zui.Canvas; import kha.Scheduler; import arm.BuildingController; import arm.WorldController; class Option3DUIController extends iron.Trait { var ui:Zui; var rt:kha.Image; // Render target for UI var uiWidth = 240; var uiHeight = 55; var opened = false; var building = BuildingController; var world = WorldController; var mouse = Input.getMouse(); var canvas:TCanvas = {"name":"untitled","x":0,"y":0,"width":240,"height":55,"elements":[{"id":0,"type":2,"name":"Button","event":"","x":0,"y":0,"width":60,"height":44,"rotation":0,"text":"Y","asset":"","color":-12105913,"color_text":-1513499,"color_hover":-1,"color_press":-14935012,"color_progress":-1513499,"progress_at":0,"progress_total":100,"strength":1,"anchor":0,"parent":null,"children":[],"visible":true},{"id":1,"type":2,"name":"remove_btn","event":"","x":60,"y":0,"width":60,"height":44,"rotation":0,"text":"R","asset":"","color":-12040120,"color_text":-1513499,"color_hover":-12895429,"color_press":-15000805,"color_progress":-1513499,"progress_at":0,"progress_total":100,"strength":1,"anchor":0,"parent":null,"children":[],"visible":true},{"id":2,"type":2,"name":"Button","event":"","x":120,"y":0,"width":60,"height":44,"rotation":0,"text":"M","asset":"","color":-12040120,"color_text":-1513499,"color_hover":-12895429,"color_press":-15000805,"color_progress":-1513499,"progress_at":0,"progress_total":100,"strength":1,"anchor":0,"parent":null,"children":[],"visible":true},{"id":3,"type":2,"name":"Button","event":"","x":180,"y":0,"width":60,"height":44,"rotation":0,"text":"!","asset":"","color":-12040120,"color_text":-1513499,"color_hover":-12895429,"color_press":-15000805,"color_progress":-1513499,"progress_at":0,"progress_total":100,"strength":1,"anchor":0,"parent":null,"children":[],"visible":true}],"assets":[]}; public function new() { super(); iron.data.Data.getFont("font_default.ttf", function(f:kha.Font) { ui = new Zui({font: f, autoNotifyInput: false}); iron.Scene.active.notifyOnInit(sceneInit); }); notifyOnUpdate(update); } function sceneInit() { rt = kha.Image.createRenderTarget(uiWidth, uiHeight); // We will use empty texture slot in attached material to render UI var mat:iron.data.MaterialData = cast(object, iron.object.MeshObject).materials[0]; mat.contexts[0].textures[0] = rt; // Override diffuse texture notifyOnRender(render); } function render(g:kha.graphics4.Graphics) { rt.g2.begin(); Canvas.draw(ui, canvas, rt.g2); rt.g2.end(); } function update() { // We need to figure out if user clicked on the UI plane // Get plane UV var uv = iron.math.RayCaster.getPlaneUV(cast object, mouse.x, mouse.y, iron.Scene.active.camera); trace(mouse.x+", "+mouse.y); // trace("ui.x: "+ui.+", ui.y: "+uv.y); if (uv == null) return; trace("uv.x: "+uv.x+", uv.y: "+uv.y); // Pixel coords var px = Std.int(uv.x * canvas.width); var py = Std.int(uv.y * canvas.height); trace(px+", "+py); // Send input events if (mouse.started()) ui.onMouseDown(0, px, py); else if (mouse.released()) ui.onMouseUp(0, px, py); if (mouse.movementX != 0 || mouse.movementY != 0) ui.onMouseMove(px, py, 0, 0); } }
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this could be an hint to the possible solution of the problem you described #21
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Link with #27.
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UI input and screen coord aren't matching, and using same input method for canvas doesn't work
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The text was updated successfully, but these errors were encountered: