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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Node2D",
"class": "Bandit",
"language": "GDScript",
"path": "res://nodes/objects/bandit.gd"
}, {
"base": "KinematicBody2D",
"class": "Player",
"language": "GDScript",
"path": "res://nodes/objects/player.gd"
} ]
_global_script_class_icons={
"Bandit": "",
"Player": ""
}
[application]
config/name="Train Trouble"
run/main_scene="res://nodes/screens/play-screen.tscn"
boot_splash/image="res://images/splash.png"
boot_splash/use_filter=false
boot_splash/bg_color=Color( 0.780392, 0.941176, 0.847059, 1 )
config/icon="res://icon.png"
[audio]
default_bus_layout="res://resources/bus-layout.tres"
[autoload]
Audio="*res://nodes/globals/audio.tscn"
Variables="*res://nodes/globals/variables.tscn"
[debug]
settings/fps/force_fps=15
[display]
window/size/width=84
window/size/height=48
window/size/resizable=false
window/size/test_width=840
window/size/test_height=480
window/stretch/mode="2d"
window/stretch/aspect="expand"
[input]
ui_accept={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
ui_select={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777238,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
ui_cancel={
"deadzone": 0.5,
"events": [ ]
}
ui_focus_next={
"deadzone": 0.5,
"events": [ ]
}
ui_focus_prev={
"deadzone": 0.5,
"events": [ ]
}
ui_left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
ui_right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
ui_up={
"deadzone": 0.5,
"events": [ ]
}
ui_down={
"deadzone": 0.5,
"events": [ ]
}
ui_page_up={
"deadzone": 0.5,
"events": [ ]
}
ui_page_down={
"deadzone": 0.5,
"events": [ ]
}
ui_home={
"deadzone": 0.5,
"events": [ ]
}
ui_end={
"deadzone": 0.5,
"events": [ ]
}
jump={
"deadzone": 0.5,
"events": [ ]
}
[layer_names]
2d_render/layer_1="Player"
2d_render/layer_2="Train"
2d_render/layer_3="Interactables"
2d_physics/layer_1="Player"
2d_physics/layer_2="Train"
2d_physics/layer_3="Interactables"
[rendering]
quality/driver/driver_name="GLES2"
2d/snapping/use_gpu_pixel_snap=true
vram_compression/import_etc=true
vram_compression/import_etc2=false
quality/filters/use_nearest_mipmap_filter=true
environment/default_clear_color=Color( 0.780392, 0.941176, 0.847059, 1 )
environment/default_environment="res://resources/environment.tres"