From 1dfb906b06b8320e4dc32414fc05e7e708c20b32 Mon Sep 17 00:00:00 2001
From: Avi Romanoff <aroman@users.noreply.github.com>
Date: Tue, 23 Nov 2021 17:47:36 -0800
Subject: [PATCH] Add workaround for Unity-Technologies/2d-extras/issues/324

---
 Runtime/Tiles/RuleTile/RuleTile.cs | 3 +++
 1 file changed, 3 insertions(+)

diff --git a/Runtime/Tiles/RuleTile/RuleTile.cs b/Runtime/Tiles/RuleTile/RuleTile.cs
index b9f3f30..08fa2e8 100644
--- a/Runtime/Tiles/RuleTile/RuleTile.cs
+++ b/Runtime/Tiles/RuleTile/RuleTile.cs
@@ -398,6 +398,9 @@ public override void GetTileData(Vector3Int position, ITilemap tilemap, ref Tile
             tileData.colliderType = m_DefaultColliderType;
             tileData.flags = TileFlags.LockTransform;
             tileData.transform = iden;
+            // Workaround for https://github.com/Unity-Technologies/2d-extras/issues/324
+            // https://forum.unity.com/threads/2021-2-0f1-tilemap-settiles-not-working-as-previous.1190572/#post-7624684
+            tileData.color = Color.white;
 
             foreach (TilingRule rule in m_TilingRules)
             {