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Add skirts to tile boundaries #13

@rmarquis

Description

@rmarquis

The Martini algorithm create some visible hole in the mesh, especially visible in mountain area. A common solution to that issue is to create "skirts" around the tiles, like a vertical wall from the surface to some defined value underground to fill these holes.

Ideally:

  • one more colored pixel of each tile should be taken into account so the skirts can use that color information for better blending
  • normals should stay unchanged at the border limit to ensure light effect stays correct.

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