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Description
The Martini algorithm create some visible hole in the mesh, especially visible in mountain area. A common solution to that issue is to create "skirts" around the tiles, like a vertical wall from the surface to some defined value underground to fill these holes.
Ideally:
- one more colored pixel of each tile should be taken into account so the skirts can use that color information for better blending
- normals should stay unchanged at the border limit to ensure light effect stays correct.
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