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| 1 | +# Configuration file |
| 2 | + |
| 3 | +general { |
| 4 | + |
| 5 | + blocks { |
| 6 | + # Fixes rendering issues with banners by correctly sizing their render bounding boxes |
| 7 | + # Incompatible with RenderLib |
| 8 | + B:"Banner Bounding Box"=true |
| 9 | + |
| 10 | + # Fixes inconsistent delays of comparators to prevent redstone timing issues |
| 11 | + B:"Comparator Timing"=true |
| 12 | + |
| 13 | + # Only damage living entities hit by falling blocks, prevents killing items and XP |
| 14 | + B:"Falling Block Entity Damage"=true |
| 15 | + |
| 16 | + # Slims down the hopper bounding box for easier access of nearby blocks |
| 17 | + B:"Hopper Bounding Box"=true |
| 18 | + |
| 19 | + # Prevents crashes when the destination tile entity becomes unavailable during the item insert process |
| 20 | + # Mainly utilized to suppress edge case symptoms with Thaumcraft's Thaumatorium |
| 21 | + B:"Hopper Insert Safety Check"=true |
| 22 | + |
| 23 | + # Prevents voiding held items when right + left clicking on an item frame simultaneously |
| 24 | + B:"Item Frame Void"=true |
| 25 | + |
| 26 | + # Disables climbing movement when flying |
| 27 | + B:"Ladder Flying Slowdown"=true |
| 28 | + |
| 29 | + # Avoids the need for multiple mining attempts by sending additional movement packets |
| 30 | + B:"Mining Glitch"=true |
| 31 | + |
| 32 | + # Properly saves the last state of pistons to tags |
| 33 | + B:"Piston Progress"=true |
| 34 | + |
| 35 | + "block overlay" { |
| 36 | + # Fixes x-ray when standing in non-suffocating blocks |
| 37 | + B:"[1] Block Overlay Toggle"=true |
| 38 | + |
| 39 | + # Excludes blocks from the block overlay bugfix |
| 40 | + # Syntax: modid:block |
| 41 | + S:"[2] Blacklist" < |
| 42 | + > |
| 43 | + |
| 44 | + # Includes blocks in the block overlay bugfix |
| 45 | + # Syntax: modid:block |
| 46 | + S:"[3] Whitelist" < |
| 47 | + > |
| 48 | + } |
| 49 | + |
| 50 | + } |
| 51 | + |
| 52 | + entities { |
| 53 | + # Improves the attack radius of hostile mobs by checking the line of sight with raytracing |
| 54 | + B:"Attack Radius"=true |
| 55 | + |
| 56 | + # Prevents fire projectiles burning entities when blocking with shields |
| 57 | + B:"Block Fire"=true |
| 58 | + |
| 59 | + # Fixes entities glitching through the bottom of boats |
| 60 | + B:"Boat Riding Offset"=true |
| 61 | + |
| 62 | + # Replaces linked entity AI task sets with concurrent sets to avoid mod exception concerning entity AI |
| 63 | + # Only enable this if you're facing concurrent modification exceptions with entity AI tasks, for example Thaumcraft's Pechs |
| 64 | + B:"Concurrent Entity AI Tasks"=false |
| 65 | + |
| 66 | + # Fixes corrupted entities exceeding the allowed death time |
| 67 | + B:"Death Time"=true |
| 68 | + |
| 69 | + # Fixes lag caused by dead entities by sending additional packets when the player is not alive |
| 70 | + B:"Destroy Entity Packets"=true |
| 71 | + |
| 72 | + # Fixes missing player states when changing dimensions by sending additional packets |
| 73 | + B:"Dimension Change Player States"=true |
| 74 | + |
| 75 | + # Fixes item duplications when players are dropping items and disconnecting |
| 76 | + B:"Disconnect Dupe"=true |
| 77 | + |
| 78 | + # Fixes a duplication exploit connected to the inventories of donkeys and mules |
| 79 | + B:"Donkey/Mule Dupe"=true |
| 80 | + |
| 81 | + # Fixes consuming an item having a chance of also consuming a second item without any animation |
| 82 | + B:"Double Consumption"=true |
| 83 | + |
| 84 | + # Relocate elytra deployment and landing to client side to prevent issues with high latencies |
| 85 | + B:"Elytra Deployment & Landing"=true |
| 86 | + |
| 87 | + # Saves entity bounding boxes to tags to prevent breakouts and suffocation |
| 88 | + B:"Entity Bounding Box"=true |
| 89 | + |
| 90 | + # Fixes non-functional elytra firework boosting and guardian targeting if the entity ID is 0 |
| 91 | + B:"Entity ID"=true |
| 92 | + |
| 93 | + # Prevents corruption of entities caused by invalid health or damage values |
| 94 | + B:"Entity NaN Values"=true |
| 95 | + |
| 96 | + # Pushes entities out of blocks when growing up to prevent suffocation |
| 97 | + B:"Entity Suffocation"=true |
| 98 | + |
| 99 | + # Fixes entity tracker to prevent client-sided desyncs when teleporting or changing dimensions |
| 100 | + # Incompatible with SpongeForge |
| 101 | + B:"Entity Tracker"=true |
| 102 | + |
| 103 | + # Changes UUIDs of loaded entities in case their UUIDs are already assigned (and removes log spam) |
| 104 | + B:"Entity UUID"=true |
| 105 | + |
| 106 | + # Modifies falling logic of horses, listening to LivingFallEvent and taking jump boost into account |
| 107 | + B:"Horse Falling"=true |
| 108 | + |
| 109 | + # Corrects maximum player health on joining by setting the last saved health value |
| 110 | + B:"Max Player Health"=true |
| 111 | + |
| 112 | + # Fixes mounts and boats sometimes disappearing after dismounting |
| 113 | + B:"Mount Desync"=true |
| 114 | + |
| 115 | + # Fixes saturation depleting in peaceful mode |
| 116 | + B:"Player Saturation"=true |
| 117 | + |
| 118 | + # Fixes a duplication exploit connected to shearing mooshrooms |
| 119 | + B:"Shear Mooshroom Dupe"=true |
| 120 | + |
| 121 | + # Fixes skeletons not looking at their targets when strafing |
| 122 | + B:"Skeleton Aim"=true |
| 123 | + |
| 124 | + # Returns missing hoods to villager mantles |
| 125 | + B:"Villager Mantle Hoods"=true |
| 126 | + |
| 127 | + "entity desync" { |
| 128 | + # Fixes entity motion desyncs most notable with arrows and thrown items |
| 129 | + # Incompatible with Immersive Vehicles |
| 130 | + B:"[1] Entity Desync Toggle"=true |
| 131 | + |
| 132 | + # Syntax: modid:entity |
| 133 | + # Example: minecraft:minecart |
| 134 | + S:"[2] Entity Blacklist" < |
| 135 | + minecraft:minecart |
| 136 | + > |
| 137 | + } |
| 138 | + |
| 139 | + } |
| 140 | + |
| 141 | + misc { |
| 142 | + # Improves the accuracy of smooth lighting by checking for suffocation and light opacity |
| 143 | + B:"Accurate Smooth Lighting"=true |
| 144 | + |
| 145 | + # Fixes entity and particle rendering issues by enabling depth buffer writing |
| 146 | + B:"Depth Mask"=true |
| 147 | + |
| 148 | + # Replaces the help command, sorts and reports broken commands |
| 149 | + B:"Help Command"=true |
| 150 | + |
| 151 | + # Prevents various crashes with Turkish locale |
| 152 | + B:"Locale Crash"=true |
| 153 | + |
| 154 | + # Increases the packet size limit to account for large packets in modded environments |
| 155 | + # Vanilla default is 0x200000 |
| 156 | + # Incompatible with SpongeForge and RandomPatches |
| 157 | + I:"Packet Size"=16777216 |
| 158 | + |
| 159 | + "model gap" { |
| 160 | + # Fixes transparent gaps in all 3D models of blocks and items |
| 161 | + B:"[1] Model Gap Toggle"=true |
| 162 | + |
| 163 | + # Quad X/Y offset |
| 164 | + # Moves the quad toward the center of the item |
| 165 | + # Use to hide gaps, keep as close to 0 as possible |
| 166 | + D:"[2] Recess Value"=0.007 |
| 167 | + |
| 168 | + # Quad expansion increment |
| 169 | + # Enlarges each quad |
| 170 | + # Use to hide gaps, keep as close to 0 as possible |
| 171 | + D:"[3] Expansion Value"=0.008 |
| 172 | + } |
| 173 | + |
| 174 | + } |
| 175 | + |
| 176 | + world { |
| 177 | + # Fixes loading of outdated chunks to prevent duplications, deletions and data corruption |
| 178 | + # Incompatible with SpongeForge |
| 179 | + B:"Chunk Saving"=true |
| 180 | + |
| 181 | + # Fixes invisible chunks in edge cases (small enclosed rooms at chunk borders) |
| 182 | + B:"Frustum Culling"=true |
| 183 | + |
| 184 | + # Changes the data table of tile entities to resolve issues |
| 185 | + # HASHMAP: Vanilla default |
| 186 | + # LINKED_HASHMAP: Keeps the loading order of tile entities to prevent issues during the first ticks of chunk loading |
| 187 | + # CONCURRENT_HASHMAP: Allows simultaneous access to tile entities to prevent concurrent modification exceptions |
| 188 | + # CONCURRENT_LINKED_HASHMAP: Combines LINKED_HASHMAP and CONCURRENT_HASHMAP, may have random side effects |
| 189 | + # Valid values: |
| 190 | + # HASHMAP |
| 191 | + # LINKED_HASHMAP |
| 192 | + # CONCURRENT_HASHMAP |
| 193 | + # CONCURRENT_LINKED_HASHMAP |
| 194 | + S:"Tile Entity Map"=LINKED_HASHMAP |
| 195 | + } |
| 196 | + |
| 197 | +} |
| 198 | + |
| 199 | + |
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