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EngGridUpdatePacket when set with Full status set to true sometimes still implements it as a incremental update, this seems only true if they are sent within a short space of each other, I haven't tested enough to say if its per frame, time increment or other
The text was updated successfully, but these errors were encountered:
The current damage level for this node. An undamaged node has a value of 0.0; any higher value indicates damage. (Is there an upper limit to this value?)"
there are 2 upper limits for a stock client
at above 100000% as soon a damcon team starts repairing it will drop to 99999%
above int32 max (IE bit over 2B) it will wrap to a negative number (like the logic is convert float to int32 display)
EngGridUpdatePacket when set with Full status set to true sometimes still implements it as a incremental update, this seems only true if they are sent within a short space of each other, I haven't tested enough to say if its per frame, time increment or other
The text was updated successfully, but these errors were encountered: