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CHANGELOG

2.2.dev1 - 2024-09-21

  • 42d2626 - GH-724 Fix copy-n-paste between two orchestrations
  • 4e2824a - GH-807 Support named lookup of signals, used by await keyword
  • 704cfba - GH-714 Support ui_cut action in GraphEdit controls
  • 2901320 - GH-618 Reset pin default on connection
  • bdd11a0 - GH-670 Fix reset pin to default value
  • fef3e93 - GH-803 Component panels react to context-menu shortcuts
  • 32a2b02 - GH-761 Use new ClassDB methods to fetch property getter/setter
  • 57c0207 - GH-800 Temporarily disable some property get/set validation rules
  • 5da872b - GH-798 Remove unnecessary instantiate scene cache
  • dc0b0f9 - GH-796 Guard against get_current_scene returning null
  • d5558ee - GH-794 Fix default value evaluation in ScriptPlaceHolderInstance
  • 30eea75 - Build system cleanup and refactor
  • 5a0d577 - GH-467 Only save node size when manually resized (Godot 4.3+)
  • a994dff - GH-786 Add tooltip for Orchestration Build button
  • 965fec3 - GH-778 Fix crash on Windows 10 - Revert GH-653
  • 7bbc5a1 - Prefer && rather than and operator
  • 3307fd1 - GH-774 Relax return node validation for sequence nodes
  • 301fd21 - GH-771 Make exported variables searchable in All Actions
  • e23dbfe - [ci] Cleanup CI build configuration
  • 3312036 - GH-765 Disable debug symbols on Linux/Android builds
  • 542ce01 - GH-427 Support custom icons for comment nodes
  • 3bccbb6 - GH-756 Fix validated variable getter state consistency
  • 6dff26d - GH-712 Clamp All Actions dialog within screen rect.
  • 4301d24 - GH-752 Restrict arrow-key movement to only selected elements
  • 1953283 - GH-736 Fix knot movement/alignment
  • 0140edd - GH-737 Allow knot node operations within comment nodes
  • 106e0e5 - GH-738 Fix Select Group to include Knots and Nodes
  • 0333834 - GH-655 Use EditorInterface::get_singleton where possible
  • ad909cf - GH-743 Fix update picker is_after logic

2.1.stable - 2024-08-15

  • 0413239 - GH-741 Bump godot-engine/godot-cpp to 4.3.stable
  • 20b5362 - GH-716 Include knots in movement with arrow keys
  • 94b0204 - Fix broken help
  • 45496a9 - GH-727 Add constant variable support
  • 23d6427 - GH-722 Correctly copy node state using ui_copy action
  • 8f882c9 - GH-715 Alphabetically sort singleton list in inspector
  • c163185 - GH-729 Graph grid settings & cache left/right panel layouts
  • b8b306a - GH-718 Add variable descriptions to get/set node tooltips
  • a01c35d - GH-716 Allow moving nodes using arrow keys
  • 34f0374 - Set min height on Orchestration build output panel
  • 112cc20 - GH-705 Correctly size controls based on editor scale
  • f727883 - GH-707 Add GraphNode alignment options
  • c280586 - GH-680 Fix crash on load
  • 57ec042 - GH-680 Support several serialization methods: get_dependencies, rename_dependencies, and get_resource_script_class
  • bb10544 - GH-680 Fix loading external resources
  • beeeb84 - GH-703 Update FileSystemDock on file save as
  • 20ba58a - GH-693 Disable conversion to binary format on export
  • 11ddf96 - GH-693 Emit resolved target object for method chain
  • bb5cb4d - GH-701 Fix type cast honoring global script classes
  • e539db6 - Update copyright headers
  • 32c9ea3 - GH-697 Synchronize graph on theme changes
  • cccc3a5 - GH-696 Avoid error when disabling recent files option
  • 7190c7c - GH-684 Fix call mode semantics
  • 98eedaa - GH-640 Fix Godot 4.2 compatibility
  • adf4c7e - GH-640 Add dragging function creates callable
  • 90120ad - GH-689 Introduce PackedVector4Array serialization handlers
  • cecce3c - GH-691 Use function argument names rather than class names
  • 624856e - GH-682 Fix type resolution
  • af6f01a - GH-682 Fix exporting Node based variable types
  • 0b4de3a - GH-687 Fix usage of script vs p_script
  • 44e310d - GH-687 Check script type on debugger signals

2.1.rc4 - 2024-08-08

  • cfa9b38 - GH-657 Bump godot-engine/godot-cpp to 4.3.rc2
  • 24eb6e7 - GH-648 Permit any output to connect to boolean input
  • 2a7c311 - GH-636 Don't wrap text in PrintStringUI
  • f2289db - GH-674 Fix Await signal to work with parameterized signals
  • c1d1a24 - GH-675 Relax validation on function arguments with default values
  • fb2bd08 - Reset assign type on duplicate/paste
  • 41269c3 - Improve Local Variables Initialization & Assignment UX
  • 111d1c5 - GH-658 Fix Godot 4.2 compatibility
  • 62492a2 - GH-658 Add version pick to plug-in updater subsystem
  • f04744c - Fix typo
  • 75ff266 - GH-666 Correctly handle Toggle Breakpoint keybind
  • f50568e - GH-667 Relax operator node connection requirements
  • 31e2f9c - GH-664 Use screen space for calculating paste position
  • 973f7c3 - GH-662 Exclude loop-based pins from return value check
  • 6bfacdd - Add release_manifests.json
  • a0f141c - GH-646 Only reset return value when last return node removed
  • 1f92561 - GH-646 Allow return nodes to be duplicated
  • a7c4ddb - GH-646 Function graph validation for return node links
  • 0392024 - GH-651 Move build/validate output to a bottom panel
  • d9354f9 - GH-647 Store/Cache/Sync knots correctly on pin disconnects
  • 9a5e5d5 - GH-653 Resize main toolbar icon with display scale
  • f9892fb - Fix lambda unused capture
  • 46dc432 - GH-643 Allow String to connect to StringName pins
  • f29fe1b - GH-642 Allow Object to connect to Boolean pins
  • 4e514d2 - GH-638 Guard against reconnection on node duplication
  • 35b82cb - Correctly clean-up placeholder instances
  • 9fc12e9 - Fix editor crashes reverting inspector values for constant nodes
  • 6e33e12 - GH-632 Add new function call node color variants
  • beb964c - GH-630 Add link to GH issue
  • 214c184 - GH-630 Enhance VariableGet with validation mode
  • 26d8395 - GH-634 Protect against double callback dispatch in Godot 4.2.x
  • 832ac92 - GH-628 Synchronize signal slot disconnect UI updates
  • 10e8a74 - GH-626 Fix handling of script placeholder properties

2.1.rc3 - 2024-07-29

  • 1e12d00 - Update about dialog details
  • ac097d0 - GH-622 Revert commit 8f15816b092c9a92b878db319a496430925f8816
  • 5388fa3 - GH-595 Improve initial rendering of variable type selection
  • 51947b2 - GH-610 Add in-editor script node documentation
  • bfd94ff - GH-607 Improve changing variable types
  • 129ce72 - GH-617 Retain PrintString defaults across node refreshes
  • 97e1ed1 - GH-612 Fix view documentation not rendering
  • d089784 - GH-614 Mark several classes as internal
  • 3fefdbb - GH-605 Improve numeric default value widget validation
  • 5c4babd - GH-596 Render int, float, and bool with user-friendly names
  • 26b28b1 - GH-592 Add optional delete node confirmation dialog
  • b7e2622 - GH-593 Fix collapse to function bugs
  • b6f8ddc - GH-603 Permit selecting abstract types for variable definitions
  • f1cda9f - Remove random UtilityFunction::print call
  • 055870b - GH-590 Use our own instance of ScriptCreateDialog
  • bee5a48 - Fix lambda capture warnings
  • aed1d08 - Fix some signed/unsigned build warnings
  • 679c0f6 - GH-584 Disable knot creation inside node rect
  • ebbdfff - GH-574 Strengthen validation for adding/renaming component items
  • 8dd4e2f - GH-582 Auto-select first action when node first placed
  • 8f15816 - GH-583 Always show execution pins on user-defined script functions
  • 7c8f566 - GH-578 Make debugger errors more clear
  • b9ea73f - GH-575 Correctly focus script on editor breakpoints
  • 98fdb36 - GH-579 Raise breakpoint when input action has no action name

2.1.rc2 - 2024-07-21

  • 5f9f3f4 - GH-567 Correctly validate local variable node connection
  • 6647c3a - GH-568 Relax property validation

2.1.rc1 - 2024-07-21

  • 53c628a - GH-563 Relax validation on function result node
  • 8d50ade - GH-560 Add global script filename to search results
  • f263523 - GH-555 Add custom icons for pass-by reference/value
  • 922ac98 - GH-555 Add pass-by- value/reference to property container UI
  • a1f3f1a - GH-559 Fix text_submitted due to multiple registration calls
  • b52afce - Fix API compatibility with Godot 4.2.1
  • 796a680 - Fix build errors
  • c9df854 - GH-556 Align variable type plugin with new search type
  • 6147e28 - GH-556 Generalize "select type" dialog
  • 1768f9a - GH-551 Avoid duplicating return nodes on rename
  • d50b28c - GH-497 Function/Signals support all class/argument types
  • d3ba7c9 - GH-549 Add additional keywords for ComposeFrom/Decompose nodes
  • 88d2df0 - GH-547 Duplicate node instances on paste
  • 77466fe - GH-338 Support variables as script global class types
  • ab763ab - GH-534 Correctly resolve self for NodePath popups
  • a04a9d9 - GH-532 Fix Godot 4.2.1 compatibility
  • 43379ec - GH-532 Align Get Scene Node class on path change
  • 674fb74 - GH-537 Fix Godot 4.2.1 compatibility
  • c011903 - GH-537 Fix target resolution
  • dbced0d - GH-542 Fix tween animation for focusing graph nodes
  • 5f6de0e - GH-533 Ignore default value widgets on target pins
  • 7df2f18 - Add Mac, Linux, and Web ignores to .gitignore file
  • 1230949 - GH-539 Fix placeholder instance clean-up

2.1.dev4 - 2024-07-15

  • b642c29 - GH-529 Improve add component item workflow
  • 3e4985e - GH-527 Improve all action search/category classifications
  • 0edcefa - GH-59 Add configurable corner/border radius
  • 0ba992d - GH-521 Fix compatibility issue with Godot 4.2.1 and set_auto_translate_mode
  • 3d99bc5 - GH-521 Fix compatibility issue with Godot 4.2.1 and containsn
  • 831a41b - Add instanced scene indicator to scene node selector
  • 234cd19 - GH-472 Show event actions when dragging from input pins
  • b2a7206 - GH-473 Improve view documentation jump for nodes
  • de1e4b5 - Update .gitignore
  • f99c6ea - GH-498 Improve NodePath dialogs for nodes and properties
  • 990e3dd - GH-491 Improve graph node left/right column rendering
  • 9cb1179 - GH-496 Track editor graph state in editor cache
  • 5dbd06c - GH-512 Correctly resolve target object
  • 0b67f50 - GH-517 Run orphan fix-up during Orchestration post-initialize
  • a4275f5 - GH-511 Add label to Enum/Bitfield return function values
  • 30b4a57 - GH-510 Pass class type initialization to New Object nodes
  • f6dd912 - GH-505 Make node context menu items multi-select aware
  • 160d8db - GH-490 Make PopupMenu instances dynamic for Node/Pins
  • e671c01 - GH-502 Fix action menu item alignment
  • 54c7fde - GH-470 Operator node - always autowire first eligible pin
  • fd31f74 - GH-488 Update InspectorDock when ProjectSettings change
  • 2b12f63 - Add a boolean setting to show the 'arrange' button in the UI.
  • f7e000a - GH-487 Changing function argument type resets default value
  • 9dfde8a - GH-444 Fix potential nullptr exception
  • e38942d - GH-444 Add compatibility for Godot 4.2
  • a4f079b - GH-444 Update demo orchestrations to format 2
  • b83ba9f - GH-444 Improve pin type safety & validation
  • 13093f5 - GH-444 Fix variable type resolution
  • 6096533 - GH-444 Correctly identify variant arguments for functions/signals
  • 7ef6caa - GH-444 Use helper methods for pin flags
  • 283e25b - GH-486 Add connection color mapping for PackedVector4Array
  • 5b99f04 - GH-492 Allow disconnect slot from component panels
  • d185cda - GH-492 Correctly resolve signal argument types
  • ac5e2a2 - GH-484 Show enum, bitfield, class icons in variable panel
  • 80ed037 - GH-482 Exclude internal properties from action menu
  • 2d5a2dd - Fix typo in build log warning message
  • 9c34a96 - GH-477 Fix ExtensionDB generator
  • efb7131 - GH-476 Fix error handling in virtual machine
  • 60e191c - GH-475 Fix variable property info init for class types
  • cacb2ca - GH-465 Apply "Refresh Nodes" option to all selected nodes
  • 85b6500 - GH-452 Render knots snapped to the grid
  • 80b2b98 - GH-285 Add EditorDebugger support (Requires Godot 4.3)
  • cc8e799 - GH-421 Add Godot compatibility to README.md
  • 8edae09 - GH-421 Add missing guards
  • 72519a6 - GH-421 Bump .gdextension compatibility to 4.3
  • 9e61df0 - GH-421 Fix 4.3 stack allocation crash issues with RefCounted
  • 764ea3f - GH-421 Use Resource::generate_scene_unique_id instead
  • 2bbd305 - GH-421 Add compile-time support for Godot 4.3.beta2+
  • c4f1af3 - GH-421 Update ExtensionDB for Godot 4.3.beta2
  • 8a00a61 - GH-421 Bump godot-engine/godot-cpp to 4.3.beta2
  • c8f57cc - GH-460 Avoid variable panel exponential updates
  • fe17684 - GH-457 Introduce custom FileDialog implementation
  • b3144b7 - GH-453 Fix create knot GraphNode index out of bounds error
  • 563991b - GH-455 Fix collapse/expand fault in all actions menu
  • 17fcc90 - GH-263 Add default initializer values
  • d135caa - Refactor main layout & viewports
  • 523adae - Fix switch warning
  • 7b7bfb2 - GH-263 Update demo to use text-based orchestrations
  • 5f954d1 - GH-263 Support text-based Orchestration format
  • d9734d8 - Add common macros header
  • e353986 - Fix logical operator behavior
  • 3e15c31 - Fix constructor init reorder warnings
  • 4001860 - Fix signed/unsigned comparison
  • f3fb7c0 - Wrap error macro with braces
  • e8b49a2 - Fix logical operator
  • 1dfc31f - [ci] Bump robinraju/release-downloader 1.10 to 1.11
  • 36c6c53 - GH-428 Fix function return types that are enum/flags
  • c626ac3 - GH-438 Do not show validation success dialog on play game/scene
  • b788d85 - GH-416 Support instantiation of script-based classes
  • d120dad - GH-423 Avoid reuse of default value instances
  • 895a747 - GH-431 Upgrade of For w/Break nodes autowires aborted
  • 187d764 - GH-429 Fix compatibility with godot-minimal-theme 1.5.0
  • c32ec26 - GH-434 Display validation results on success
  • 63c3e71 - Add fixup to validate button for orphaned nodes/connections
  • 925d30b - GH-425 Fix upgrade bug with "For with Break" nodes
  • e3359d2 - Add/Align usage of static _bind_methods in node classes
  • 855fbb4 - GH-255 Apply property usage fixup to functions/signals
  • a64ee64 - GH-410 Enable friendly names by default
  • 6e01d05 - GH-410 Add friendly names for Graph/Function component panels
  • 74a89ef - GH-418 Fix toolbar update when base type changes
  • 572e012 - GH-414 Fix method exclusion logic to allow virtual methods

2.1.dev3 - 2024-06-16

  • 3394eb5 - GH-408 Correctly handle component tree expand/collapse
  • 5857499 - GH-405 Update variable tooltip text
  • 9cbe57b - GH-403 Remove redundant/superfluous text from node/pin names
  • 39abada - GH-401 Update component panel when using context menu delete
  • f4e3fe7 - GH-399 Spawn function return node when function has return value
  • 0deffa7 - GH-364 Allow disabling autowire selection dialog
  • 975b5e1 - GH-364 Improved autowire with selection dialog
  • 360678a - GH-366 Permit deleting event nodes like any other node
  • e9f4dc9 - GH-394 Split virtual machine from OScriptInstance
  • 728bb81 - GH-392 Allow reselect in component panel item lists
  • b46ec6e - GH-365 Add disconnect control flow on drag option
  • d2c3e05 - GH-379 Component panels honor editor theme
  • 394f7e7 - GH-390 Fix compatibility with the custom Godot minimal theme
  • fd4e21b - GH-382 Avoid recent history duplicates
  • 11202e5 - GH-385 Fix instantiate scene to respect input pin
  • a12f6b6 - GH-383 Split out Orchestration contract and refactors
  • 3f2f461 - GH-360 Select action names from drop-down list
  • 1b73261 - GH-371 Fix zoom factor connection knot rendering
  • 8f8e908 - Fix several code warnings
  • 69b99ab - [ci] Fix ubuntu builds
  • 536fe94 - GH-356 Fix knot rendering on Godot 4.2
  • dfb68ae - GH-352 Curvature only between first two and last two points
  • ca11421 - GH-350 Add for-each/for-loop abort output pin

2.1.dev2 - 2024-05-12

  • 0aada9d - GH-78 Support graph connection wire knots
  • aa7daa0 - GH-347 Improve base type indicator on graph toolbar
  • e950b60 - Remove unused assignment
  • 50fcd4d - GH-156 Collapse nodes to function and expand node feature
  • 234b209 - GH-339 Retain/store variable type filter across popup/restarts
  • 78a75fe - GH-345 Fix regression
  • 6eb9d2a - GH-343 Improve node styles, fidelity, and usability
  • 677a920 - GH-345 Add landing page to main view
  • 44c7055 - GH-301 Support class/enum/bitfield based variables
  • d7df658 - GH-242 Add impl for ScriptLanguageExtension::_preferred_file_name_casing
  • 49b21a5 - GH-221 View doc jump to class/constant/method Godot doc
  • 3896d22 - GH-330 Fix Self node broken icon
  • 340c512 - GH-333 Implement GridPattern support for Godot 4.3
  • 692d3b2 - GH-76 Add scroll to item signal
  • d0c5e5d - GH-327 Fix editor crash on invalid reference
  • 671ba65 - [ci] Fix workflow
  • ead3e5f - [ci] Add arguments to change-log workflow
  • b9317fe - GH-284 Add support for static functions
  • 9a97c2a - GH-321 Persist For Each node's "with break" status
  • 1f82cf0 - GH-323 Fix persisting enum default value choices
  • c0289a7 - GH-315 Have For Each set Element as Any
  • 79e3a90 - GH-318 Add Dictionary Set node
  • 2d45ebc - GH-313 Add Godot version compile-time constant
  • 5f06fc6 - GH-304 Track recently accessed orchestrations
  • 7621afe - GH-310 Support file/folder removed and files moved signals
  • cf3a2f7 - GH-306 Refactor MethodUtils
  • 75726ee - GH-306 Fix functions to return Any types
  • 07c3305 - GH-287 Always call "Init" event if its wired
  • 43f7f48 - GH-283 Support method chaining
  • 766bc0a - GH-289 Fix built-in methods using PROPERTY_USAGE_NIL_IS_VARIANT
  • 0ea31d1 - GH-282 Explicitly filter _get and _set methods
  • 35a6b7e - GH-297 Preserve setting order when setting is modified
  • 037ec30 - Fix comparison signed/unsigned mismatch
  • 229e723 - GH-272 Remove obsolete documentation
  • 7602de2 - Rework editor icon lookups

2.1.dev1 - 2024-04-22

  • 3508d11 - GH-206 Correctly generates action items for instantiated scenes
  • d58ca8a - GH-205 Dim wires when using highlight_selected_connections
  • 7ee7f94 - GH-248 Construct Callable with correct target reference
  • 16d5503 - GH-273 Force PrintStringUI to ignore mouse events
  • a64f593 - GH-254 Fix emitting non-Orchestrator based signals
  • c18f68a - GH-238 Rework/Improve Bitfield pin value rendering
  • 0c78712 - GH-265 Support Object new() and free() nodes
  • 7548c45 - GH-266 Correctly resolve property class actions
  • 09dbfed - GH-253 Include registered autoloads in all actions menu
  • 1523e3a - GH-268 Do not serialize OScriptNode flags
  • c2c8a77 - [ci] Upgrade tj-actions/changed-files from v44.1.0 to v44.3.0
  • d639a00 - Don't use bitwise & operator, use correct operator
  • af1b9fe - Don't make unnecessary copies of OScriptGraph
  • b99eff2 - [ci] Upgrade tj-actions/changed-files from v44.0.1 to v44.1.0
  • a643406 - [ci] Android artifacts use 'lib' prefix
  • 48c4179 - [ci] Disable debug builds
  • 65da934 - [ci] Add android build
  • 61cd74d - Update documentation link in README.md
  • 5ec6e82 - [ci] Upgrade tj-actions/changed-files from v44.0.0 to v44.0.1
  • 7018570 - [ci] Upgrade robinraju/release-downloader from v1.9 to v1.10
  • e11519f - GH-245 Force ExtensionDB generator to use LF line endings
  • c563837 - GH-239 Provide ExtensionDB::is_class_enum_bitfield look-up
  • 112f566 - GH-237 Render @GlobalScope and class-scope bitfields uniformly
  • 633cd18 - GH-240 Standardize Method return value check
  • 14bcedf - GH-217 Guard against nullptr
  • 937011c - GH-217 Add signal connection indicator for user-defined functions
  • bcc03ed - GH-232 Remove superfluous warnings saving callable/signal types
  • 3abdc3d - GH-230 Reconstruct existing node on sync request
  • 5ccab43 - GH-222 Allow some constant/singleton names be searchable
  • 139a5f0 - GH-227 Correctly encode Godot vararg built-in functions
  • 3c1900e - Update README screenshots
  • 8d60bc8 - GH-207 Change orchestration view based on active root scene node
  • 57041b1 - GH-204 Spawn override function at center of view
  • 6e69142 - GH-215 Initially set function arguments to default values

2.0.stable - 2024-03-30

  • 280aadc - GH-202 Fix disconnect error on tab_changed signal
  • 30d6299 - GH-208 Fix patch/build version check logic
  • 5038580 - GH-208 Add auto-update functionality
  • ecbdebf - [ci] Upgrade tj-actions/changed-files from v43.0.1 to v44.0.0

2.0.rc2 - 2024-03-24

  • 65f82f2 - Rework about dialog
  • 3b17834 - GH-176 Move dialog center prior to popup
  • 10034e3 - GH-193 Allow highlighting selected nodes/connections
  • 1e4ae2e - GH-183 Signal function connection indicator/dialog
  • 34f85f8 - GH-177 Fix type propagation for Preload and Instantiate Scene
  • e769057 - GH-194 Reduce title text in call function nodes
  • 57e13ce - GH-187 Add BitField input/default value support
  • 3599beb - GH-180 Support variadic function arguments
  • 5e36291 - GH-190 Do not cache instantiated scene node
  • fdec82f - GH-179 Remove Function Call (self) indicator from non-target pins
  • 1590194 - GH-179 Function Call Target pin no longer autowired
  • b19db62 - GH-182 The ENTER key releases node input focus
  • 4e146cb - GH-176 Position all actions menu based on center_on_mouse
  • 2b95ddd - [ci] Upgrade tj-actions/changed-files from v43.0.0 to v43.0.1
  • d84191d - GH-173 Align styles with non-comment nodes
  • 6cd0b66 - GH-173 Sync comment background color on inspector change
  • df24b23 - Update README.md
  • 551ed1f - GH-98 Distribute Orchestrator icon .import files
  • df6691f - GH-152 Do not change node icons when script attached
  • 269e8e9 - GH-167 Use ubuntu-20.04 for GLIBC 2.31
  • 161976e - [ci] Upgrade tj-actions/changed-files from v42.1.0 to v43.0.0
  • de49a48 - GH-164 Add Local Variable types Object & Any
  • 38e5b43 - GH-158 Correctly escape modulus title text
  • 7d77cff - GH-155 Allow toggling component panel visibility
  • 6113a9c - GH-159 Support all Packed-Array types
  • 63011e1 - [ci] Upgrade tj-actions/changed-files from v42.0.7 to v42.1.0
  • 7c6731e - Update documentation workflow

2.0.rc1 - 2024-03-10

  • 468efc6 - [docs] Update tutorial
  • 5522fd1 - [docs] Update docs images with new styles
  • 7ed918c - [docs] Update nodes
  • 2b5ba1a - GH-145 Use snprintf instead
  • cbd89b2 - GH-145 Use arch_linux compatible time formatting
  • ebb0b0b - [ci] Upgrade tj-actions/changed-files from v42.0.6 v42.0.7
  • 2a64fe4 - GH-136 Add build validation for autoload node
  • 696f89a - GH-136 Add support for accessing Godot autoloads
  • dfb8ece - GH-143 Return null rather than 0-sized property info list
  • 290f57e - [ci] Upgrade tj-actions/changed-files from v42.0.5 to v42.0.6
  • 573abaa - GH-122 Introduce Instantiate Scene node
  • 92c7b06 - GH-122 Make file pin behavior generic
  • 2f84493 - GH-118 Fix equality ambiguity failure
  • 3a98226 - GH-118 Fix NodePath property resolution
  • 33a995d - GH-118 Fix GetSceneNode resolution
  • 24f9f5a - GH-121 Dispatch only script user-defined functions
  • 19026d5 - GH-126 Correctly select last open file
  • 20665b2 - GH-132 Improved graph node rendering
  • 16eab41 - GH-130 Improve filtering of All Actions dialog
  • 8afc997 - GH-126 Render file list like Script tab file list
  • 420505a - GH-111 Correctly handle return type as Variant
  • e3def5b - [ci] Add build concurrency
  • 7d67fa4 - [ci] Temporarily disable rsync
  • 6c775b3 - [ci] Remove rsync delete
  • b5fc6f8 - [ci] Temporarily rsync docs
  • 5710786 - [ci] Fix documentation workflow condition
  • 92332e8 - [ci] New Documentation Workflow Builder
  • 7c398b2 - GH-112 Correctly coerce ComposeFrom values
  • e91d54f - GH-116 Correctly update exported default values on nodes
  • 665ec25 - GH-114 Apply editor display scale to toolbar
  • f705d1e - [CMake] Add MacOS universal binary (x86_64,arm64) support

2.0.dev3 - 2024-02-25

  • 862aa9d - GH-84 Support favorites in "All actions" menu
  • ceee2e8 - [ci] Upgrade metcalfc/changelog-generator from 4.3.0 to 4.3.1
  • cfdf3e8 - [ci] Remove show files and retest upload
  • 843b800 - [ci] Show files after download
  • 0a381e2 - [ci] Remove geekyeggo/delete-artifact
  • ecc87c4 - [ci] Upgrade actions/upload-artifact from v3 to v4
  • 8e6b5a0 - [ci] Replace jwlawson/[email protected] with [email protected]
  • 93d6f64 - [ci] Upgrade ilammy/msvc-dev-cmd from 1.12.1 to 1.13.0
  • 9bfa8f5 - [ci] Upgrade actions/setup-python from 4 to 5
  • d4bc2ea - GH-74 Add action menu database cache
  • b14f433 - [perf]: minimize function call result variant copies
  • f91ac2f - [perf]: optimize variant usage in operator node
  • ed2da2f - [perf]: reduce hash-map lookup by caching function node instance pair
  • f2fdf5f - [perf]: optimize ComposeFrom node behavior
  • 7d4f042 - [perf]: rework execution context and stack
  • 1a83ee8 - [perf]: use cached script node identifier
  • f14f82e - [perf]: allow multiple return nodes in function graphs
  • 96c2e5b - [perf]: call function node improvements
  • c60bfa4 - [perf]: clear_error is now no-op if no error is set
  • 679139d - [perf]: allocate empty working memory register statically
  • 2f52346 - [perf]: scope ERR_FAIL_xxx macros to DEBUG builds
  • 2eda2af - [perf]: use std::vector and std::lower_bound
  • de2a0a8 - [perf]: cache settings/runtime/max_call_stack
  • 8d875ef - GH-92 Add short-cut keybindings for Variable drag-n-drop
  • e34c057 - GH-89 On rename, notify user if new name already exists
  • fe8a393 - GH-89 Correctly resolve new variable names on insert
  • 70c0233 - GH-82 Fix crash when dragging from node pins
  • 2d0c5eb - [ci] Upgrade metcalfc/changelog-generator from 4.2.0 to 4.3.0
  • 7defe77 - [ci] Upgrade robinraju/release-downloader from 1.8 to 1.9

2.0.dev2 - 2024-01-21

  • ce09546 - GH-79 Avoid using deprecated move_to_foreground
  • 882e7f2 - Use Editor theme in About Dialog
  • c864647 - GH-72 Add Await Signal Node Feature
  • dde6d70 - GH-67 Fix random error when key is missing
  • fbe3159 - GH-66 Add local variable name and description
  • 92b9971 - GH-67 Restore open orchestrations
  • df28556 - GH-68 Fix max_call_stack property key
  • 14c11c2 - GH-52 Fix editor crash due to nullptr
  • f2e3766 - Add additional Help-menu options
  • b5b3421 - GH-52 Work with scene node properties & methods
  • 30b6df6 - GH-61 Add floating window mode
  • 90bea05 - GH-56 Display status text on empty graphs
  • 500b0c1 - GH-54 Remove print statement
  • 2e666ce - GH-54 Add cut/copy/paste/duplicate support
  • 06f80b7 - Upgrade hugoalh/scan-virus-ghaction to 0.20.1
  • 85aaacf - GH-48 Fix rendering of "Update Available" on dev builds
  • f1572bf - Add GitHub Security Workflow
  • 625429e - Add Zoom percentage graph indicator
  • 94c85be - Add Goto Node accelerator
  • f614bdc - Refactor/Cleanup code

2.0.dev1 - 2024-01-01

  • 511348b - GH-43 Fix signal function registration
  • dbd29e4 - GH-43 Use default disconnect behavior
  • 39d9d58 - GH-43 Fix function entry deletion bug
  • dca1b27 - GH-43 Update documentation for 2.0
  • 927483c - GH-43 Build adjustments
  • 741e4eb - GH-43 Fix Cleanup build errors/warnings
  • ffbdb3c - GH-43 Move to ubuntu-latest runners
  • a9f6061 - GH-43 Build adjustments
  • d3e53a4 - GH-43 More cmake fixes
  • 4d8aeaa - GH-43 Fix commit hash check
  • 760000d - GH-43 Disable clang-format on build for now
  • ebeff77 - GH-43 Fix clang-format
  • 2842457 - GH-43 Fix incorrect include
  • 308a13c - GH-43 Remove unintended inclusion
  • da563dc - GH-43 Use C++20 rather than C++23
  • e8539f5 - GH-43 Port to GDExtension (Godot 4.2+)
  • bf08967 - GH-45 Only export /addons/**

1.1.0 - 2023-12-08

  • e98d83a - GH-22 Initial supoport for Godot 4.2 (4.2.dev5)
  • bb16856 - [ci] Upgrade metcalfc/changelog-generator from 4.1.0 to 4.2.0
  • 867eb58 - Update READMEs
  • 90b73b6 - Code improvements
  • 4b8c265 - Add context-menu to Orchestration files list
  • ca1ae29 - GH-24 Introduce an OrchestrationPlayer scene node
  • bd20168 - Update .gitignore
  • 292e73c - GH-33 Add node icons to node list and drag visual
  • 266e828 - GH-31 Add auto-update feature
  • 33684d3 - GH-29 Add configurable options to Project Settings UI
  • e20bfc7 - Update README.md
  • 4b33aa6 - Update README.md
  • 7001d13 - GH-26 Fix when removing unconnected show message choices
  • 26be9f4 - GH-21 Show character name field by default
  • 277fbd8 - GH-21 Use correct speaker name for show message node
  • 0b6cf15 - Add feature request/enhancement issues option
  • 027d13b - Update config.yml

1.0.5 - 2023-09-17

  • 0cb4a85 - Document wait-for-input-action (#14)
  • 0ee6ec3 - wait between each action when chaining action multiple times
  • db147c4 - adjusted node ui size
  • eacbb2e - renamed shadow variable
  • 750e959 - added wait for action node
  • 3fb7b41 - Fix more load order dependency failures
  • 402152d - ShowMessage: ESC/SPACE now auto-completes text
  • f585b99 - Add handles to AUTHORS.txt
  • 8275543 - Source version from plugin.cfg
  • a162a9b - Add GitHub actions & dependabot

1.0.4 - 2023-09-16

  • 4f73e27 - Prepare 1.0.4 release (update version)

1.0.3 - 2023-09-16

  • 4c14f2f - Update open file references when moving files
  • 7cfc9aa - Cleanup editor runtime output
  • fba16d4 - Fix running orchestrations in editor
  • 6c30b52 - Allow multiple end nodes
  • b18a349 - Rename README to README.md
  • d6d7f96 - Duplicate README in addon folder
  • f6e9fd9 - Updated README.md

1.0.2 - 2023-09-10

  • a82afa7 - Save orchestrations on EditorPlugin apply_changes callback
  • 33a1392 - Fix plug-in load order, removing const preloads
  • 3b54509 - Load resource scripts safely to avoid runtime errors

1.0.1 - 2023-09-08

  • Removed unused logos.

1.0.0 - 2023-08-13

  • Initial release