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<!DOCTYPE html>
<html>
<head>
<title>glTFast Web Demo - About</title>
<meta charset="utf-8">
</head>
<body>
<h1>glTF Viewer - About</h1>
<p>Load 3D scenes in <a href="https://www.khronos.org/gltf/">glTF™</a> format via glTFast, a <a href="https://unity.com/">Unity®</a> package.</p>
<p>This website can load and displays 3D scenes and models that come in the <a href="https://www.khronos.org/gltf/">glTF</a> format.
It is developed with <a href="https://unity.com/">Unity</a> and the glTFast Unity package and aim to demonstrate their capabilities.</p>
<h2>Links</h2>
<ul>
<li>glTFast project on GitHub
<ul>
<li><a href="https://github.com/Unity-Technologies/com.unity.cloud.gltfast/">Unity's glTFast fork</a></li>
<li><a href="https://github.com/atteneder/glTFast">Original glTFast</a></li>
</ul>
</li>
<li>Visit my <a href="https://pixel.engineer/">personal website and blog</a></li>
<li>Follow me on
<ul>
<li><a href="https://github.com/atteneder">GitHub</a></li>
<li><a href="https://www.linkedin.com/in/andreas-atteneder/" rel="me">LinkedIn</a></li>
<li><a href="https://mastodon.gamedev.place/@tteneder" rel="me">Mastodon</a></li>
<li><a href="https://bsky.app/profile/tteneder.bsky.social" rel="me">Bluesky</a></li>
<li><a href="https://x.com/tteneder" rel="me">X</a></li>
</ul>
</li>
</ul>
<h2>Sample File Sources</h2>
<p>The sample files in the catalog are models from the <a href="https://github.com/KhronosGroup/glTF-Sample-Models">glTF Sample Models</a>, made available by the Khronos® Group.</p>
<h2>Trademarks</h2>
<p>
<p>Unity® is a registered trademark of Unity Technologies.</p>
<p>Khronos and the Khronos Group logo are registered trademarks of the Khronos Group Inc.</p>
<p>glTF and the glTF logo are trademarks of the Khronos Group Inc.</p>
</p>
<h2>Privacy policy</h2>
<p>Make sure to carefully read our <a href="./privacy_policy.html">privacy policy</a>.</p>
<h2>Notes</h2>
<p>glTFast supports the full <a href="https://www.khronos.org/registry/glTF/specs/2.0/glTF-2.0.html" >glTF 2.0 specification</a> and many extensions! Check out <a href="https://github.com/Unity-Technologies/com.unity.cloud.gltfast/">glTFast on GitHub</a> for details</p>
<h2>Update History</h2>
<h3>2026-04-27</h3>
<p>
<ul>
<li>Updated Unity glTFast to <a href="https://docs.unity3d.com/Packages/com.unity.cloud.gltfast@6.18/" target="_blank">6.18.0</a></li>
<li>Updated KTX for Unity to <a href="https://docs.unity3d.com/Packages/com.unity.cloud.ktx@3.6/" target="_blank">3.6.3</a></li>
<li>Updated Draco for Unity to <a href="https://docs.unity3d.com/Packages/com.unity.cloud.draco@5.4/" target="_blank">5.4.3</a></li>
<li>Updated meshoptimizer mesh compression for Unity to <a href="https://docs.unity3d.com/Packages/com.unity.meshopt.decompress@0.2/" target="_blank">0.2.0-exp.1</a></li>
<li>Built with Unity 6000.3.14f1</li>
<li>Added visual clue during drag'n'drop.</li>
<li>Reduced size via <a href="https://docs.unity3d.com/Packages/com.unity.web.stripping-tool@latest/">Web Stripping Tool package</a></li>
</ul>
</p>
<h3>2025-12-07</h3>
<p>
<ul>
<li>Enabled Native C/C++ Multithreading</li>
<li>Updated Unity glTFast to <a href="https://docs.unity3d.com/Packages/com.unity.cloud.gltfast@6.15/" target="_blank">v6.15.0</a></li>
<li>Built with Unity 6000.0.63f1</li>
</ul>
</p>
<h3>2024-03-28</h3>
<p>
<ul>
<li>Updated Unity glTFast to <a href="https://docs.unity3d.com/Packages/com.unity.cloud.gltfast@6.2/manual/index.html" target="_blank">v6.2.0</a></li>
<li>Built with Unity 6000.0.0b12</li>
</ul>
</p>
<h3>2022-06-02</h3>
<p>
<ul>
<li>Updated glTFast to <a href="https://github.com/atteneder/glTFast/releases/tag/v4.8.0" target="_blank">v4.8.0</a></li>
<li>Built with Unity 2021.3.4f1</li>
</ul>
</p>
<h3>2022-04-29</h3>
<p>
<ul>
<li>Added initial drag'n'drop support for glTF-binary and self-contained glTFs</li>
<li>Updated glTFast to <a href="https://github.com/atteneder/glTFast/releases/tag/v4.7.0" target="_blank">v4.7.0</a></li>
<li>Built with Unity 2021.3.1f1</li>
</ul>
</p>
<h3>2021-10-28</h3>
<p>
<ul>
<li>Updated glTFast to <a href="https://github.com/atteneder/glTFast/releases/tag/v4.4.3" target="_blank">v4.4.3</a></li>
<li>Built with Unity 2021.2.0f1</li>
</ul>
</p>
<h3>2021-04-13</h3>
<p>
<ul>
<li>Updated glTFast to <a href="https://github.com/atteneder/glTFast/releases/tag/v3.2.0" target="_blank">v3.2.0</a></li>
<li>Built with Unity 2021.1.2f1</li>
</ul>
</p>
<h3>2021-02-07</h3>
<p>
<ul>
<li>Updated glTFast to <a href="https://github.com/atteneder/glTFast/releases/tag/v3.0.2" target="_blank">v3.0.2</a></li>
</ul>
</p>
<h3>2021-02-05</h3>
<p>
<ul>
<li>Updated glTFast to <a href="https://github.com/atteneder/glTFast/releases/tag/v3.0.1" target="_blank">v3.0.1</a></li>
</ul>
</p>
<h3>2021-02-03</h3>
<p>
<ul>
<li>Updated glTFast to <a href="https://github.com/atteneder/glTFast/releases/tag/v3.0.0" target="_blank">v3.0.0</a></li>
<li>Built with Unity 2021.1.0b5</li>
</ul>
</p>
<h3>2020-04-28</h3>
<p>
<ul>
<li>Updated glTFast to <a href="https://github.com/atteneder/glTFast/releases/tag/v1.0.0" target="_blank">v1.0.0</a></li>
<li>Built with Unity 2019.3.11f1</li>
</ul>
</p>
<h3>2020-02-01</h3>
<p>
<ul>
<li>Updated glTFast to <a href="https://github.com/atteneder/glTFast/releases/tag/v0.9.0" target="_blank">v0.9.0</a></li>
<li>Built with Unity 2019.2.19f1</li>
</ul>
</p>
<h3>2019-12-05</h3>
<p>
<ul>
<li>Updated glTFast to <a href="https://github.com/atteneder/glTFast/releases/tag/v0.8.0" target="_blank">v0.8.0</a></li>
<li>Much more supported sample files in list</li>
<li>Built with Unity 2019.2.14f1</li>
</ul>
</p>
<h3>2019-11-15</h3>
<p>
<ul>
<li>Updated glTFast to <a href="https://github.com/atteneder/glTFast/releases/tag/v0.6.0" target="_blank">v0.6.0</a></li>
<li>Extended sample file list (by newly supported glTFs with unlit or specular-glossiness materials)</li>
<li>Built with Unity 2019.2.10f1</li>
</ul>
</p>
<h3>2019-09-14</h3>
<p>
<ul>
<li>Updated glTFast to <a href="https://github.com/atteneder/glTFast/releases/tag/v0.5.0" target="_blank">v0.5.0</a></li>
<li>Extended sample file list (by newly supported Draco mesh compressed glTFs)</li>
<li>Dropped asm.js support (now it's WebAssembly only)</li>
<li>Built with Unity 2019.2.3f1</li>
</ul>
</p>
<h3>2019-06-30</h3>
<p>
<ul>
<li>Removed comparison with UnityGLTF. Exporting an up-to-date version was too much of work lately.</li>
</ul>
</p>
<h3>2019-02-22</h3>
<p>
<ul>
<li>Updated glTFast to <a href="https://github.com/atteneder/glTFast/releases/tag/v0.2.0" target="_blank">v0.2.0</a></li>
<li>Added more items to the sample file list and put it in a side menu</li>
<li>Tried to update UnityGLTF as well, but it threw exceptions :/</li>
</ul>
</p>
<h3>2018-09-02</h3>
<p>
<ul>
<li>Support for meshes with more than 65k vertices.</li>
</ul>
</p>
<h3>2018-06-20</h3>
<p>
<ul>
<li>free up memory when destroying content</li>
</ul>
</p>
<h3>2018-05-29</h3>
<p>
<ul>
<li>added support for interleaved vertex data</li>
</ul>
</p>
<h3>2018-05-20</h3>
<p>
<ul>
<li>fixed metallic roughness texture usage (workaround)</li>
<li>fixed occlusion texture usage (workaround)</li>
<li>added support for 3 component vertex colors (rgb without alpha)</li>
<li>added support for uint16 vertex colors</li>
</ul>
</p>
<h3>2018-05-12</h3>
<p>
<ul><li>initial version</li></ul>
</p>
</body>
</html>