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mainwindow.h
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/*
* mainwindow.h
* MazeGenerator
*
* Copyright 2018-2024 Matthew T. Pandina. All rights reserved.
*
*/
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QDialog>
#include "dragscrollarea.h"
#include <QScrollBar>
#include <QLabel>
#include "mazewidget.h"
#include "newdialog.h"
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
void closeEvent(QCloseEvent *event) override;
private slots:
void on_actionShow_Solution_triggered();
void on_actionShow_Maze_triggered();
void on_action_Round_Caps_triggered();
void on_action_New_Maze_triggered();
void on_actionE_xit_triggered();
void on_action_Distance_Between_Walls_triggered();
void on_action_Wall_Thickness_triggered();
void on_action_Solution_Thickness_triggered();
void on_action_Default_Maze_Style_triggered();
void on_action_About_triggered();
void on_deletingOldMaze();
void on_allocatingMemory();
void on_generatingMaze();
void on_solvingMaze();
void on_mazeCreated();
void enableMenuItemsAndRefreshStatusBar();
void on_openMaze();
void on_openMazeError(QString err);
void on_savingMaze();
void on_saveMazeError(QString err);
void on_mazeSaved();
void openMazeWorker_start();
void saveMazeWorker_start();
void on_actionStatus_bar_triggered();
void on_action_Print_triggered();
void on_actionExport_Image_triggered();
void on_action_Classic_Maze_Style_triggered();
void on_actionZoom_In_triggered();
void on_actionZoom_Out_triggered();
void on_actionZoom_Normal_triggered();
void on_actionAn_tialiased_triggered();
void on_action_Tiny_Maze_Style_triggered();
void on_actionIn_verse_triggered();
void on_actionDefault_In_verse_triggered();
void on_action_Save_Maze_As_triggered();
void on_action_Open_Maze_triggered();
void on_actionHighlight_Cell_triggered();
void aboutDialogFinished(int result);
void newDialogFinished(int result);
private:
Ui::MainWindow *ui;
NewDialog *newDialog;
QDialog *about;
DragScrollArea *scrollArea;
MazeWidget *mazeWidget;
QLabel permanentStatus;
QString previousStatus;
bool showStatusBar = true;
void enableMenuItems(bool enabled);
bool reallyQuit();
};
#endif // MAINWINDOW_H