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The proxy example is quite complex for an example, IMHO. But it might be the minimal working example of the asbs.Server capabilities.
Anyway, a proper proxy with some kind of persistent world model is needed. The minimal world model is just the statuses of the player ships' consoles. Ideally, there should be a full world model which is sent to the clients when they connect and/or mark themselves as ready.
The text was updated successfully, but these errors were encountered:
The proxy example is quite complex for an example, IMHO. But it might be the minimal working example of the
asbs.Server
capabilities.Anyway, a proper proxy with some kind of persistent world model is needed. The minimal world model is just the statuses of the player ships' consoles. Ideally, there should be a full world model which is sent to the clients when they connect and/or mark themselves as ready.
The text was updated successfully, but these errors were encountered: