From 1dfb906b06b8320e4dc32414fc05e7e708c20b32 Mon Sep 17 00:00:00 2001 From: Avi Romanoff <aroman@users.noreply.github.com> Date: Tue, 23 Nov 2021 17:47:36 -0800 Subject: [PATCH] Add workaround for Unity-Technologies/2d-extras/issues/324 --- Runtime/Tiles/RuleTile/RuleTile.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/Runtime/Tiles/RuleTile/RuleTile.cs b/Runtime/Tiles/RuleTile/RuleTile.cs index b9f3f30..08fa2e8 100644 --- a/Runtime/Tiles/RuleTile/RuleTile.cs +++ b/Runtime/Tiles/RuleTile/RuleTile.cs @@ -398,6 +398,9 @@ public override void GetTileData(Vector3Int position, ITilemap tilemap, ref Tile tileData.colliderType = m_DefaultColliderType; tileData.flags = TileFlags.LockTransform; tileData.transform = iden; + // Workaround for https://github.com/Unity-Technologies/2d-extras/issues/324 + // https://forum.unity.com/threads/2021-2-0f1-tilemap-settiles-not-working-as-previous.1190572/#post-7624684 + tileData.color = Color.white; foreach (TilingRule rule in m_TilingRules) {