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dealer.js
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dealer.js
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//constructor
var CardGame = function () {
//member variables
this.deck = new Deck();
//player could be made array in future.
this.player = new Hand("Player");
this.dealer = new Hand("Dealer");
};
//member methods
CardGame.prototype.startGame = function () {
console.log("Hello, I'm ");
//Initialize deck and shuffle
this.deck.setup();
//distribute two cards each to dealer and player
//var deck = Object.create(Deck); //with this constructor function is not called
//console.log(deck.Deck());
this.distributeCards(this.player, 2);
this.distributeCards(this.dealer, 2);
console.log("cards length after removing two" + this.deck.getCount());
console.log("Player score" + this.player.score());
};
CardGame.prototype.distributeCards = function(hand,count){
console.log("Giving " + count + " cards to " + hand.name);
var cardsAvail = this.deck.length;
if(cardsAvail < count){
console.log("Not enough cards to distribute to " + hand.name);
return;
} else {
for(var i = 0;i< count;i++){
var nextCard = this.deck.getNextCard();
hand.addCard(nextCard);
//var nextCard = getNextCard(deck.cards);
console.log(i+1 + " " + faceValue[nextCard.faceValue] + " " + nextCard.suitType);
}
}
};
var Card = function (value,suit) {
this.faceValue = value;
this.suitType = suit;
this.isIssued = false;
};
var Suit = function (suit) {
this.suitType = suit;
};
var SuitType = { DIAMOND: 0, HEART: 1, SPADE: 2, CLUB: 3 };
var faceValue = {
ace: 1, two: 2, three: 3, four: 4, five: 5, six: 6, seven: 7, eight: 8,
nine: 9, ten: 10, jack: 10, queen: 10, king: 10
};
/*var Deck = function () {
var cards = [];
for (var st in SuitType) {
for (var fv in faceValue) {
// console.log(fv + st);
cards.push(new Card(fv, st));
}
// more statements
}
for (var i=0; i< cards.length;i++) {
console.log(i +" " + cards[i].faceValue + " " + cards[i].suitType);
}
};*/
//Deck class
var Deck = function() {
//member variables
this.cards = [];
//constructor methods
this.setup = function(){
console.log("Deck constructor called");
for (var st in SuitType) {
for (var fv in faceValue) {
//for(var i = 0;i<faceValue.length ;i++){
console.log(fv + st);
// this.cards.push(new Card(faceValue[i], st));
this.cards.push(new Card(fv,st));
}
// more statements
}
/*for (var i = 0; i < this.cards.length; i++) {
console.log(i + " " + this.cards[i].faceValue + " " + this.cards[i].suitType);
}*/
for(var card in this.cards){
console.log(card.faceValue + card.suitType);
}
}
this.getNextCard = function() {
console.log("Deck: Get Card");
var len = this.cards.length;
var nextCard;
if (len > 0) {
nextCard = this.cards[len - 1];
//deck.cards[i].isIssued = true;
this.cards.splice(len - 1, 1);
}
return nextCard;
}
this.getCount = function() {
return this.cards.length;
}
};
/*
function Deck() {
for (var st in SuitType) {
for (var fv in faceValue) {
// console.log(fv + st);
cards.push(new Card(fv, st));
}
// more statements
}
for (var i = 0; i < cards.length; i++) {
console.log(i + " " + cards[i].faceValue + " " + cards[i].suitType);
}
}*/